Difference between revisions of "Swordsman"

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{{Infobox Job
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{{Update}}
| jobName = Swordsman
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{{Infobox Job | jobName = Swordsman | jobBase = Novice | jobType = First | changesAt = [[Izlude]] | skills = 10 | skillPoints = 70 | questSkills = 3 | str = 7 | agi = 2 | vit = 4 | int = 0 | dex = 3 | luk = 2}}
| jobBase = Novice
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| jobType = First
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| changesAt = [[Izlude]]
+
| skills = 10
+
| skillPoints = 70
+
| questSkills = 3
+
| str = 7
+
| agi = 2
+
| vit = 4
+
| int = 0
+
| dex = 3
+
| luk = 2
+
}}
+
 
== Overview ==
 
== Overview ==
 
 
[[Image: SwordsmanATK.jpeg‎|thumb]]
 
[[Image: SwordsmanATK.jpeg‎|thumb]]
  
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== Job Changing ==
 
== Job Changing ==
Once you reach [[Levels#Job Level|Job Level]] 10, head to [[Izlude]] and enter the Swordsman Guild on the west side of town ({{map |id=izlude izlude}} 52,137). Talk to the ''Swordsman'' [[NPC]] in the center room behind the desk, who changes your job to Swordsman. You will also be rewarded with a {{item |id=13415 Novice Falchion}}.
+
Once you reach [[Levels#Job Level|Job Level]] 10, head to [[Izlude]] and enter the Swordsman Guild on the west side of town (izlude 52,137). Talk to the ''Swordsman'' [[NPC]] in the center room behind the desk, who changes your job to Swordsman. You will also be rewarded with a {{item |id=13415 Novice Falchion}}.
 
+
== Builds ==
+
:''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''
+
  
 
=== [[Stats]] ===
 
=== [[Stats]] ===
 
* '''STR''': Increases [[ATK]] and [[Weight Limit]].
 
* '''STR''': Increases [[ATK]] and [[Weight Limit]].
* '''AGI''': Increases [[ASPD]], [[FLEE|Flee rate]] and [[DEF#Soft DEF|Soft DEF]].
+
* '''AGI''': Increases [[ASPD]], [[FLEE]] and [[DEF#Soft DEF|Soft DEF]].
 
* '''VIT''': Increases [[Max HP]], [[HP Recovery]], resistance against several [[Status Effects]], [[DEF#Soft DEF|Soft DEF]], [[MDEF#Soft MDEF|Soft MDEF]] and the efficiency of [[Healing Items]] (HP).
 
* '''VIT''': Increases [[Max HP]], [[HP Recovery]], resistance against several [[Status Effects]], [[DEF#Soft DEF|Soft DEF]], [[MDEF#Soft MDEF|Soft MDEF]] and the efficiency of [[Healing Items]] (HP).
 
* '''INT''': Increases [[Max SP]], [[SP Recovery]], resistance against several [[Status Effects]], [[MDEF#Soft MDEF|Soft MDEF]] and the efficiency of [[Healing Items]] (SP) and decreases [[Skills#Cast Time|Cast Time]].
 
* '''INT''': Increases [[Max SP]], [[SP Recovery]], resistance against several [[Status Effects]], [[MDEF#Soft MDEF|Soft MDEF]] and the efficiency of [[Healing Items]] (SP) and decreases [[Skills#Cast Time|Cast Time]].
* '''DEX''': Increases [[Stats#HIT|Hit]], [[ATK]], [[MATK]] and [[MDEF#Soft MDEF|Soft MDEF]] and decreases [[Skills#Cast Time|Cast Time]].
+
* '''DEX''': Increases [[HIT]], [[ATK]], [[MATK]] and [[MDEF#Soft MDEF|Soft MDEF]] and decreases [[Skills#Cast Time|Cast Time]].
* '''LUK''': Increases [[Stats#CRIT|Critical hit rate]], [[Stats#HIT|Hit rate]], [[FLEE|Flee rate]], [[ATK]], [[MATK]] and [[Perfect Dodge]] and resistance against several [[Status Effects]].
+
* '''LUK''': Increases [[CRIT]], [[HIT]], [[FLEE]], [[ATK]], [[MATK]] and [[Perfect Dodge]] and resistance against several [[Status Effects]].
  
 
== Equipment ==
 
== Equipment ==
 
Swordsmen can use many weapons in Ragnarok Online, but only a few of them are suggested for use. The equipment and weapons will change once the Swordsman has become a [[Knight]] or [[Crusader]].
 
Swordsmen can use many weapons in Ragnarok Online, but only a few of them are suggested for use. The equipment and weapons will change once the Swordsman has become a [[Knight]] or [[Crusader]].
  
'''[[Daggers]]''': [[ASPD]] of these weapons are good as a Swordsman, but they inflict less damage on [[Size|medium and large]] [[monster]]s compared to a [[One Handed Sword]]. Nonetheless, [[dagger]]s inflict 100% to [[Size|small]] [[monster]]s. Daggers can also be used with a [[Shield]], as Daggers are one handed.
+
'''[[Daggers]]''': [[ASPD]] of these weapons are good as a Swordsman, but they inflict less damage on [[Size|medium and large]] [[Monsters|monsters]] compared to [[One-Handed Swords]]. Nonetheless, [[daggers]] inflict 100% to [[Size|small]] [[Monsters|monsters]]. [[Daggers]] can also be used with [[Shields]], as [[Daggers]] are one-handed.
  
'''[[One Handed Swords]]''': They have the same [[ASPD]] as [[dagger]]s, and they also inflict more damage on [[Size|medium]] [[monster]]s. Nonetheless, the [[ASPD]] becomes better than that of a [[dagger]] after becoming a [[Knight]] or [[Crusader]]. One Handed Swords can also be used with a [[Shield]].
+
'''[[One-Handed Swords]]''': They have the same [[ASPD]] as [[daggers]], and they also inflict more damage on [[Size|medium]] [[Monsters|monsters]]. Nonetheless, the [[ASPD]] becomes better than that of [[Daggers]] after becoming a [[Knight]] or [[Crusader]]. [[One-Handed Swords]] can also be used with [[Shields]].
  
'''[[Two Handed Swords]]''': These are not the best choice for a beginning Swordsman since the [[ASPD]] is very low and a [[shield]] cannot be worn with one equipped. However, they can be used with a [[Knight]]'s [[Two Hand Quicken]] skill.
+
'''[[Two-Handed Swords]]''': These are not the best choice for a beginning Swordsman since the [[ASPD]] is very low and a [[Shields]] cannot be worn with one equipped. However, they can be used with a [[Knight|Knight's]] [[Two-Hand Quicken]] skill.
  
'''[[Spears]]''': Swordsmen rarely use these due to having the lowest [[ASPD]] of all weapons a Swordsman can use, unless to take advantage of their range to attack steady enemies from afar. However, One Handed [[Spear]]s are great for [[Knight]]s, while Two Handed [[Spear]]s are good for a [[Crusader]]'s [[Holy Cross]] skill.
+
'''[[Spears]]''': Swordsmen rarely use these due to having the lowest [[ASPD]] of all weapons a Swordsman can use, unless to take advantage of their range to attack steady enemies from afar. However, [[Spears|One-Handed Spears]] are great for [[Knight|Knights]], while [[Spears|Two-Handed Spears]] are good for a [[Crusader|Crusader's]] [[Holy Cross]] skill.
  
'''Others''': [[Mace]]s have lower [[ASPD]] than [[Dagger]]s and [[One Handed Sword]]s but higher than [[Axe]]s and [[Two Handed Sword]]s and much higher than [[Spear]]s, while [[Axe]]s are only somewhat faster than [[Spear]]s. However, they're even more rarely used than [[Spear]]s.
+
'''Others''': [[Maces]] have lower [[ASPD]] than [[Daggers]] and [[One-Handed Swords]] but higher than [[Axes]] and [[Two-Handed Swords]] and much higher than [[Spears]], while [[Axes]] are only somewhat faster than [[Spears]].
  
== Class Data ==
+
== High Swordsman ==
 +
{{Transcendent First Job}}
 +
 
 +
== Job Data ==
 
=== Skills ===
 
=== Skills ===
:''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.''  
+
:''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for Second skills.''  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
 
|-  
 
|-  
! {{Skill List|skill=Increase HP Recovery}}
+
! {{Skill List|skill=Increase Recuperative Power}}
| Increases [[HP Recovery]] while not moving. Also increases efficiency of [[Healing Items]] (HP) and [[Alchemist]]'s [[Aid Potion]] by {{gr|10|100}}%.
+
| Increases [[HP Recovery]] while not moving. Also increases efficiency of [[Healing Items]] (HP) and [[Alchemist]]'s [[Potion Pitcher]] by {{gr|10|100}}%.
 
| 10  
 
| 10  
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
 
|-
 
|-
 
! {{Skill List|skill=Magnum Break}}
 
! {{Skill List|skill=Magnum Break}}
| Causes a blast that pushes back by 2 cells and deals [[ATK]] ×{{gr|120|300}}% [[Fire]] property damage to all enemies in a 5x5 [[Area of Effect|area]] around the user, with {{gr|10|100}}% additional accuracy.
+
| Causes a blast that pushes back by 2 cells and deals [[ATK]] ×{{gr|120|300}}% [[Fire]] property damage to all enemies in a 5x5 [[:Category:AoE Skills|area]] around the user, with {{gr|10|100}}% additional accuracy.
 
| 10  
 
| 10  
 
| style="background:#ffcccc" | Offensive
 
| style="background:#ffcccc" | Offensive
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|-  
 
|-  
 
! {{Skill List|skill=Sword Mastery}}
 
! {{Skill List|skill=Sword Mastery}}
| Increases [[ATK]] by {{gr|4|40}} with [[One Handed Sword|swords]] and [[dagger]]s.
+
| Increases [[ATK]] by {{gr|4|40}} with [[One-Handed Swords]] and [[daggers]].
 
| 10  
 
| 10  
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
 
|-  
 
|-  
 
! style="white-space:nowrap;" | {{Skill List|skill=Two-Handed Sword Mastery}}
 
! style="white-space:nowrap;" | {{Skill List|skill=Two-Handed Sword Mastery}}
| Increases [[ATK]] by {{gr|4|40}} with [[Two Handed Sword|two-handed swords]].
+
| Increases [[ATK]] by {{gr|4|40}} with [[Two-Handed Swords]].
 
| 10  
 
| 10  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
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==== Quest Skills ====
 
==== Quest Skills ====
{| class="wikitablec"
+
{| class="wikitable"
 
! Skill !! class="unsortable" | Description !! Levels !! Type !! [[Levels#Job Level|Job Level]]<br/>Requirement !! Quest
 
! Skill !! class="unsortable" | Description !! Levels !! Type !! [[Levels#Job Level|Job Level]]<br/>Requirement !! Quest
 
|-
 
|-
! {{Skill List|skill=Berserk}}
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! {{Skill List|skill=Auto Berserking}}
 
| Enrages the user, increasing [[ATK]] by 32% but decreasing [[DEF]] by 55% when HP drops below 25%.
 
| Enrages the user, increasing [[ATK]] by 32% but decreasing [[DEF]] by 55% when HP drops below 25%.
 
| 1  
 
| 1  
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
 
| 30
 
| 30
| style="text-align:left;" | [[Swordsman Skill Quest#Berserk Quest|Berserk Quest]]
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| style="text-align:left;" | [[Swordsman Skill Quest#Auto Berserking Quest|Auto Berserking Quest]]
 
|-
 
|-
 
! {{Skill List|skill=Fatal Blow}}
 
! {{Skill List|skill=Fatal Blow}}
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| style="text-align:left;" | [[Swordsman Skill Quest#Fatal Blow Quest|Fatal Blow Quest]]
 
| style="text-align:left;" | [[Swordsman Skill Quest#Fatal Blow Quest|Fatal Blow Quest]]
 
|-
 
|-
! style="white-space:nowrap;" | {{Skill List|skill=HP Recovery While Moving}}
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! style="white-space:nowrap;" | {{Skill List|skill=Moving HP Recovery}}
 
| Enables [[HP Recovery]] even while moving.
 
| Enables [[HP Recovery]] even while moving.
 
| 1  
 
| 1  
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
 
| 35
 
| 35
| style="text-align:left;" | [[Swordsman Skill Quest#HP Recovery While Moving Quest|HP Recovery While Moving Quest]]
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| style="text-align:left;" | [[Swordsman Skill Quest#Moving HP Recovery Quest|Moving HP Recovery Quest]]
 
|}
 
|}
 
=== Job Bonuses ===
 
{| class="wikitablec"
 
! Stat\Amount!! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7
 
|-
 
! STR
 
| 2 || 14 || 33 || 40 || 47 || 49 || 50
 
|-
 
! AGI
 
| 30 || 46 || || || || ||
 
|-
 
! VIT
 
| 6 || 18 || 38 || 42 || || ||
 
|-
 
! INT
 
| || || || || || ||
 
|-
 
! DEX
 
| 10 || 22 || 36 || || || ||
 
|-
 
! LUK
 
| 26 || 44 || || || || ||
 
|}
 
 
=== ASPD ===
 
{|
 
|- style="vertical-align:top;"
 
|
 
{| class="wikitablec"
 
! Equip !! Attack Speed !! From [[Novice]]
 
|-
 
| {{rh}} | [[Bare Handed]]
 
! 156 !! -
 
|-
 
| {{rh}} | [[Shield]]
 
| -5 || style="color:blue;" | +5
 
|-
 
| {{rh}} | [[Dagger]]
 
| -7 || style="color:blue;" | +8
 
|-
 
| {{rh}} | [[One Handed Sword|Sword]]
 
| -7 || style="color:blue;" | +10
 
|-
 
| {{rh}} | [[Two Handed Sword|Two-H Sword]]
 
| colspan=2 | -14
 
|-
 
| {{rh}} | [[Axe]]
 
| -15 || style="color:red;" | -5
 
|-
 
| {{rh}} | [[Axe]] (Two-Handed)
 
| colspan=2 | -20
 
|-
 
| {{rh}} | [[Mace]]
 
| -10 || -
 
|-
 
| {{rh}} | [[Spear]]
 
| colspan=2 | -17
 
|-
 
| {{rh}} | [[Spear]] (Two-Handed)
 
| colspan=2 | -25
 
|}
 
|
 
{| class="wikitable"
 
! Usable [[ASPD Potion]]s
 
|-
 
| {{yes|{{Item List |id=645 |item=Concentration}}}}
 
|-
 
| {{yes|{{Item List |id=656 |item=Awakening}}}}
 
|-
 
| {{yes|{{Item List |id=657 |item=Berserk}}}}
 
|}
 
|}
 
 
== External Links ==
 
  
 
{{Navbox Swordsman}}
 
{{Navbox Swordsman}}
{{Navbox Classes |state=collapsed}}
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{{Navbox Jobs}}

Latest revision as of 05:48, 2 January 2021

Swordsman
caption
Job Base(s): Novice
Job Type: First
Changes At: Izlude
Number of Skills: 10
Total Skill Points: 70
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +4 +0 +3 +2

Overview

SwordsmanATK.jpeg

Swordsmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordsman can become a headstrong leader to others. Swordsmen continuously train to gain more skill and strength.

After reading King Tristan 3rd's official notice recruiting adventurers, Swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave Swordsman joins the world of adventure.

Job Changing

Once you reach Job Level 10, head to Izlude and enter the Swordsman Guild on the west side of town (izlude 52,137). Talk to the Swordsman NPC in the center room behind the desk, who changes your job to Swordsman. You will also be rewarded with a Novice Falchion.

Stats

Equipment

Swordsmen can use many weapons in Ragnarok Online, but only a few of them are suggested for use. The equipment and weapons will change once the Swordsman has become a Knight or Crusader.

Daggers: ASPD of these weapons are good as a Swordsman, but they inflict less damage on medium and large monsters compared to One-Handed Swords. Nonetheless, daggers inflict 100% to small monsters. Daggers can also be used with Shields, as Daggers are one-handed.

One-Handed Swords: They have the same ASPD as daggers, and they also inflict more damage on medium monsters. Nonetheless, the ASPD becomes better than that of Daggers after becoming a Knight or Crusader. One-Handed Swords can also be used with Shields.

Two-Handed Swords: These are not the best choice for a beginning Swordsman since the ASPD is very low and a Shields cannot be worn with one equipped. However, they can be used with a Knight's Two-Hand Quicken skill.

Spears: Swordsmen rarely use these due to having the lowest ASPD of all weapons a Swordsman can use, unless to take advantage of their range to attack steady enemies from afar. However, One-Handed Spears are great for Knights, while Two-Handed Spears are good for a Crusader's Holy Cross skill.

Others: Maces have lower ASPD than Daggers and One-Handed Swords but higher than Axes and Two-Handed Swords and much higher than Spears, while Axes are only somewhat faster than Spears.

High Swordsman

Swordsman transcendent.png
Once the character has been reborn as a High Novice and attained Job Level 10, they can become a High Swordsman. They gain the same skills and job bonuses as their non-transcendent First Job. In addition, they gain special colors in their sprites, +25% HP and SP, and automatically learn any quest skills that had been previously obtained in their non-transcendent First Class.


Job Data

Skills

See Knight Skills or Crusader Skills for Second skills.
Skill Description Levels Type
Bash-icon.png Bash
Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy. 10 Offensive
Endure-icon.png Endure
Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active. 10 Active
Increase Recuperative Power-icon.png Increase Recuperative Power
Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Potion Pitcher by 10~100%. 10 Passive
Magnum Break-icon.png Magnum Break
Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy. 10 Offensive
Provoke-icon.png Provoke
Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance. 10 Active
Sword Mastery-icon.png Sword Mastery
Increases ATK by 4~40 with One-Handed Swords and daggers. 10 Passive
Two-Handed Sword Mastery-icon.png Two-Handed Sword Mastery
Increases ATK by 4~40 with Two-Handed Swords. 10 Passive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Auto Berserking-icon.png Auto Berserking
Enrages the user, increasing ATK by 32% but decreasing DEF by 55% when HP drops below 25%. 1 Passive 30 Auto Berserking Quest
Fatal Blow-icon.png Fatal Blow
Enables the skill Bash (level 6~10) to stun targets by chance. 1 Passive 30 Fatal Blow Quest
Moving HP Recovery-icon.png Moving HP Recovery
Enables HP Recovery even while moving. 1 Passive 35 Moving HP Recovery Quest