Axes

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Overview

Axes are a type of weapon that are typically used by Merchants, Alchemists, Blacksmiths, and Super Novices. They can also be used by Swordsmen, Knights, Crusaders, and Assassins. They typically have medium to high ATK but have a slower attack speed than One-Handed Swords or Daggers. They can be bought from NPCs and also drop from various monsters. Axes are naturally unbreakable except during upgrade attempts.

Any of the axes listed below with "Smith" in the Possible Slots column denotes that this item can be made with the Blacksmith ability Smith Axe. These versions have no slots, but can have elemental or strong modifiers.

Size Damage
Small 50%
Medium 75%
Large 100%


One-Handed Axe

Name Possible Slots Level Attack Weight Notes
1301.png Axe Smith, 3, 4 1 38 80 N/A
1381.png Novice Battle Axe 0 1 80 150 Account-bound.
1307.png Windhawk 0 2 115 150 ASPD +5%
1304.png Orcish Axe 0, 4 3 75 150 N/A
1311.png Vecer Axe 0 3 130 150 If user's base LUK is 91 or higher:

ATK +20

If user's base DEX is 91 or higher:
CRIT +5

If user's base LUK and DEX are 91 or higher:
+15% Mammonite damage

1306.png War Axe 1 3 140 420 DEX +2, LUK +2
1305.png Cleaver 0 4 140 120 +5% dealt vs. Demi-Human

30% chance to find Meat when killing Brute

1310.png Glorious Cleaver 0 4 130 0 Increases physical damage vs. Demi-Human by 70%.

Physical attacks bypass the DEF of Demi-Human race targets by 25%.
Character-bound.

+6 upgrade bonus:
ASPD +5%
[Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
Increases defense bypassing by 5%.

+9 upgrade bonus:
ASPD +5%
Adds a 5% chance of using lvl 1 [Fatal Wound] on the target when doing a physical attack.
Adds a 20% chance of using lvl 2 [Fatal Wound] on the target when Mammonite is used.

Two-Handed Axe

Since these axes are two-handed, a shield cannot be worn at the same time. Only Swordsman and merchant-based classes can wield these, but they are used primarily by the Blacksmith and Whitesmith class.

Name Possible Slots Level Attack Weight Notes
1354.png Hammer Smith, 2, 3 2 120 200 N/A
1375.png Berdysz 2 3 200 250 Resist +13% vs. Medium, resist +15% vs. Large
1380.png Brave Insane Battle Axe 0 3 200 0 STR +3.

Increases damage to Demi-Human by 55%.
Adds a 2% chance for when dealing physical damage,
the user will have a 100% chance of damaging the target's armor for 3 seconds.

1357.png Buster Smith, 1, 2 3 155 220 N/A
1391.png Eden Group Two Handed Axe I 0 3 195 0 Character-bound.
1387.png Giant Axe 1 3 330 400 +15% High Speed Cart Ram damage

If user's base STR is 96 or higher:
ATK +10 and ASPD +3%

1360.png Two-Handed Axe Smith, 1, 2 3 185 250 N/A
1379.png Valorous Insane Battle Axe 0 3 120 0 STR +3

Increases physical damage to Demi-Human race targets by 55%.
Physical attacks bypass the defense of Demi-Human race targets by 20%.

1384.png Veteran Axe 2 3 250 300 level 3 Magnum Break by chance when casting Hammer Fall

ATK +10 for every maxed forging skill

1363.png Bloody Axe 0 4 170 400 STR +10, Increases movement speed
1385.png Bradium Stonehammer 0 4 210 270 Increase the chance of inflicting Stun on the target when using Hammer Fall by 5%.

Each upgrade increases the chance by 2%.

1370.png Doom Slayer 0, 1 4 10 600 ASPD -40%

Doubles the SP cost of Skills.

If the user's base STR is 96 or higher:
ATK +340
Adds a 30% chance of inflicting Stun on the target when doing a melee attack.
Adds a 5% chance of damaging the target's armor when doing a physical attack.

1387.png Giant Axe 1 3 330 400 Increases the damage inflicted with High Speed Cart Ram by 15%.

If the user's base STR is 96 or higher:
HIT +10
ASPD +3%

1382.png Glorious Twohanded Axe 0 4 220 0 Increases physical damage vs. Demi-Human by 70%.

Physical attacks bypass the DEF of Demi-Human race targets by 25%.

+6 upgrade bonus:
[Slaughter] Lv 2: Increases physical damage bonus by (Upgrade - 3) ^ 2, til an upgrade of +14.
Increases defense bypassing by 5%.
Adds a 5% chance of using lvl 1 [Fatal Wound] on the target when doing a physical attack.

+9 upgrade bonus:
Increases the chance of using [Fatal Wound] to 10%.
Adds a 20% chance of using lvl 2 [Fatal Wound] on the target when Mammonite or High Speed Cart Ram is used.

1364.png Great Axe 0 4 187 180 Stun by chance

Mammonite pushes the target by 5 cells

1369.png Guillotine 0 4 215 300 Coma by chance vs. Demi-Human

SP +2 each attack vs. Demi-Human
SP +20 with each Demi-Human killed

1376.png Heart Breaker 1 4 175 200 CRIT +20 and increased by upgrade level

ASPD +5%
If equipped by a Whitesmith or Creator:
level 3 Hammer Fall by chance

1377.png Hurricane Fury 1 4 332 350 Resist +10% vs. Medium and increased by upgrade level

ASPD +2% for each upgrade
level ? Pulse Strike by chance

1366.png Light Epsilon 0 4 180 230 +3% dealt vs. Demon

enables level 3 Heal

1365.png Sabbath 0 4 120 230 CRIT +50 vs. Undead

Coma by chance vs. Demon

1367.png Slaughter 0 4 120 250 Pierce DEF of Brute

Coma by chance vs. Brute

1368.png Tomahawk 0 4 165 250 Enables level 1 Tomahawk Throwing
1395.png Vellum Buster 0 4 50 250 Status during WoE & PvP:

Reduces target's SP by 10% when dealing melee damage.

1396.png Vellum Guillotine 0 4 300 550 Status during WoE & PvP:

Increases physical damage against players by 40%.
Bypasses 30% of player's defense.
+6 or higher bonus: increases damage by 40% when using Axe Boomerang or Power Swing.
+9 or higher bonus: increases physical damage against players by an additional 60%.