Alchemist

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Alchemist
caption
Job Base(s): Merchant
Job Type: 2-2
Changes At: Aldebaran
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0

Overview

The Alchemist is a Job which optimizes Brewing and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Job Data

Skills

Below are listed the skills that are unique to the Alchemist Job. For more information about Merchant skills, click here.

Skill Description Levels Type
Acid Terror-icon.png Acid Terror
Throws an Acid Bottle at a foe to deal 300~700% physical + magical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Axe Mastery-icon.png Axe Mastery
Increases ATK +3~30 with axes and One-Handed Swords. 10 Passive
Bio Cannibalize-icon.png Bio Cannibalize
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant Bottle. 5 Supportive
Chemical Protection Armor-icon.png Chemical Protection Armor
Protects your or ally's armor from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Helm-icon.png Chemical Protection Helm
Protects your or ally's headgear from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Shield-icon.png Chemical Protection Shield
Protects your or ally's shield from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Weapon-icon.png Chemical Protection Weapon
Protects your or ally's weapon from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Demonstration-icon.png Demonstration
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 120~200% physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Learning Potion-icon.png Learning Potion
Increases the chance to successfully brew potions by 1~10%. Also, increases effectiveness of potions you drink by 5~50%. 10 Passive
Pharmacy-icon.png Pharmacy
Create potions from herbs and various other ingredients by 3~30% chance. 10 Supportive
Potion Pitcher-icon.png Potion Pitcher
Throws a Red, Orange Yellow, White, or Blue Potion at an ally or yourself for 110~150% effectiveness of its HP or SP recovery. 5 Supportive
Sphere Mine-icon.png Sphere Mine
Creates a Marine Sphere (HP 2400~4000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Bioethics-icon.png Bioethics
Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Pharmacy skill.

Homunculus Skills

Skill Description Levels Type
Call Homunculus-icon.png Call Homunculus
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Rest skill. 1 Supportive
Resurrect Homunculus-icon.png Resurrect Homunculus
Revives a Homunculus that has been defeated in battle. 5 Supportive
Rest-icon.png Rest
Stores the owner's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.
Skill Description Levels Type
Berserk Pitcher-icon.png Berserk Pitcher
Allows user to throw Berserk Potions to friendly targets, regardless of their Job. 1 Supportive
Twilight Alchemy I-icon.png Twilight Alchemy I
Attempts to create 200 White Potions at one time. 1 Active
Twilight Alchemy II-icon.png Twilight Alchemy II
Attempts to create 200 Condensed White Potions at one time. 1 Active
Twilight Alchemy III-icon.png Twilight Alchemy III
Attempts to create 100 Alcohols, 50 Acid Bottles, and 50 Bottle Grenades at one time. 1 Active