Rebel

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Rebel
caption
Job Base(s): Gunslinger
Job Type: Extended
Changes At: Einbroch
Number of Skills: 20
Total Skill Points: 128
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +8 +8 +10 +10 +5


Overview

An extended second level job, the Rebel job is for characters who have chosen to become Gunslingers and want to continue to hone their skills with firearms. They excel at ranged attacks, dealing massive amounts of Area of Effect damage, and inflicting secondary effects, such as applying and removing buffs and destroying enemies' equipment. With the increased training, Rebels also have access to a wider range of ammunition, including elemental and armor-piercing bullets.

Great Vengeance and Furious Anger

778 A.W. was, for some, a year of triumph and celebration. For others, it was the beginning of the end. That year, the Rekenber Corporation announced its newest product, the Guardian. Somewhat sentient mechanical beings, capable of protecting the innocent citizens of the world from dangers. They were capable of many impressive feats and seemed almost lifelike. For those involved with the immense project, it was to be the cornerstone of robotics and scientific advancement. For the mercenaries, though, it spelled the end of their age. For mercenaries, their livelihoods depended on being hired to defend and fight for people. They were soon to become obsolete. And in late 780 A.W., the situation took a turn for the worse when, during a training drill, one of the Guardians killed the leader of a mercenary group. Enraged by what they took as a blatant threat to their existence, the mercenaries took up arms and began fighting back against Rekenber and its mechanical menace. The Mercenary Rebellion, as it later came to be known, lasted for several months. Ultimately, however, the rebellion was crushed in 782 A.W., when nearly every last mercenary was killed by Rekenber. Nearly.

The handful of mercenaries that somehow managed to survive the slaughter went into hiding, vowing to take revenge on the corporation for killing their comrades and taking their livelihoods. Moreover, they realized that the corporation had almost complete control over the Republic of Schwarzwald, something they could not stand for nor agree with. They needed to act. And fast. However, the ragtag group of individuals had no base of operations anymore. Any places they may have gone to in the past were no longer safe to go to. If Rekenber learned they were still alive, they would likely meet the same fate as their friends.

But it seemed that luck was on the mercenaries' side. A Father of the Church of Odin, living in Einbroch to provide help to those in need, offered sanctuary to the mercenaries and his home as a base of operations for them. The mercenaries cast away their former lives and identities and the Father inducted them as members of the Church as a special branch of fighters. The former mercenaries have fused the various teachings of the Church with their own beliefs and doctrines. They cast away maces, swords, bows, and daggers in favor of a wide arsenal of guns. Though they wear the Church's robe, the traditional white and light blues have been changed to black and deep reds. While not as fully versed in combating the Undead as other members of the Church, Rebels have found ways to infuse their bullets with Holy energy and unleash that upon the Undead. They operate in the shadows, adopting new identities and names as often as needed, never living in the same place for too long. They still have their base of operations in Einbroch, where members of the group meet regularly to exchange news, information, and contracts. They repay the Father's kindness by helping those in need that they come across. Their ultimate goal is to bring the Rekenber Corporation to justice and to make it pay for destroying their lives. Some even seek to destroy Rekenber entirely and erase it from history, like the corporation had intended to do to mercenaries with its Guardian.

Even though they may act like mercenaries from time to time, they are by no means the mercenaries they once were. They debated on what to call themselves for quite some time. They decided on a name that symbolized all that they were and all that they would continue to be: Rebels.

Job Data

Skills

Skill Description Levels Type
Rich's Coin-icon.png Rich's Coin
Consumes 100 zeny to flip 10 coins at once.
Once this skill is learned, Flip the Coin will no longer fail or remove coins.
1 Supportive
Flicker-icon.png Flicker
Detonates caster's Howling Mines and Binding Trap, dealing correspondent damage and canceling their effects.
Also reveals hidden targets in a 5x5 area.
1 Supportive
Fallen Angel-icon.png Fallen Angel
Revolver exclusive.
Jumps to target location and activates Desperado with increased damage.
Cannot jump over obstacles or walls.
5 Offensive
Fire Dance-icon.png Fire Dance
Revolver exclusive.
Unleashes a relentless barrage of bullets in a 7x7 area around the caster.
This display of gunmanship leaves the enemies dumbfounded, Blinding them by a chance based on skill's level.
5 Offensive
Heat Barrel-icon.png Heat Barrel
Spends all available Coins to increase physical and magical damage plus ASPD while also reducing HIT.
After the effect ends, caster cannot attack and use skills or items for 10 seconds.
5 Supportive
Shattering Storm-icon.png Shattering Storm
Shotgun exclusive.
Shoots a shrapnel shell, dealing damage in a 5x5 area around the target that can destroy a random piece of equipment.
5 Offensive
Banishing Buster-icon.png Banishing Buster
Shotgun exclusive.
Shoots a ghastly load at the enemy and targets in a 5x5 area that deals damage and removes random buffs.
5 Offensive
Slug Shot-icon.png Slug Shot
Shotgun exclusive.
Shoots heavy slug ammo that deals high damage based on bullet's weight and forces players to sit down or Stuns monsters instead.
5 Offensive
Mass Spiral-icon.png Mass Spiral
Rifle exclusive.
Fires a high speed, DEF piercing bullet that deals additional damage based on the target's Hard DEF and inflicts Bleeding status at a high chance.
5 Offensive
Anti-Material Blast-icon.png Anti-Material Blast
Rifle exclusive.
Fires a mystical shot at the target that deals moderate damage and reduces resistance to Neutral property attacks.
5 Offensive
Hammer of God-icon.png Hammer of God
Rifle exclusive.
Marks an area for orbital strike that homes onto any foe affected by Crimson Marker and splashes in a 7x7 area around, inflicting Stun at a very high chance.
Spends all available Coins and increases ATK by 200% per every Coin spent.
5 Offensive
Eternal Chain-icon.png Eternal Chain
Spends all available Coins to allow the use of Chain Action with any gun.
Unlike normal Chain Action, this effect deals increased damage based on the skill's level and by 5% per every Coin spent.
10 Supportive
Quick Draw Shot-icon.png Quick Draw Shot
This surprising, swift shot can only be used after Chain Action is triggered.
Deals damage to the current target and all those marked by Crimson Marker in a 27x27 area around the caster.
1 Offensive
Howling Mine-icon.png Howling Mine
Grenade Launcher exclusive.
Propels a sticky, timed charge at the target that deals moderate damage.
This charge will remain on the target until detonated with Flicker or until the timer expires and it falls off.
Detonation deals high, Fire property damage to the target and all foes in a 9x9 cell radius and inflicts Burning status at a very high chance.
5 Offensive
Dragon Tail-icon.png Dragon Tail
Grenade Launcher exclusive.
Launches devastating missiles that home at all targets marked by Crimson Marker.
Damage is evenly split between affected foes.
5 Offensive
Fire Rain-icon.png Fire Rain
Gatling Gun exclusive.
Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground-based effect.
5 Offensive
Round Trip-icon.png Round Trip
Gatling Gun exclusive.
Unleashes a barrage of gunfire at all enemies around the caster, dealing damage and knocking them back 3 cells.
If a target is knocked into an obstacle, then additional, higher damage will be dealt.
5 Offensive
Crimson Marker-icon.png Crimson Marker
Marks a target, reducing their FLEE and Movement Speed by 10% plus allowing the caster to track them on the Minimap as well as enabling the use of
Hammer of God, Dragon Tail and Quick Draw Shot.
Boss monsters cannot be slowed.
1 Supportive
Platinum Alter-icon.png Platinum Alter
Spends all available Coins to increase ATK and reduce damage taken from Undead and Demon race monsters based on the amount of Coins spent and skill level.
Also conjures a damage-absorbing shield.
5 Supportive
Binding Trap-icon.png Binding Trap
Lays down a powerful movement impairing trap which greatly reduces Movement Speed of all affected targets.
Can be detonated with Flicker to deal high, DEF, FLEE and Reductions ignoring Neutral property damage.
5 Supportive
Full Throttle-icon.png Full Throttle
Fully restores HP when cast, increases movement speed and +20% to all base stats for the skill's duration.
After the effect ends, caster will be subjected to the Rebound status for 10 seconds.
5 Supportive