Priest

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Priest
caption
Job Base(s): Acolyte
Job Type: 2-1
Changes At: Prontera Church
Number of Skills: 34
Total Skill Points: 198
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +4 +5 +5 +4 +7

Overview

Once Acolytes have undergone rigorous spiritual training and have served the Church and the community as a whole, they have the opportunity to be promoted within the ranks of the Church. If the Monk is said to train their body to fight evil and the Undead physically, the Priest does so with magic. As their spiritual journey brings them closer to God, they gain advanced skills in healing as well as new ways to assist their allies and harm their foes. They are able to resurrect fallen comrades, protect them from harm, and bless their weapons. They can create spaces of safe haven where the Undead cannot penetrate and can decimate hordes of Undead with ease.

Most Priests find themselves in company more often than not, typically giving up their offensive abilities in order to further support those they travel with. Even though Priests are typically not on the front lines of battle, they need to be constantly aware of their surroundings and their companions. A Priest that fails to pay attention can cause problems for themselves and their friends. Priests must be able to focus on the situation at hand and also be able to multitask with little difficulty in order to assure their party stays alive.

Job Change Guide

See Priest Job Change Guide for detailed information.

Once the player reaches the minimum Job Level at 40 as an Acolyte and feels they are ready to advance in their spiritual journey, they can talk to the High Bishop in the first room on the left side of the Church in Prontera. If the High Bishop feels that the player has devoted themselves fully and is ready to prove their faith to the religion, he allows the player to start the test to become a Priest.

This test involves not only facing the Undead directly but also proving that the Acolyte has studied and practiced the teachings well. If desired, the player can choose to have a player who has already become a Priest assist them in the combat portion of the test. The accompanying Priest needs to bring a Rosary in their inventory in order to participate with the Acolyte.

If the player has reached Job Level 50, the High Bishop will inform them that they do not need to complete the pilgrimages portion of the test as they have experienced enough of the world to advance in the ranks of the Church.

Changing into a Priest from an Acolyte requires the player to complete a number of tasks, including:

  • Pilgrimages
  • Exorcism and Temptation Trials
  • Purity Test

After successfully completing these tests, the player will be transformed into a Priest. The High Bishop will also award the player a Bible [2] if they are at Job Level 50 or a Book [3] if they are lower in Job Level.

Common Builds

Full Support (FS)

Stats:

As the name suggests, this is the most support-oriented build for Priests. The primary stat for FS is INT. It gives the player a larger SP pool and higher SP Recovery, which means they can cast more healing spells and buffs. They will want to take, and almost always maximize, the Magnificat skill to help with their SP regeneration. Maximizing INT also grants resistances to a few status effects. The second stat is VIT. It gives the player larger HP pools and higher DEF, which allows them to live longer and keep other players alive. As a FS Priest, a player does not want to die, as they cannot help the rest of their party when they're dead. Typically, the third most important stat is LUK. Most importantly for FS, higher LUK increases Perfect Dodge rates as well as grants a slew of resistances and gives additional MATK and MDEF.

DEX is usually the fourth stat for FS Priests, as it helps cut down on variable cast times, so the player can cast more spells more often. Some players will put less LUK and more DEX into their builds and vice versa, depending on personal preferences. Players can also take less VIT for more DEX or LUK, if they feel their survivability is high enough.

The player will be primarily heal-bombing Undead monsters or partying with others for leveling, meaning they will use Heal offensively against Undead monsters, which does damage to them instead of healing them. If the player intends to solo for the majority of their playing time, it is not recommended to go with this build as Undead-specific maps are hard to find and leveling slows down as the player increases in level.

If the player wants to become a full-support Archbishop and finds themselves soloing often, a recommended route is to go with a Battle, Turn Undead, or Magnus Exorcismus build until they transcend and go with a full-support build after, as those builds have higher damage outputs and allow the player to gain more experience than heal-bombing Undead alone.

Skills

See Acolyte Skills for first class skills

Skill Description Levels SP Cast Time Cool down Type
Aspersio-icon.png Aspersio
Endows the player's Weapon with the Holy property for 60/90/120/150/180 seconds. Requires 1 Holy Water. 5 14/18/22/26/30  ?  ? Supportive
B.S Sacramenti-icon.png B.S Sacramenti
This plea for divine assistance places a powerful blessing on all party members within a 5x5 area which reduces the magical damage they receive (4/8/12/16/20%) and also recovers 200/400/600/800/1000 HP when hit by a spell. The amount of HP restored is based on Max HP, skill's level, Base Level and caster's STR plus AGI if the caster is a Priest. Inflicts MDEF ignoring, Holy property damage (500/575/650/725/800% MATK) to Demon race and Undead property targets. Yellow Gemstone cost is voided if another Acolyte is in the party and within 7x7 area, and the SP Cost is evenly split between both. The healing triggers only once per second. Lasts 20 seconds. Requires 1 Yellow Gemstone. 5  ?  ?  ? Supportive/Offensive
Gloria-icon.png Gloria
Adds +30 LUK to the caster and party members for the duration of the skill. Lasts 10/15/20/25/30 Seconds. 5  ?  ?  ? Supportive
Impositio Manus-icon.png Impositio Manus
Blesses a targeted player by increasing their final CRIT and HIT rates by 2/4/6/8/10%. Lasts 1 minute. 5 19/22/25/28/31  ?  ? Supportive
Increase Spiritual Power-icon.png Increase SP Recovery
Enables additional SP Regeneration 3/6/9/12/15/18/21/24/27/30 every 10 seconds while not moving and boosts the efficiency of items that recover SP 10/20/30/40/50/60/70/80/90/100%. The amount is further increased by a portion of the character's Max SP 0.2/0.4/0.6/0.8/1.0/1.2/1.4/1.6/1.8/2.0%, based on skill's level. 10 Passive
Kyrie Eleison-icon.png Kyrie Eleison
Creates a holy barrier around the target that blocks physical attacks 5/6/6/7/7/8/8/9/9/10 based on either Max HP 12/14/16/18/20/22/24/26/28/30% or a number of attacks. 10  ?  ?  ? Supportive
Lex Aeterna-icon.png Lex Aeterna
Weakens a target so that it receives double damage from the next damaging attack against it. 1 10  ?  ? Supportive
Lex Divina-icon.png Lex Divina
Silences an enemy, temporarily disabling the use of skills (30/35/40/45/50/55/60/60/60/60 seconds) with a base success chance of 100% that increases past level 5 (100/100/100/100/100/120/140/160/180/200%), if an allied target is Silenced, this skill will remove the Silence status from them. Can be cast on allies through shift-click. 10  ?  ?  ? Offensive
File:Arma Lusta-icon.png Arma Lusta
Permanently blesses one's Mace, Staff, Book or Knuckle, allowing to enhance physical attacks with magical powers. Physical attacks are increased by 5/10/15/20/25/30/35/40/45/50 Magical Damage, 5/10/15/20/25/30/35/40/45/50% total MATK as well as your Base level past 100. This base amount is further increased by 2% for each 1% of missing SP. 10 Passive
Magnificat-icon.png Magnificat
Doubles the caster and party's SP Regeneration for the duration of the skill. Lasts 30/45/60/75/90 seconds. 5  ?  ?  ? Supportive
Magnus Exorcismus-icon.png Magnus Exorcismus
Summons a purifying cross on a 7x7 cell area to exterminate Demon race and Undead property targets, dealing a series of Holy property hits for 150% MATK and 75% of ATK per hit, hitting 1/2/3/4/5/6/7/8/9/10 times every 3 seconds, bypassing FLEE. Damage is based on both ATK and MATK, benefiting from effects boosting those. Lasts 5/6/7/8/9/10/11/12/13/14 seconds. Requires 1 Blue Gemstone. 10  ?  ?  ? Offensive
Resurrection-icon.png Resurrection
Revives a dead character with 10/30/50/80% of it's max HP. Acts like Turn Undead skill of the same level when used against Undead property targets. Requires 1 Blue Gemstone. 4  ?  ?  ? Supportive
Safety Wall-icon.png Safety Wall
Creates a magical barrier on a targeted spot that will block melee physical attacks for a value based on skill's level, caster's Base Level, INT, and Max SP, or an amount of hits based on skill's level (1/2/3/4/5/6/7/8/9/10 hits). Even if the damage blocked by the wall exceeds its absorption value, a single hit will be always prevented in its entirety. Lasts for ?. Requires 1 Blue Gemstone. 10  ?  ?  ? Supportive
Sanctuary-icon.png Sanctuary
Creates a holy area on the ground that will provide heal 100/200/300/400/500/600/777/777/777/777 HP each second to everyone for the skill's duration. Every Base Level increases the amount healed by 4 if the caster is a Priest. Enemy Demon and Undead targets will be knocked 2 cells back and receive Holy property damage equal to the amount of HP that would be recovered otherwise. Requires 1 Blue Gemstone. 10  ?  ?  ? Supportive/Offensive
Slow Poison-icon.png Slow Poison
Pauses the damage of Poison and Deadly Poison statuses plus their regeneration blocking effects on a target for the duration. Lasts 20/30/40/50 seconds. 4  ?  ?  ? Supportive
Status Recovery-icon.png Status Recovery
Cancels Stun, Freeze, Sleep, Petrification, White Imprison, Song of Despair and Stasis statuses on a target, and in the case of a monster, causes it drop the current target. Causes Blind on Undeads. 1 5  ?  ? Supportive
Suffragium-icon.png Suffragium
This holy proclamation reduces the Variable Cast Time 20/35/50% and After-cast Delay 20/60/100% of the next skill used by the affected player, and then disappears. Cannot be cast on self. 3  ?  ?  ? Supportive
Turn Undead-icon.png Turn Undead
Attacks an Undead target with potent exorcising spell that has a chance 2/4/6/8/10/12/14/16/18/20% to instantly kill the target, and in the case of failure, a small amount of damage is dealt. Success rate further increases with caster's Base Level, INT and LUK. 10  ?  ?  ? Offensive