Sura

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Sura
caption
Job Base(s): Monk
Champion
Job Type: 3-2
Changes At: Veins
Number of Skills: 22
Total Skill Points: 177
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +7 +5 +4 +7 +0

Overview

In order to obtain even greater power, one must set aside their humanity, and become a ghost. This is the principle of being a Sura; in order to become a martial artist in its absolute form, one must forget their weakness of being merciful to their enemies. By walking the lone path, they further increase their prowess. By forgetting their humanity, they become weapons of war: relentless, merciless, and ruthless. If ever facing a Sura in battle, be prepared to see the Gates to Hell.

Sura is the third job for Monks and Champions. Suras gain skills that Monks and Champions have been lacking: Area of Effect attacks. They also have been given a new Combo System, where they can start landing a new array of deadly blows to their opponents anytime they want. Suras have also learned the fine art of the Gentle Touch, granting them special buffs and healing skills that enhance their own already excellent physical attributes and also their party mates. Suras also get a boost in terms of Spirit Spheres; they can now summon a maximum of 15 Spirit Spheres through Rising Dragon, allowing them to spam skills that use up spheres continuously. Another thing about Suras that make them deadly in battle is that they are able to move right beside their enemies in an instant other than the skill Snap via Lightning Walk, and Knuckle Arrow. Most of all, Suras developed a devastating technique that allows them to deal a HUGE amount of damage without much cooldown: Gates of Hell.

Job Change Guide

The Sura Job Change quest is fairly simple and very short. Applicants must:

  • Kill 100 Desert Wolves
  • Survive a room filled with Monsters for 5 minutes.

See Sura Job Change Guide for detailed information.

Builds

Tactics

Tanking Tips:

High level monsters tend to change target after they are hit for the first time. Because of this, a tanker Sura is not effective if the killer is not one-shotting the mob. The mob will change targets and will target the killer. Note that this is based on the first hit on the monster. To counter this, a Sura can wear equipment that will reflect damage back to the attacker (the monster). Some examples include High Orc Card, Bison Horn + Thorny Buckler combo, and Sheep Hat. With reflect equipment on, once any monster hits the Sura, the Sura will reflect a small amount of damage back to the monster, which does register as the "first hit". Therefore, the monster will not change target to anybody attacking it afterwards, and is "latched" onto the Sura. Boss protocol monsters however do not change target, unless the Sura is moving. This includes MVPs, and also non-MVP monsters that are still boss protocol such as Salamanders.

Equipment

Job Data

Skills

Skill Description Levels Type
File:Pressure Point: Cure-icon.png Pressure Point: Cure
Cures abnormal status effects and heals target 5 Supportive
File:Pressure Point: Convert-icon.png Pressure Point: Convert
Increases the atk and aspd of target at the cost of defense 5 Supportive
File:Pressure Point: Revitalize-icon.png Pressure Point: Revitalize
Increases movement speed, aspd, HP, HP regen, and Vit of target 5 Supportive
File:Pressure Point: Silence-icon.png Pressure Point: Silence
Deal damage with a high chance of inflicting Silence. 5 Supportive
File:Pressure Point: Energy Gain-icon.png Pressure Point: Energy Gain
Gain a sprit sphere when attacking or when being attacked 5 Supportive
Assimilate Power-icon.png Assimilate Power
Absorb all spirit spheres in a 5x5 area and recover SP accordingly. 1 Supportive
Power Velocity-icon.png Power Velocity
Transfer all spirit spheres owned to a target. 1 Supportive
Lightning Walk-icon.png Lightning Walk
When targeted by a ranged or magic attack, blocks the damage and move instantly to the opponent's position by chance. Buff lasts 10~30 seconds or until activated once. 5 Supportive
Cursed Circle-icon.png Cursed Circle
Create an area where opponents cannot attack or move until the caster uses another skill, or after a certain duration. 5 Active
Crescent Elbow-icon.png Crescent Elbow
Automatically attempt to deal damage to an opponent when they use a melee attack for 30 seconds. 5 Offensive
Dragon Combo-icon.png Dragon Combo
Deal damage to the target, allowing Fallen Empire to be chained afterward. 10 Offensive
Earth Shaker-icon.png Earth Shaker
Deal damage to a 11x11 area, revealing and dealing additional damage to any hidden opponents. 5 Offensive
Fallen Empire-icon.png Fallen Empire
Deal large damage to an opponent, only usable after Dragon Combo. The target cannot move for 0.5~2.5 seconds. 5 Offensive
Gates of Hell-icon.png Gates of Hell
Consume up to 20% SP and 5 spirit spheres to deal large damage. Damage increases when used with lower HP. 10 Offensive
Ride the Lightning-icon.png Ride the Lightning
Use 1~5 spirit spheres to deal damage in an area. Damage increases with higher DEX or a Wind element weapon. 5 Offensive
Howling of Lion-icon.png Howling of Lion
Inflict Fear status to targets in a 7~15 cell radius, and remove buffs from Minstrel or Wanderer songs. 5 Offensive
Knuckle Arrow-icon.png Knuckle Arrow
Consume 1 spirit sphere to attack a target from long distance, moving instantly to the target and knocking them back. Additional damage is dealt if the target hits an obstacle in the knockback. 5 Offensive
Rampage Blaster-icon.png Rampage Blaster
Consume all spirit spheres to deal damage in a 7x7 area, proportional to the amount of spheres used. 5 Offensive
Rising Dragon-icon.png Rising Dragon
Increases maximum spirit spheres, instantly summoning the maximum amount and entering Fury status. Also increases Max HP and SP. Lasts 30~165 seconds. 10 Offensive
Skynet Blow-icon.png Skynet Blow
Deal damage in an area, knocking back targets by 3 cells. AGI increases the damage. 5 Offensive
Tiger Cannon-icon.png Tiger Cannon
In Fury state, consume 2 spirit spheres and a percentage of own HP and SP, dealing damage and reducing SP of all targets in an area. Can be used after Fallen Empire, dealing additional damage. 10 Offensive
Windmill-icon.png Windmill
Deal damage in a 5x5 area around the caster, forcing players to sit or stun monsters for 1~4 seconds. 1 Offensive
Flash Combo-icon.png Flash Combo
Consumes Spirit Spheres to chain execute Dragon Combo, Fallen Empire, Tiger Cannon, and Skynet Blow. Does not cost HP/SP or require Fury state. 5 Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 4 5 9 16 20 30
AGI 1 10 23 24 34 35 43 44
VIT 14 15 19 31 42
INT 28 29 41 48
DEX 2 11 25 36 37 49 50
LUK