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Job Base(s): Merchant
Job Type: 2-1
Changes At: Einbroch
Number of Skills: 21
Total Skill Points: 84
Total Quest Skills: 2
Job Bonuses
+6 +2 +6 +2 +12 +2


Easily the most powerful of all the Second Jobs, the Blacksmiths sport damage equal to that of the Transcendent 2nd classes(except their own Transcendent class of course). Their only weakness lies in the fact that they only have 1 multi-target AoE spell (Cart Revolution) that has knock back and limited range, making it hard to target with. As a single-target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant. The only drawback to these self-only buffs is that the skill Over Thrust has the chance of breaking party members weapons (bows are the most susceptible to this). It is recommended that the blacksmith always carry Steel, Iron, and Rough Oridecon with them at all times to repair party members' weapons.

Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.

Note: In previous versions of Ragnarok, STR was a key defining stat for the Blacksmith Job, but due to changes on STR bonuses in Renewal mechanics, this is no longer true. Pumping obscene amounts of STR is no longer wise as it is a waste of stats that can be placed into better areas for more damage output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Whitesmith and learn Improved Power Thrust. This change was Gravity's way of balancing the Job with all of the new weapon options available as well as the adjustments to monsters' HP (Blacksmiths would be killing everything in 2-3 hits otherwise).


  • This class requires the player to be financially well-off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefore, this Job is NOT recommended for new players.
  • Due to game mechanic changes, the Blacksmith's FLEE rate is now considered to be way below the needed FLEE rate to be a successful dodger in PvM and will require a lot of potions/healing items to be able to perform successfully. While this is boost-able through in game items, it still will never reach that of the Thief Jobs and players should enter FLEE builds with caution.
  • The weapon forge list is massively out of date with the other items in game, and therefore it is not recommended to attempt to create an Elemental Weapon Forger anymore, as there are much better in game options that will cost a lot less to buy. Also because players can now make or purchase weapon scroll endowing enchants from Sage Jobs, it is easier to achieve much higher DPS output through proper use of weapon cards and elemental enchantments than through Elemental Weapon forging.
  • Forge Smiths break items very often and the player may find themselves spending more money on materials then they are making the actual weapons. Elemental weapons do not sell well at all unless the player is ranked(which is rather difficult to get) and they are level 3 weapons with Very Very Strong status (which is very risky and very costly to make). The majority of Forge Smiths around these days only use the Weapon Upgrade ability from the Whitesmith now due to how poor the Forge List is and how much they end up spending on materials.

Job Change Guide

See Blacksmith Job Change Guide for detailed information.

Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test

After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch.

Job Data


See Merchant Skills for First Job skills.

Battle Skills

Skill Description Levels Type
Adrenaline Rush-icon.png Adrenaline Rush
For 30~150 seconds, increase Attack Speed of party members equipped with Axes and Maces (30% for Blacksmiths, 25% for other classes). 5 Active
Hammer Fall-icon.png Hammer Fall
30~70% Chance of stunning all enemies within a 5x5 area. 5 Active
Hilt Binding-icon.png Hilt Binding

STR +1, ATK +4. Increases the duration of Adrenaline Rush, Over Thrust and Weapon Perfection Skills by 10%.

1 Passive
Maximize Power-icon.png Maximize Power
Uses maximum weapon damage for skill duration. 5 Active
Over Thrust-icon.png Over Thrust
(20~100 seconds.) You have +5~25% ATK. Other party members have +5% ATK. Affected players have 0.1% chance of breaking their own non-axe, non-mace class weapons when attacking. 5 Supportive
Skin Tempering-icon.png Skin Tempering
You have +4~20% Fire resistance and +1~5% Neutral resistance. 5 Passive
Weapon Perfection-icon.png Weapon Perfection
For 10~50 seconds, party members have no weapon size penalties. 5 Active

Forging Skills

Skill Description Levels Type
Enchanted Stone Craft-icon.png Enchanted Stone Craft
Enables the creation of Elemental Stones. 5 Passive
Iron Tempering-icon.png Iron Tempering
Enables the creation of Iron from Iron Ore. 5 Passive
Ore Discovery-icon.png Ore Discovery
Adds low chance of finding certain ores when killing monsters. 1 Passive
Repair Equipment-icon.png Repair Equipment
Returns damaged equipment to usable state. 1 Active
Oridecon Research-icon.png Oridecon Research
Increases the chance of crafting Level 3 Weapons. 5 Passive
Smith Axe-icon.png Smith Axe
Enables the creation of various Axes. 3 Passive
Smith Dagger-icon.png Smith Dagger
Enables the creation of various Daggers. 3 Passive
Smith Knuckle-icon.png Smith Knuckle
Enables the creation of various Knuckles. 3 Passive
Smith Mace-icon.png Smith Mace
Enables the creation of various Maces. 3 Passive
Smith Spear-icon.png Smith Spear
Enables the creation of various Spears. 3 Passive
Smith Sword-icon.png Smith Sword
Enables the creation of various One-Handed Swords. 3 Passive
Smith Two-Handed Sword-icon.png Smith Two-Handed Sword
Enables the creation of various Two-Handed Swords. 3 Passive
Steel Tempering-icon.png Steel Tempering
Enables the creation of Steel from Iron and Coal. 5 Passive
Weaponry Research-icon.png Weaponry Research
Increases HIT, ATK of the chance of Forging a weapon. 10 Passive

Quest Skills

Skill Description Levels Type Job Level
Greed-icon.png Greed
Automatically pick up items in a 5x5 area around caster. 1 Active N/A Greed Quest
Unfair Trick-icon.png Unfair Trick
Reduces the Zeny cost of the skill Mammonite by 10%. 1 Passive 35 Unfair Trick Quest

Soul Link

The Blacksmith Spirit enables the use of

Skill Description Levels Type
Full Adrenaline Rush-icon.png Full Adrenaline Rush
Reduces attack delay of all party members using melee weapons. 1 Active