Difference between revisions of "Alchemist"

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{{Update}}
 
{{Update}}
 
 
{{Infobox Job | jobName = Alchemist | jobBase = Merchant | jobType = 2-2 | changesAt= [[Aldebaran]] | skills = 15 | skillPoints = 82 | questSkills = 1 | str=5 | agi=6 | vit=3 | int=7 | dex=9 | luk=0}}
 
{{Infobox Job | jobName = Alchemist | jobBase = Merchant | jobType = 2-2 | changesAt= [[Aldebaran]] | skills = 15 | skillPoints = 82 | questSkills = 1 | str=5 | agi=6 | vit=3 | int=7 | dex=9 | luk=0}}
 
 
== Overview ==
 
== Overview ==
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus System|Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
+
The '''Alchemist''' is a Job which optimizes [[Brewing]] and [[Homunculus|Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
  
 
== Jobchange Guide ==
 
== Jobchange Guide ==
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After completing these tests, the player will be transformed into an Alchemist.
 
After completing these tests, the player will be transformed into an Alchemist.
  
== Class Data ==
+
== Job Data ==
 
=== Skills ===
 
=== Skills ===
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
+
''Below are listed the skills that are unique to the Alchemist Job. For more information about Merchant skills, click [[Merchant#Skills|here]].''
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-  
 
|-  
 
! {{Skill List |skill=Acid Terror}}
 
! {{Skill List |skill=Acid Terror}}
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|300|700}}% physical + magical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
+
| Throws an Acid Bottle at a foe to deal {{gr|300|700}}% physical + magical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
 
| 5
 
| 5
 
| style="background:#ffcccc" | Offensive
 
| style="background:#ffcccc" | Offensive
 
|-  
 
|-  
! {{Skill List |skill=Aid Potion}}
+
! {{Skill List |skill=Axe Mastery}}
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
+
| Increases [[ATK]] +{{gr|3|30}} with [[axes]] and [[One-Handed Swords]].
 +
| 10
 +
| style="background:#cccccc" | Passive
 +
|-
 +
! {{Skill List |skill=Bio Cannibalize}}
 +
| Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a Plant Bottle.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Alchemical Weapon}}
+
! {{Skill List |skill=Chemical Protection Armor}}
| Protects your or ally's weapon from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
| Protects your or ally's armor from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Axe Mastery}}
+
! {{Skill List |skill=Chemical Protection Helm}}
| Increases [[ATK]] +{{gr|3|30}} with [[axe]]s and [[One Handed Sword|swords]].
+
| Protects your or ally's headgear from being stolen or broken for {{gr|1|5}} minutes. Requires a Glistening Coat.
| 10
+
| 5
| style="background:#cccccc" | Passive
+
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Biochemical Helm}}
+
! {{Skill List |skill=Chemical Protection Shield}}
| Protects your or ally's headgear from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
| Protects your or ally's shield from being stolen or broken for {{gr|1|5}} minutes. Requires a Glistening Coat.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Bomb}}
+
! {{Skill List |skill=Chemical Protection Weapon}}
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|120|200}}% physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
+
| Protects your or ally's weapon from being stolen or broken for {{gr|1|5}} minutes. Requires a Glistening Coat.
 +
| 5
 +
| style="background:#ccffff" | Supportive
 +
|-
 +
! {{Skill List |skill=Demonstration}}
 +
| Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing {{gr|120|200}}% physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
 
| 5
 
| 5
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
 
|-  
 
|-  
! {{Skill List |skill=Potion Research}}
+
! {{Skill List |skill=Learning Potion}}
 
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%.
 
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%.
 
| 10
 
| 10
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
 
|-  
 
|-  
! {{Skill List |skill=Prepare Potion}}
+
! {{Skill List |skill=Pharmacy}}
 
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
 
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
 
| 10
 
| 10
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Summon Flora}}
+
! {{Skill List |skill=Potion Pitcher}}
| Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
+
| Throws a Red, Orange Yellow, White, or Blue Potion at an ally or yourself for {{gr|110|150}}% effectiveness of its HP or SP recovery.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Summon Marine Sphere}}
+
! {{Skill List |skill=Sphere Mine}}
| Creates a Marine Sphere (HP {{gr|2400|4000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
+
| Creates a Marine Sphere (HP {{gr|2400|4000}}) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle.
| 5
+
| style="background:#ccffff" | Supportive
+
|-
+
! {{Skill List |skill=Synthesized Shield}}
+
| Protects your or ally's shield from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
| 5
+
| style="background:#ccffff" | Supportive
+
|-
+
! {{Skill List |skill=Synthetic Armor}}
+
| Protects your or ally's armor from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
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| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
 
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
 
|}
 
|}
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
+
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their [[Pharmacy]] skill.''
  
 
==== Homunculus Skills ====
 
==== Homunculus Skills ====
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|-  
 
|-  
 
! {{Skill List |skill=Call Homunculus}}
 
! {{Skill List |skill=Call Homunculus}}
| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill.
+
| Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Rest skill.
 
| 1
 
| 1
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Homunculus Resurrection}}
+
! {{Skill List |skill=Resurrect Homunculus}}
 
| Revives a Homunculus that has been defeated in battle.
 
| Revives a Homunculus that has been defeated in battle.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-
 
|-
! {{Skill List |skill=Vaporize}}
+
! {{Skill List |skill=Rest}}
 
| Stores the owner's Homunculus.
 
| Stores the owner's Homunculus.
 
| 1
 
| 1
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! Skill !! class="unsortable" | Description !! Levels !! Type
 
! Skill !! class="unsortable" | Description !! Levels !! Type
 
|-  
 
|-  
! {{Skill List |skill=Aid Berserk Potion}}
+
! {{Skill List |skill=Berserk Pitcher}}
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
+
| Allows user to throw Berserk Potions to friendly targets, regardless of their Job.
 
| 1
 
| 1
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Spiritual Potion Creation (variant 1)}}
+
! {{Skill List |skill=Twilight Alchemy I}}
| Attempts to create 200 {{item |id=504 White Potions}} rapidly.
+
| Attempts to create 200 White Potions at one time.
 
| 1
 
| 1
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
 
|-  
 
|-  
! {{Skill List |skill=Spiritual Potion Creation (variant 2)}}
+
! {{Skill List |skill=Twilight Alchemy II}}
| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly.
+
| Attempts to create 200 Condensed White Potions at one time.
 
| 1
 
| 1
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
 
|-  
 
|-  
! {{Skill List |skill=Spiritual Potion Creation (variant 3)}}
+
! {{Skill List |skill=Twilight Alchemy III}}
| Attempts to create 100 {{item |id=970 Alcohols}}, 50 {{item |id=7136 Acid Bottles}} and 50 {{item |id=7135 Bottle Grenades}} rapidly.
+
| Attempts to create 100 Alcohols, 50 Acid Bottles, and 50 Bottle Grenades at one time.
 
| 1
 
| 1
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
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{{Navbox Alchemist}}
 
{{Navbox Alchemist}}
{{Navbox Classes}}
+
{{Navbox Jobs}}

Latest revision as of 14:59, 11 April 2016

Alchemist
caption
Job Base(s): Merchant
Job Type: 2-2
Changes At: Aldebaran
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0

Overview

The Alchemist is a Job which optimizes Brewing and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Job Data

Skills

Below are listed the skills that are unique to the Alchemist Job. For more information about Merchant skills, click here.

Skill Description Levels Type
Acid Terror-icon.png Acid Terror
Throws an Acid Bottle at a foe to deal 300~700% physical + magical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Axe Mastery-icon.png Axe Mastery
Increases ATK +3~30 with axes and One-Handed Swords. 10 Passive
Bio Cannibalize-icon.png Bio Cannibalize
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant Bottle. 5 Supportive
Chemical Protection Armor-icon.png Chemical Protection Armor
Protects your or ally's armor from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Helm-icon.png Chemical Protection Helm
Protects your or ally's headgear from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Shield-icon.png Chemical Protection Shield
Protects your or ally's shield from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Weapon-icon.png Chemical Protection Weapon
Protects your or ally's weapon from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Demonstration-icon.png Demonstration
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 120~200% physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Learning Potion-icon.png Learning Potion
Increases the chance to successfully brew potions by 1~10%. Also, increases effectiveness of potions you drink by 5~50%. 10 Passive
Pharmacy-icon.png Pharmacy
Create potions from herbs and various other ingredients by 3~30% chance. 10 Supportive
Potion Pitcher-icon.png Potion Pitcher
Throws a Red, Orange Yellow, White, or Blue Potion at an ally or yourself for 110~150% effectiveness of its HP or SP recovery. 5 Supportive
Sphere Mine-icon.png Sphere Mine
Creates a Marine Sphere (HP 2400~4000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Bioethics-icon.png Bioethics
Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Pharmacy skill.

Homunculus Skills

Skill Description Levels Type
Call Homunculus-icon.png Call Homunculus
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Rest skill. 1 Supportive
Resurrect Homunculus-icon.png Resurrect Homunculus
Revives a Homunculus that has been defeated in battle. 5 Supportive
Rest-icon.png Rest
Stores the owner's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.
Skill Description Levels Type
Berserk Pitcher-icon.png Berserk Pitcher
Allows user to throw Berserk Potions to friendly targets, regardless of their Job. 1 Supportive
Twilight Alchemy I-icon.png Twilight Alchemy I
Attempts to create 200 White Potions at one time. 1 Active
Twilight Alchemy II-icon.png Twilight Alchemy II
Attempts to create 200 Condensed White Potions at one time. 1 Active
Twilight Alchemy III-icon.png Twilight Alchemy III
Attempts to create 100 Alcohols, 50 Acid Bottles, and 50 Bottle Grenades at one time. 1 Active