Difference between revisions of "Acolyte"

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{{Infobox Job |jobName=Acolyte |jobBase=Novice |jobType=First |changesAt=[[Prontera]] Church |skills=14 |skillPoints=81 |questSkills=1 |str=3|agi=2|vit=3|int=3|dex=3|luk=4}}
 
{{Infobox Job |jobName=Acolyte |jobBase=Novice |jobType=First |changesAt=[[Prontera]] Church |skills=14 |skillPoints=81 |questSkills=1 |str=3|agi=2|vit=3|int=3|dex=3|luk=4}}
 
 
== Overview ==
 
== Overview ==
Acolytes live their lives serving the Catholic Church and following the religious teachings. They train to become selfless and devoted individuals, aiming to help all that they meet. While the main location for Acolytes, like other members, is the Church in [[Prontera|Protera]], it isn't uncommon to find Acolytes travelling with adventurers around the world, especially adventurers recruited by King Tristan III.  
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Acolytes live their lives serving the Catholic Church and following the religious teachings. They train to become selfless and devoted individuals, aiming to help all that they meet. While the main location for Acolytes, like other members, is the Church in [[Prontera]], it isn't uncommon to find Acolytes travelling with adventurers around the world, especially adventurers recruited by King Tristan III.  
  
 
The religious teachings forbid Acolytes and other members of the Church from using bladed weapons. Instead, they typically carry staves and rods for casting skills that support their allies and harm their foes and maces for physical damage.  
 
The religious teachings forbid Acolytes and other members of the Church from using bladed weapons. Instead, they typically carry staves and rods for casting skills that support their allies and harm their foes and maces for physical damage.  
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Once the player is [[Levels#Job Level|Job Level]] 10, they can go to the Prontera Church (prontera 234, 314) in the northeastern corner of [[Prontera]]. The ''Cleric'' NPC is located in the first room on the right side of the hallway. Upon entering that room, the NPC can be found in the left side of the room in the northern-most corner (184, 41). Once the player has confirmed they want to become an Acolyte, they receive a {{Item |id=1545 Novice Mace [3]}} along with their job change. Once the player has [[Rebirth Walkthrough|Rebirthed]] as a [[High Novice]] and has reached [[Levels#Job Level|Level]] 10, they can return to the ''Cleric'' NPC who will change their job to High Acolyte.
 
Once the player is [[Levels#Job Level|Job Level]] 10, they can go to the Prontera Church (prontera 234, 314) in the northeastern corner of [[Prontera]]. The ''Cleric'' NPC is located in the first room on the right side of the hallway. Upon entering that room, the NPC can be found in the left side of the room in the northern-most corner (184, 41). Once the player has confirmed they want to become an Acolyte, they receive a {{Item |id=1545 Novice Mace [3]}} along with their job change. Once the player has [[Rebirth Walkthrough|Rebirthed]] as a [[High Novice]] and has reached [[Levels#Job Level|Level]] 10, they can return to the ''Cleric'' NPC who will change their job to High Acolyte.
  
The new [[Izlude]] tutorial area offers players an additional means of changing their jobs from [[Novice]] to their chosen First Class without going through the steps listed above. Once they've completed the Criatura Academy quest line, they can go to the second floor of the Academy where job change NPCs are located. The Acolyte job change NPCs are located at the end of the hallway on the right side, just before the Principle's Office.
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The new [[Izlude]] tutorial area offers players an additional means of changing their jobs from [[Novice]] to their chosen First Job without going through the steps listed above. Once they've completed the Criatura Academy quest line, they can go to the second floor of the Academy where job change NPCs are located. The Acolyte job change NPCs are located at the end of the hallway on the right side, just before the Principle's Office.
  
 
== Equipment ==
 
== Equipment ==
  
Depending on the intended Second Job (Monk or Priest), Acolytes tend to aim toward the equipment that class uses. If the player plans to become a [[Monk]], they will more than likely want to use [[maces]] for their weapons, as Monks deal physical damage, and maces have higher [[ATK]] and [[ASPD]] than other weapons. [[Priest|Priests]] tend to be more magic-oriented and cast spells, so [[Rods|rods]] are more common, which favor [[MATK]] and often give bonuses to [[INT]] and [[DEX]]. If the player intends to become a battle Priest, like Monks, they also will likely opt for [[Maces|maces]] for the higher [[ATK]] and [[ASPD]].
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Depending on the intended Second Job ([[Monk]] or [[Priest]]), Acolytes tend to aim toward the equipment that Job uses. If the player plans to become a [[Monk]], they will more than likely want to use [[maces]] for their weapons, as Monks deal physical damage, and maces have higher [[ATK]] and [[ASPD]] than other weapons. [[Priest|Priests]] tend to be more magic-oriented and cast spells, so [[Rods|rods]] are more common, which favor [[MATK]] and often give bonuses to [[INT]] and [[DEX]]. If the player intends to become a battle Priest, like Monks, they also will likely opt for [[Maces|maces]] for the higher [[ATK]] and [[ASPD]].
  
 
In general, it is a good idea to have both a [[Maces|mace]] and a [[Rods|rod]] on the character at all times and to assign hotkeys or skill slots to each weapon, to easily toggle between one or the other as needed, as some monsters are easier to kill by melee attack than with spells and vice versa. Even if the player intends to become a Monk, they shouldn't forget that their Acolyte still has access to the [[Heal]] skill and can still "Heal Bomb" undead monsters. And Acolytes intending to become Priests should also remember that they can still melee attack monsters and don't have to just rely on their spells to deal damage.
 
In general, it is a good idea to have both a [[Maces|mace]] and a [[Rods|rod]] on the character at all times and to assign hotkeys or skill slots to each weapon, to easily toggle between one or the other as needed, as some monsters are easier to kill by melee attack than with spells and vice versa. Even if the player intends to become a Monk, they shouldn't forget that their Acolyte still has access to the [[Heal]] skill and can still "Heal Bomb" undead monsters. And Acolytes intending to become Priests should also remember that they can still melee attack monsters and don't have to just rely on their spells to deal damage.
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== High Acolyte ==
 
== High Acolyte ==
{{Transcendent First Job}}
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[[Image:Aco-class.png|left]]
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Once the character has been reborn as a High Novice and attained Job Level 10, they can become a High Acolyte. They gain the same skills and job bonuses as their non-transcendent First Job. In addition, they gain special colors in their sprites, +25% HP and SP, and automatically learn any quest skills that had been previously obtained in their non-transcendent First Class.
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== Job Data ==
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=== Skills ===
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''See [[Priest#Skills|Priest Skills]] or [[Monk#Skills|Monk Skills]] for Second Job skills.''
 +
 
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{| class="wikitable sortable"
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|-
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! Skill !! Description !! Levels !! Type
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|-
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| {{Skill List|skill=Angelus}}
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|| Increases Soft [[DEF]] and [[MDEF]]({{gr|20|100}}%) of the entire party for the skill's duration({{gr|60|300}} seconds). Every 2 Base Levels increase the bonus by 1% if the caster is a [[Priest]].|| 5
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Aqua Benedicta}}
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|| Creates 1 {{item |id=523 Holy Water}} with 1 {{item|id=713 Empty Bottle}} while standing in water. || 1
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Blessing}}
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|| Increases [[DEX]], [[INT]] and [[STR]]({{gr|1|10}}). Also cancels [[Curse]] and [[Petrification]] statuses. Every 10 Job Levels increase the stat bonuses by 1 if the caster is an [[Arch Bishop]]. Halves the stats of [[Undead]] property and [[Demon]] race monsters instead.|| 10
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Cure}}
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|| Cures various abnormal statuses such as [[Silence]], [[Confusion]] or [[Blind]] from the target. Causes Confusion on [[Undead]]s. || 1
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Decrease AGI}}
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|| Decreases Movement Speed by 25% and [[AGI]]({{gr|3|12}}) for the skill's duration({{gr|30|300}} seconds). Success rate is based on skill's level plus [[INT]] and is decreased by target's [[MDEF]]. Also removes [[Increase Agility]], [[Adrenaline Rush]], [[Spear Quicken]], [[Two-Hand Quicken]], [[One-Hand Quicken]], [[Cart Boost]] and [[Acceleration]]. Duration is decreased on players.|| 10
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Demon Bane}}
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|| Boosts Mastery [[ATK]]({{gr|5|50}}) and [[CRIT]]({{gr|1|10}}) versus [[Demon]] and [[Undead]] race monsters. The amount scales further with Base Level. || 10
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|style="background:#D1DCFF"| Passive
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|-
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| {{Skill List|skill=Divine Protection}}
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|| Increases Hard({{gr|3|30}}) and Soft [[DEF]]({{gr|5|50}}) versus [[Demon]] and [[Undead]] race monsters. The amount scales further with Base Level. || 10
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|style="background:#D1DCFF"| Passive
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|-
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| {{Skill List|skill=Heal}}
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|| Restores a target's [[HP]] based on skill's level, caster's Base Level, [[INT]] and [[MATK]], or damages [[Undead]] targets instead. || 10
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|style="background:#FFD7E4"| Recovery
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|-
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| {{Skill List|skill=Increase AGI}}
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|| Increases Movement Speed by 25% and [[AGI]]({{gr|3|12}}) for the skill's duration({{gr|30|300}} seconds). Also removes Decrease Agility. Every 10 Job Levels increase the stat bonus by 1 if the caster is an [[Arch Bishop]]. Drains 15 [[HP]] from the caster with each cast. || 10
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Pneuma}}
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|| Creates a barrier that will protect all targets in a 3x3 cell area from ranged physical attacks for the duration(10 seconds). || 1
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Ruwach}}
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|| Detects hidden enemies, and also inflicts damage equal to 145% of [[MATK]] to the revealed enemies. || 1
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Signum Crusis}}
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|| Decrease Hard [[DEF]]({{gr|18|50}}%) of [[Demon]] race and [[Undead]] element targets in the caster's vicinity for the skill's duration. Success rate is affected by the difference between caster's and target's Base Levels. || 5
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Teleport}}
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|| Enables teleportation based on the skill's level that is cast. || 2
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|style="background:#FFFFCC"| Supportive
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|-
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| {{Skill List|skill=Warp Portal}}
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|| Creates a magical portal which teleports players who enter it to another area. Each portal can teleport up to 8 players. Requires 1 Blue Gemstone. || 4
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|style="background:#FFFFCC"| Supportive
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|}
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====Quest Skills====
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{| class="wikitable"
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|-
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! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
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|-
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| {{Skill List|skill=Holy Light}}
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|| Invokes a holy light to counter evil which deals 150% of [[MATK]] as magic damage.|| 1
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|style="background:#FFC6C6"| Offensive || 30 || [[Acolyte_Skill_Quest#Holy_Light_Quest|Holy Light Quest]]
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|}
  
 
{{Navbox Acolyte}}
 
{{Navbox Acolyte}}
{{Navbox Classes}}
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{{Navbox Jobs}}

Latest revision as of 19:44, 22 September 2022

Acolyte
caption
Job Base(s): Novice
Job Type: First
Changes At: Prontera Church
Number of Skills: 14
Total Skill Points: 81
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +2 +3 +3 +3 +4

Overview

Acolytes live their lives serving the Catholic Church and following the religious teachings. They train to become selfless and devoted individuals, aiming to help all that they meet. While the main location for Acolytes, like other members, is the Church in Prontera, it isn't uncommon to find Acolytes travelling with adventurers around the world, especially adventurers recruited by King Tristan III.

The religious teachings forbid Acolytes and other members of the Church from using bladed weapons. Instead, they typically carry staves and rods for casting skills that support their allies and harm their foes and maces for physical damage.

Once the Acolyte has reached a sufficient amount of training, they can choose to continue and grow in their supportive endeavors and become Priests or train physically and mentally, dealing great damage as Monks.

Job Changing

Once the player is Job Level 10, they can go to the Prontera Church (prontera 234, 314) in the northeastern corner of Prontera. The Cleric NPC is located in the first room on the right side of the hallway. Upon entering that room, the NPC can be found in the left side of the room in the northern-most corner (184, 41). Once the player has confirmed they want to become an Acolyte, they receive a Novice Mace [3] along with their job change. Once the player has Rebirthed as a High Novice and has reached Level 10, they can return to the Cleric NPC who will change their job to High Acolyte.

The new Izlude tutorial area offers players an additional means of changing their jobs from Novice to their chosen First Job without going through the steps listed above. Once they've completed the Criatura Academy quest line, they can go to the second floor of the Academy where job change NPCs are located. The Acolyte job change NPCs are located at the end of the hallway on the right side, just before the Principle's Office.

Equipment

Depending on the intended Second Job (Monk or Priest), Acolytes tend to aim toward the equipment that Job uses. If the player plans to become a Monk, they will more than likely want to use maces for their weapons, as Monks deal physical damage, and maces have higher ATK and ASPD than other weapons. Priests tend to be more magic-oriented and cast spells, so rods are more common, which favor MATK and often give bonuses to INT and DEX. If the player intends to become a battle Priest, like Monks, they also will likely opt for maces for the higher ATK and ASPD.

In general, it is a good idea to have both a mace and a rod on the character at all times and to assign hotkeys or skill slots to each weapon, to easily toggle between one or the other as needed, as some monsters are easier to kill by melee attack than with spells and vice versa. Even if the player intends to become a Monk, they shouldn't forget that their Acolyte still has access to the Heal skill and can still "Heal Bomb" undead monsters. And Acolytes intending to become Priests should also remember that they can still melee attack monsters and don't have to just rely on their spells to deal damage.

It is also highly recommended, regardless of what Second Job the player intends to choose, to equip a shield. They increase DEF, which means that the character takes less damage from monsters' attacks and can survive longer.

Other equipment choices depend on the player's desired Second Job (and beyond) and preferred build. It is better to save up for equipment that the later Jobs can use, as the player will get more use out of those items in the long run, than to buy equipment that only the Acolyte job can use.

High Acolyte

Aco-class.png

Once the character has been reborn as a High Novice and attained Job Level 10, they can become a High Acolyte. They gain the same skills and job bonuses as their non-transcendent First Job. In addition, they gain special colors in their sprites, +25% HP and SP, and automatically learn any quest skills that had been previously obtained in their non-transcendent First Class.



Job Data

Skills

See Priest Skills or Monk Skills for Second Job skills.

Skill Description Levels Type
Angelus-icon.png Angelus
Increases Soft DEF and MDEF(20~100%) of the entire party for the skill's duration(60~300 seconds). Every 2 Base Levels increase the bonus by 1% if the caster is a Priest. 5 Supportive
Aqua Benedicta-icon.png Aqua Benedicta
Creates 1 Holy Water with 1 Empty Bottle while standing in water. 1 Supportive
Blessing-icon.png Blessing
Increases DEX, INT and STR(1~10). Also cancels Curse and Petrification statuses. Every 10 Job Levels increase the stat bonuses by 1 if the caster is an Arch Bishop. Halves the stats of Undead property and Demon race monsters instead. 10 Supportive
Cure-icon.png Cure
Cures various abnormal statuses such as Silence, Confusion or Blind from the target. Causes Confusion on Undeads. 1 Supportive
Decrease AGI-icon.png Decrease AGI
Decreases Movement Speed by 25% and AGI(3~12) for the skill's duration(30~300 seconds). Success rate is based on skill's level plus INT and is decreased by target's MDEF. Also removes Increase Agility, Adrenaline Rush, Spear Quicken, Two-Hand Quicken, One-Hand Quicken, Cart Boost and Acceleration. Duration is decreased on players. 10 Supportive
Demon Bane-icon.png Demon Bane
Boosts Mastery ATK(5~50) and CRIT(1~10) versus Demon and Undead race monsters. The amount scales further with Base Level. 10 Passive
Divine Protection-icon.png Divine Protection
Increases Hard(3~30) and Soft DEF(5~50) versus Demon and Undead race monsters. The amount scales further with Base Level. 10 Passive
Heal-icon.png Heal
Restores a target's HP based on skill's level, caster's Base Level, INT and MATK, or damages Undead targets instead. 10 Recovery
Increase AGI-icon.png Increase AGI
Increases Movement Speed by 25% and AGI(3~12) for the skill's duration(30~300 seconds). Also removes Decrease Agility. Every 10 Job Levels increase the stat bonus by 1 if the caster is an Arch Bishop. Drains 15 HP from the caster with each cast. 10 Supportive
Pneuma-icon.png Pneuma
Creates a barrier that will protect all targets in a 3x3 cell area from ranged physical attacks for the duration(10 seconds). 1 Supportive
Ruwach-icon.png Ruwach
Detects hidden enemies, and also inflicts damage equal to 145% of MATK to the revealed enemies. 1 Supportive
Signum Crusis-icon.png Signum Crusis
Decrease Hard DEF(18~50%) of Demon race and Undead element targets in the caster's vicinity for the skill's duration. Success rate is affected by the difference between caster's and target's Base Levels. 5 Supportive
Teleport-icon.png Teleport
Enables teleportation based on the skill's level that is cast. 2 Supportive
Warp Portal-icon.png Warp Portal
Creates a magical portal which teleports players who enter it to another area. Each portal can teleport up to 8 players. Requires 1 Blue Gemstone. 4 Supportive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Holy Light-icon.png Holy Light
Invokes a holy light to counter evil which deals 150% of MATK as magic damage. 1 Offensive 30 Holy Light Quest