Difference between revisions of "Heal"
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− | + | {{Skill Info | |
− | {{Skill Info |type=Supportive |levels=10, selectable |prereqs=([[Acolyte]] & [[Super Novice]]) None;<br>([[Crusader]]) [[Faith]] Lv. 10, [[Demon Bane]] Lv. 5 |spcost=10 + (Skill Level × 3) |delay=1 second |target={{tooltip|Any | + | |class=Acolyte |
− | + | |class2=Crusader | |
− | Heal is a 1<sup>st</sup> class supportive skill available | + | |class3=Super Novice |
+ | |type=Supportive | ||
+ | |levels=10, selectable | ||
+ | |prereqs=([[Acolyte]] & [[Super Novice]]) None;<br>([[Crusader]]) [[Faith]] Lv. 10, [[Demon Bane]] Lv. 5 | ||
+ | |spcost=10 + (Skill Level × 3) | ||
+ | |delay=1 second | ||
+ | |target={{tooltip|Any Entity|Must hold Shift key on enemies}} | ||
+ | |range_x=9 | ||
+ | }} | ||
+ | '''Heal''' is a 1<sup>st</sup> class supportive skill available as [[Acolyte]], [[Crusader]] and [[Super Novice]]. | ||
+ | ==Effect== | ||
+ | Restores HP of a single target. Versus [[Undead]] property targets, inflicts [[Holy]] property damage equal to half the amount of the HP restored. This is known as "Offensive Healing" or "Heal Bombing". | ||
+ | |||
+ | {|class="wikitable" | ||
+ | |- | ||
+ | !Level!!SP Cost | ||
+ | |- | ||
+ | !1 | ||
+ | |13 | ||
+ | |- | ||
+ | !2 | ||
+ | |16 | ||
+ | |- | ||
+ | !3 | ||
+ | |19 | ||
+ | |- | ||
+ | !4 | ||
+ | |22 | ||
+ | |- | ||
+ | !5 | ||
+ | |25 | ||
+ | |- | ||
+ | !6 | ||
+ | |28 | ||
+ | |- | ||
+ | !7 | ||
+ | |31 | ||
+ | |- | ||
+ | !8 | ||
+ | |34 | ||
+ | |- | ||
+ | !9 | ||
+ | |37 | ||
+ | |- | ||
+ | !10 | ||
+ | |40 | ||
+ | |} | ||
+ | '''HP Restored''' = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + ({{tooltip|SkillMod|The sum of modifiers that affect this skill percentage-wise}} ÷ 100)] + MATK | ||
+ | |||
+ | ===Notes=== | ||
+ | *HP Restored and Damage are also influenced by [[Weapons#Weapon Level|Weapon Level]]. | ||
+ | *This skill is only affected by [[MATK#Weapon MATK|Weapon MATK]] and [[MATK#Status MATK|Status MATK]]. | ||
+ | |||
+ | ==Bestowed from== | ||
+ | *{{item|id=12001 Level 3 Heal}} - Level 3; Only once | ||
+ | *{{item|id=12002 Level 5 Heal}} - Level 5; Only once | ||
+ | *{{item|id=18708 Candy Hat}} - Level 3 | ||
+ | *{{item|id=1470 Brionac}} - Level 5 | ||
+ | *{{item|id=1366 Light Epsilon}} - Level 3 | ||
+ | *{{item|id=1720 Rudra Bow}} - Level 1 | ||
+ | *{{item|id=2821 Acolyte Manual}} - Level 1 | ||
+ | *{{item|id=4053 Vitata Card}} - Level 1 | ||
+ | |||
+ | *{{item|id=5555 Leaf Cat Hat}} - Level 3; Autocast on self when physically attacked | ||
+ | *{{item|id=5256 Valkyrie Feather Band}} - Level 1; Autocast on self when physically attacked | ||
+ | *{{item|id=13014 Hakujin}} (and {{item|id=13015 slotted}}) - Level 1; Autocast on self when physically attacking | ||
+ | *{{item|id=4284 Chepet Card}} - Level 5; Autocast on enemy when physically attacking | ||
+ | *{{item|id=4217 Enchanted Peach Tree Card}} - {{tooltip|Level 1|Uses Level 10 if mastered}}; Autocast on self when physically attacking | ||
+ | *{{item|id=4191 Loli Ruri Card}} - Level 3; Autocast on self when physically attacked | ||
+ | *{{item|id=4420 Muscipular Card}} - Level 1; Autocast on self when physically attacked | ||
+ | |||
+ | == LeikaRO Custom Changes == | ||
+ | * Heal will always use the maximum MATK value. (No variation) | ||
+ | |||
+ | |||
+ | {{Navbox Acolyte}} | ||
+ | {{Navbox Crusader}} | ||
+ | {{Navbox Super Novice}} |
Revision as of 19:09, 26 April 2018
Heal | |
---|---|
Type: | Supportive Skill |
Levels: | 10, selectable |
SP Cost: | 10 + (Skill Level × 3) |
Cast Delay: | 1 second |
Target: | Any Entity |
Range: | 9 cells |
Prerequisites | |
(Acolyte & Super Novice) None; (Crusader) Faith Lv. 10, Demon Bane Lv. 5 |
Heal is a 1st class supportive skill available as Acolyte, Crusader and Super Novice.
Effect
Restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored. This is known as "Offensive Healing" or "Heal Bombing".
Level | SP Cost |
---|---|
1 | 13 |
2 | 16 |
3 | 19 |
4 | 22 |
5 | 25 |
6 | 28 |
7 | 31 |
8 | 34 |
9 | 37 |
10 | 40 |
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK
Notes
- HP Restored and Damage are also influenced by Weapon Level.
- This skill is only affected by Weapon MATK and Status MATK.
Bestowed from
- Level 3 Heal - Level 3; Only once
- Level 5 Heal - Level 5; Only once
- Candy Hat - Level 3
- Brionac - Level 5
- Light Epsilon - Level 3
- Rudra Bow - Level 1
- Acolyte Manual - Level 1
- Vitata Card - Level 1
- Leaf Cat Hat - Level 3; Autocast on self when physically attacked
- Valkyrie Feather Band - Level 1; Autocast on self when physically attacked
- Hakujin (and slotted) - Level 1; Autocast on self when physically attacking
- Chepet Card - Level 5; Autocast on enemy when physically attacking
- Enchanted Peach Tree Card - Level 1; Autocast on self when physically attacking
- Loli Ruri Card - Level 3; Autocast on self when physically attacked
- Muscipular Card - Level 1; Autocast on self when physically attacked
LeikaRO Custom Changes
- Heal will always use the maximum MATK value. (No variation)
Acolyte | |
---|---|
Skills | Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Holy Light • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal |
Quests | Acolyte Skill Quest • Acolyte Training Quest |
Weapons | Maces • Rods |