Difference between revisions of "Blessing"

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(Created page with "{{Update}} {{Skill Info | class = Acolyte | class2 = Super Novice | type = Supportive | levels = 10 (Selectable) | prereqs = (Acolyte & Super Novice) Divine Protecti...")
 
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{{Update}}
 
 
{{Skill Info
 
{{Skill Info
| class = Acolyte | class2 = Super Novice | type = Supportive | levels = 10 (Selectable) | prereqs = ([[Acolyte]] & [[Super Novice]]) [[Divine Protection]] Lv. 5 | spcost = 24 + (Skill Level × 4) | duration = 40 + (Skill Level × 20) seconds | target = Self, Enemy or Player | range_x = 9 | s_icon = Blessing }}
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| type = Supportive | levels = 10 (Selectable) | prereqs = ([[Acolyte]] & [[Super Novice]]) [[Divine Protection]] Lv. 5 | spcost = 24 + (Skill Level × 4) | s_icon = Blessing }}
== Description ==
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Temporarily increases [[Stats#STR|STR]], [[Stats#DEX|DEX]] and [[Stats#INT|INT]] of a single target. Also cures from [[Status Effects#Curse|Curse]] and [[Status Effects#Stone|Stone]] (2nd stage only) status effects. Acts as ''Offensive Blessing'' when used against [[Undead]] property and [[Demon]] race monsters, which temporarily reduces [[Stats#DEX|DEX]] and [[Stats#INT|INT]] by 50%.
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{| class="wikitable"
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== Overview ==
! Level !! Stat Boost !! Duration !! SP Cost
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Temporarily increases [[Stats#STR|STR]], [[Stats#DEX|DEX]] and [[Stats#INT|INT]] of a single target. Also cures from [[Status Effects#Curse|Curse]] and [[Status Effects#Stone|Stone]] (2nd stage only) status effects. Using Blessing to remove these status effects does not grant the receiving player the stat boosts.
|-
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! 1
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| 1 || 60s || 28
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|-
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! 2
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| 2 || 80s || 32
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|-
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! 3
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| 3 || 100s || 36
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|-
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! 4
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| 4 || 120s || 40
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|-
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! 5
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| 5 || 140s || 44
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|-
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! 6
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| 6 || 160s || 48
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|-
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! 7
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| 7 || 180s || 52
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|-
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! 8
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| 8 || 200s || 56
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|-
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! 9
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| 9 || 220s || 60
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|-
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! 10
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| 10 || 240s || 64
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|}
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== Notes ==
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Acts as ''Offensive Blessing'' when used against [[Undead]] property and [[Demon]] race monsters, which temporarily reduces [[Stats#DEX|DEX]] and [[Stats#INT|INT]] by 50%. ''Offensive Blessing'' does not work on players.  
* ''Offensive Blessing'' does not work on players.
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* When used on a target to remove [[Status Effects#Curse|Curse]] status, they will not receive the stat boosts.
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* This skill is often even more integral to an [[Acolyte]] than other players, as the [[Stats#INT|INT]] boost speeds up [[SP Recovery]] considerably.
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== Mechanics ==
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{|
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|- style="vertical-align: top;"
 +
|
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{{Skill Mechanics
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| duration = 40 + (Skill Level × 20) seconds
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| target = Self, Enemy or Player
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| range_x = 9
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}}
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||
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{{Skill Levels
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|level1 = +1 stat, 60s duration, 28 SP cost
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|level2 = +2 stat, 80s duration, 32 SP cost
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|level3 = +3 stat, 100s duration, 36 SP cost
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|level4 = +4 stat, 120s duration, 40 SP cost
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|level5 = +5 stat, 140s duration, 44 SP cost
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|level6 = +6 stat, 160s duration, 48 SP cost
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|level7 = +7 stat, 180s duration, 52 SP cost
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|level8 = +8 stat, 200s duration, 56 SP cost
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|level9 = +9 stat, 220s duration, 60 SP cost
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|level10 = +10 stat, 240s duration, 64 SP cost
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}}
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|}
  
 
{{Navbox Acolyte}}
 
{{Navbox Acolyte}}
 
{{Navbox Super Novice}}
 
{{Navbox Super Novice}}

Revision as of 16:57, 21 December 2015

Blessing-icon.png Blessing
Blessing-screen.gif
Type: Supportive Skill
Levels: 10 (Selectable)
SP Cost: 24 + (Skill Level × 4)
Status Icon: Blessing-status-ico.png
Prerequisites
(Acolyte & Super Novice) Divine Protection Lv. 5


Overview

Temporarily increases STR, DEX and INT of a single target. Also cures from Curse and Stone (2nd stage only) status effects. Using Blessing to remove these status effects does not grant the receiving player the stat boosts.

Acts as Offensive Blessing when used against Undead property and Demon race monsters, which temporarily reduces DEX and INT by 50%. Offensive Blessing does not work on players.

Mechanics

Mechanics
Duration: 40 + (Skill Level × 20) seconds
Target: Self, Enemy or Player
Range: 9 cells


Level Effect
Level 1 +1 stat, 60s duration, 28 SP cost
Level 2 +2 stat, 80s duration, 32 SP cost
Level 3 +3 stat, 100s duration, 36 SP cost
Level 4 +4 stat, 120s duration, 40 SP cost
Level 5 +5 stat, 140s duration, 44 SP cost
Level 6 +6 stat, 160s duration, 48 SP cost
Level 7 +7 stat, 180s duration, 52 SP cost
Level 8 +8 stat, 200s duration, 56 SP cost
Level 9 +9 stat, 220s duration, 60 SP cost
Level 10 +10 stat, 240s duration, 64 SP cost