Staves
Overview
Rods are used by Priests, Acolytes, Mages, Wizards, Sages, Super Novices, and Soul Linkers. They typically have low ATK but make up for it with high MATK and typically bonuses to INT or DEX. They are usually slotted and many can be purchased from NPCs. They are naturally unbreakable except during upgrade attempts. When Acolytes use rods, they typically refer to the weapon as "staves."
Size | Damage |
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Small | 100% |
Medium | 100% |
Large | 100% |
One-Handed Staff
Name | Possible Slots | Level | ATK | MATK | Weight | Additonal Notes |
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0 | 1 | 15 | 32 | 40 | Novice Only. |
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3, 4 | 1 | 15 | 30 | 40 | |
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0 | 2 | 60 | 125 | 0 | INT +2. Character-bound. |
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0 | 2 | 60 | 150 | 0 | INT +3. Character-bound. |
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2, 3 | 2 | 40 | 70 | 40 | INT +2 |
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2, 3 | 2 | 25 | 45 | 40 | INT +1 |
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1, 2 | 3 | 60 | 95 | 40 | INT +3 |
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1 | 3 | 30 | 175 | 50 | INT +4 Chance of using Blessing Lv 1, or the user's level if its higher, on the target when Heal is used |
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0 | 3 | 60 | 170 | 0 | INT +4. Character-bound. |
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0 | 3 | 40 | 110 | 70 | INT +4 |
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0 | 3 | 10 | 105 | 40 | Each upgrade increases Heal and Sanctuary effectiveness by 1.5% |
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1, 2 | 3 | 70 | 120 | 50 | INT +1 Novice/Super Novice-only |
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0 | 3 | 130 | 100 | 70 | STR +10, SP -2 each attack |
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2 | 3 | 30 | 180 | 50 | MDEF +1 and Storm Gust damage +1% for each refine rate If refine rate equals 10: |
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2 | 3 | 60 | 170 | 80 | INT +1, DEX +1 Lvl 5 Area Curse by chance when hit with chance increased by refine rate |
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1 | 3 | 40 | 170 | 50 | Decreases variable casting time and increase damage of Psychic Wave Increases SP cost |
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0 | 3 | 130 | 100 | 70 | Drains SP from the user when physically attacking. |
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0 | 3 | 80 | 175 | 50 | INT +4, 10% MDEF bypass MDEF bypass raised by refine rate |
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0 | 3 | 30 | 125 | 50 | INT +3 Increase recovery from healing skills by 5% |
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0 | 3 | 70 | 125 | 0 | INT+ 3. DEX +2 Reduces the skill usage delay |
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0 | 3 | 70 | 125 | 0 | Increases the recovery power of the user's healing skills Restores SP to the user every 10 seconds. |
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0, 1 | 3 | 50 | 120 | 100 | DEX +3, HP +400 (Slotted) |
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0, 1 | 3 | 50 | 120 | 100 | INT +3, HP +400 (Slotted) |
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0 | 3 | 75 | 105 | 70 | INT +3 |
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0 | 3 | 70 | 125 | 0 | INT +3. DEX +3 Increases magic damage vs. Demi-Human race. |
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0 | 3 | 70 | 125 | 0 | INT +4. DEX +3. Magical attacks bypass the DEF of Demi-Human race. |
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0 | 4 | 100 | 155 | 10 | INT +4 |
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1 | 4 | 30 | 180 | 50 | INT +4 Increase Heal Bonus. |
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0 | 4 | 80 | 170 | 50 | INT +3, DEX +2, SP regen +8% 0.5% chance of using Area Soul Drain Lv 1 when doing a magical attack. |
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1 | 4 | 40 | 124 | 50 | DEX +1 Set bonus with Magician Hat: |
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0 | 4 | 80 | 135 | 0 | Increases magic damage vs. Demi-Human. Magical attacks bypass the DEF of Demi-Humans. |
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0 | 4 | 70 | 135 | 0 | Reduces the skill usage delay. Increases the recovery power of the user's healing skills. +6 upgrade bonus: +9 upgrade bonus: +10 upgrade bonus: |
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1 | 4 | 50 | 140 | 50 | Reduces the cast time for Holy Light, Turn Undead and Magnus Exorcismus by 25% |
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0 | 4 | 30 | 160 | 40 | Increases effectiveness of Heal, Sanctuary, High Heal, and Coluseo Heal skills per refine level. Increases SP cost of Heal by 10, High Heal by 14, and Coluseo Heal by 12 per refine level. |
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0 | 4 | 30 | 170 | 50 | INT +2,DEX +1 If user has mastered Dragonology: |
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0 | 4 | 60 | 160 | 70 | DEX +3, LUK +3 MDEF bypass raised by refine rate |
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0 | 4 | 30 | 160 | 50 | INT +2. Increase Heal Bonus. Set bonus with Shoes of Affection, Shawl of Affection, Robe of Affection: |
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0 | 4 | 60 | 115 | 50 | Cast Time -5% |
Two-Handed Staff
Name | Possible Slots | Level | ATK | MATK | Weight | Additonal Notes |
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1 | 3 | 30 | 220 | 50 | INT +6, VIT+ 2 Chance of 200 SP being restored to the user when Heal is used |
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0 | 3 | 25 | 200 | 140 | INT +5, AGI +2 Set bonus with Spiritual Ring |
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2 | 4 | 30 | 230 | 90 | INT +3. Increases Cold Bolt and Frost Diver damage. Set bonus with Aqua Shoes, Aqua Orb [1], Aqua Robe: |
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2 | 4 | 30 | 230 | 90 | INT +3. Increases Fire Bolt and Fire Ball damage. Set bonus with Crimson Shoes, Crimson Orb [1], Crimson Robe: |
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0 | 4 | 120 | 210 | 150 | DEX +4 Resist +15% vs. Undead and Demon |
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0 | 4 | 30 | 270 | 90 | INT +5. Increases Cold Bolt and Frost Diver damage. Set bonus with Aqua Shoes, Aqua Orb [1], Aqua Robe: |
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0 | 4 | 30 | 270 | 90 | INT +5. Increases Fire Bolt and Fire Ball damage. Set bonus with Crimson Shoes, Crimson Orb [1], Crimson Robe: |
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0 | 4 | 30 | 270 | 90 | INT +5. Increase Earth Spike and Heaven's Drive damage. Set bonus with Forest Shoes, Forest Orb [1], Forest Robe: |
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0 | 4 | 30 | 27 | 90 | INT +5. Increase Jupitel Thunder damage. Set bonus with Golden Rod Shoes, Golden Rod Orb [1], Golden Rod Robe: |
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2 | 4 | 30 | 230 | 90 | INT +3. Increase Earth Spike and Heaven's Drive damage. Set bonus with Forest Shoes, Forest Orb [1], Forest Robe: |
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0 | 4 | 70 | 210 | 0 | Increases magic damage vs Demi-Human. Magical attacks bypass the DEF of Demi-Human. +6 upgrade bonus: +9 upgrade bonus: |
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0 | 4 | 30 | 230 | 90 | INT +3. Increase Jupitel Thunder damage. Set bonus with Golden Rod Shoes, Golden Rod Orb [1], Golden Rod Robe: |
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0 | 4 | 30 | 240 | 100 | INT +3, HP +300 For every two upgrades: |
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0 | 4 | 100 | 50 | 140 | INT +10. MDEF +20. Decreases target's SP with every magic and melee hit. +6 or higher upgrade bonus: |
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1 | 4 | 130 | 280 | 250 | INT +3, AGI +10 Mystical Amplification cast time -50% For every refine rate: For every two upgrades: |
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0 | 4 | 110 | 220 | 80 | Status during WoE & PvP: Increases magical damage against players. Bypasses MDEF. +6 upgrade or higher: +9 upgrade or higher: |
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0 | 4 | 120 | 200 | 240 | INT +6, DEX +2 Set bonus with Spiritual Ring |
Equipment | |
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Headgear | Upper Headgear • Middle Headgear • Lower Headgear |
Other Slots | Armors • Garments • Footgear • Accessories • Shields |
Weapons | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • Spears • Staves • One-Handed Swords • Two-Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shuriken |
Miscellaneous | Cards • Mado Gear • Cute Pets |