Difference between revisions of "Guillotine Cross"
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== Overview == | == Overview == | ||
− | The Guillotine Cross is the third class counterpart for the [[Assassin]] and [[Assassin Cross]]. They retain their class-specific abilities of dual wielding and using katars while also gaining access to an improved stealth, unique poisons, and a wide array of offensive and defensive tools. As with their predecessors, they depend on a combination of speed, stealth, and decisive strikes in order to succeed. | + | The Guillotine Cross is the third class counterpart for the [[Assassin]] and [[Assassin Cross]]. They retain their class-specific abilities of dual wielding and using katars while also gaining access to an improved stealth, unique poisons, and a wide array of offensive and defensive tools. As with their predecessors, they typically depend on a combination of speed, stealth, and decisive strikes in order to succeed. |
Guillotine Cross is often shortened and abbreviated to "GX", where the "X" represents the Cross, much like it does with Assassin Cross's common abbreviation, "SinX". | Guillotine Cross is often shortened and abbreviated to "GX", where the "X" represents the Cross, much like it does with Assassin Cross's common abbreviation, "SinX". | ||
− | + | Guillotine Cross has the potential to display the following strengths: | |
* Extremely high physical damage output over time in both single target and AoE. | * Extremely high physical damage output over time in both single target and AoE. | ||
− | * | + | * Unexpectedly survivable due to a combination of high base HP and passable defensive skills. |
* A built-in advantage in movement speed over most other classes. | * A built-in advantage in movement speed over most other classes. | ||
* Access to an array of unique poisons to target the specific weaknesses of enemies. | * Access to an array of unique poisons to target the specific weaknesses of enemies. | ||
+ | * Offensive skills ranging from melee to 13 cell range. | ||
+ | * The ability to pick and choose fights using their stealth. | ||
+ | |||
+ | While things may seem great for them, almost every strong point of the Guillotine Cross has a converse trade off: | ||
+ | * Their high physical damage output is dependent on using both their weapon and shield slots on either dual wielding or katar, turning them into a glass cannon. | ||
+ | * Accordingly, their high survivability is dependent on holding a shield, making them incapable of contributing meaningful damage while tanking. | ||
+ | * The movement speed advantage rapidly consumes SP to maintain, and is lost when they are knocked out of [[Cloaking Exceed]]. | ||
+ | * Their unique poisons are not universally useful, require preparation prior to use, and can be difficult to apply. | ||
+ | * Their only truly long range skill is meant to function as a finisher rather than a primary damage skill, leaving them as mostly a melee and medium range specialist. | ||
+ | |||
+ | The Guillotine Cross's appeal lies in their adaptability as they have a theoretical solution for almost any problem. This adaptability is combined with their ability to freely observe the situation using their stealth, letting them make the necessary preparations to excel. Having more active skills available to them than their predecessors while dual wielding allows them to hyper-specialize their main hand and offhand weapons, yet still retain a degree of flexibility. | ||
== Job Change Guide == | == Job Change Guide == |
Revision as of 22:16, 28 November 2019
Guillotine Cross | |||||||||||||
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Job Base(s): | Assassin Assassin Cross | ||||||||||||
Job Type: | 3-1 | ||||||||||||
Changes At: | Veins | ||||||||||||
Number of Skills: | 17 | ||||||||||||
Total Skill Points: | 78 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
|
Overview
The Guillotine Cross is the third class counterpart for the Assassin and Assassin Cross. They retain their class-specific abilities of dual wielding and using katars while also gaining access to an improved stealth, unique poisons, and a wide array of offensive and defensive tools. As with their predecessors, they typically depend on a combination of speed, stealth, and decisive strikes in order to succeed.
Guillotine Cross is often shortened and abbreviated to "GX", where the "X" represents the Cross, much like it does with Assassin Cross's common abbreviation, "SinX".
Guillotine Cross has the potential to display the following strengths:
- Extremely high physical damage output over time in both single target and AoE.
- Unexpectedly survivable due to a combination of high base HP and passable defensive skills.
- A built-in advantage in movement speed over most other classes.
- Access to an array of unique poisons to target the specific weaknesses of enemies.
- Offensive skills ranging from melee to 13 cell range.
- The ability to pick and choose fights using their stealth.
While things may seem great for them, almost every strong point of the Guillotine Cross has a converse trade off:
- Their high physical damage output is dependent on using both their weapon and shield slots on either dual wielding or katar, turning them into a glass cannon.
- Accordingly, their high survivability is dependent on holding a shield, making them incapable of contributing meaningful damage while tanking.
- The movement speed advantage rapidly consumes SP to maintain, and is lost when they are knocked out of Cloaking Exceed.
- Their unique poisons are not universally useful, require preparation prior to use, and can be difficult to apply.
- Their only truly long range skill is meant to function as a finisher rather than a primary damage skill, leaving them as mostly a melee and medium range specialist.
The Guillotine Cross's appeal lies in their adaptability as they have a theoretical solution for almost any problem. This adaptability is combined with their ability to freely observe the situation using their stealth, letting them make the necessary preparations to excel. Having more active skills available to them than their predecessors while dual wielding allows them to hyper-specialize their main hand and offhand weapons, yet still retain a degree of flexibility.
Job Change Guide
See Guillotine Cross Job Change Guide for detailed information.
Builds
Equipment
Job Data
Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Can detoxify Guillotine Cross's poison status and 1 target. | 1 | Active | ||
|
Cannot be found by Insect and Demon type monsters. Not released until the caster is hit 3 times. Increase Movement Speed according to Skill Level. | 5 | Active | ||
|
Attack - Deals ATK * (4~8 * BaseLv / 120) damage to foes in a 1-cell radius around the user. Adds AGI * 0.02 + JobLv * 0.04 to damage multiplier. Can only be used after blocking an attack with Weapon Blocking. Half damage multiplier and double SP cost when used with Enchant Deadly Poison. | 5 | Offensive | ||
|
Attack - Deals ATK * (12~14 * BaseLv / 100) damage to target foe, 3-cell range. Half damage multiplier and double SP cost when used with Enchant Deadly Poison. | 5 | Offensive | ||
|
Attack - Deals ATK * (4.8~8 * BaseLv / 100) damage to target foe, has a range of 9~13 cells. Each Rolling Cutter counter adds AGI / 100 to damage multiplier. Consumes the rotation counters accumulated from Rolling Cutter (reset to 0). | 5 | Offensive | ||
|
Instantly move to target foe, 3~7-cell range. Deals ATK * 1 damage. Has a 4~20% chance to trigger Cross Impact. | 5 | Offensive | ||
|
For 60 seconds, you have +50~300 Flee and 10~50 chance of evading magic attacks. Using the skill consumes 10% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds. | 5 | Active | ||
|
Create new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have. | 1 | Active | ||
|
Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. | 10 | Passive | ||
|
Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit. | 1 | Offensive | ||
|
With Poisonous Weapon activated, spread a poisonous smoke around 5x5 cells. Enemies in range have a 20% chance of getting poisoned every 2 seconds. | 5 | Active | ||
|
For 60~300 seconds, coat your weapon with one of the Guillotine Cross poisons. 4~12% chance of applying selected poison to target with each attack. Does not work against Boss monsters. | 5 | Supportive | ||
|
Katar Attack - Deals ATK * 1.2~2 damage. Hits foes within a 1-cell radius around you. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters. | 5 | Active | ||
|
Target foe has -10~50% poison resistance. | 5 | Passive | ||
|
Attack - 75~95% chance to apply your coated Guillotine Cross poison to target foe if hits (+14~30 Hit). Your current poison coat ends if poison successfully applies to target. | 5 | Offensive | ||
|
You have 12~20% chance to block short ranged physical attacks. Whenever you block an attack this way, you can use Counter Slash or Weapon Crush but unable to move or use normal attacks. While it's active it continually drains SP. Re-using the skill cancels the effect. | 5 | Active | ||
|
When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attacker's weapon. Increased skill level increases the success rate and duration. | 5 | Offensive |
Job Bonuses
The job levels in which a Guillotine Cross receives a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
---|---|---|---|---|---|---|---|
STR | 4 | 5 | 9 | 16 | 20 | 30 | |
AGI | 1 | 10 | 23 | 24 | 35 | 43 | 44 |
VIT | 14 | 15 | 19 | 31 | 42 | ||
INT | 28 | 29 | 41 | 48 | |||
DEX | 2 | 11 | 25 | 36 | 37 | 49 | 50 |
LUK |
Jobs of Ragnarok Online | |
---|---|
Novice Jobs | Novice • High Novice • Super Novice |
First Jobs / High First Jobs |
Swordsman • Thief • Archer • Mage • Merchant • Acolyte |
Second Jobs | Knight • Crusader • Assassin • Rogue • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Priest • Monk |
Transcendent Second Jobs | Lord Knight • Paladin • Assassin Cross • Stalker • Sniper • Clown • Gypsy • High Wizard • Professor • Whitesmith • Creator • High Priest • Champion |
Third Jobs | Rune Knight • Royal Guard • Guillotine Cross • Shadow Chaser • Ranger • Minstrel • Wanderer • Warlock • Sorcerer • Mechanic • Geneticist • Arch Bishop • Sura |
Expanded Jobs | TaeKwon Kid • Ninja • Gunslinger |
Expanded Second Jobs | Star Gladiator • Soul Linker • Kagerou • Oboro • Rebel |