Difference between revisions of "Max HP"

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(Created page with "<center>''For information on the class, see High Priest.''</center> == General == Max HP (also called MHP) affects HP Recovery, Increase Recuperative Power, and Spir...")
 
(Multiplicative Modifiers)
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*{{item | id=4123 Eddga Card}}: -25% (Foot gear)
 
*{{item | id=4123 Eddga Card}}: -25% (Foot gear)
 
*{{item | id=4097 Matyr Card}}: +10% (Foot gear)
 
*{{item | id=4097 Matyr Card}}: +10% (Foot gear)
*{{item | id=4031 PecoPeco Card}}: +10% (Armour)
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*{{item | id=4031 PecoPeco Card}}: +10% (Armor)
 
*{{item | id=4381 Green Ferus Card}}: +10% (Foot gear)
 
*{{item | id=4381 Green Ferus Card}}: +10% (Foot gear)
 
*{{item | id=4107 Verit Card}}: +8% (Foot gear)
 
*{{item | id=4107 Verit Card}}: +8% (Foot gear)
 
*{{item | id=4160 Firelock Soldier Card}}: +10% (Foot gear)
 
*{{item | id=4160 Firelock Soldier Card}}: +10% (Foot gear)
*{{item | id=4302 Tao Gunka Card}}: +100% (Armour)
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*{{item | id=4302 Tao Gunka Card}}: +100% (Armor)
 
*{{item | id=1232 Assassin Dagger}}: +20%  
 
*{{item | id=1232 Assassin Dagger}}: +20%  
 
*{{item | id=2424 Tidal Shoes}} and {{item | id=2528 wool scarf}} Set: +10%
 
*{{item | id=2424 Tidal Shoes}} and {{item | id=2528 wool scarf}} Set: +10%
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*[[Deluge]]: see skill description  
 
*[[Deluge]]: see skill description  
 
*[[Song of Lutie]]: see skill description
 
*[[Song of Lutie]]: see skill description
*[[Taekwon Mission]]: +200% for those who in /taekwon and have 90 baselvl
+
*[[Taekwon Mission]]: +200% for those who in /taekwon and have 90 Base Level
 
*[[Vanguard Force]]: see skill description
 
*[[Vanguard Force]]: see skill description
 
*[[Inspiration]]: see skill description
 
*[[Inspiration]]: see skill description

Revision as of 19:52, 3 December 2014

For information on the class, see High Priest.

General

Max HP (also called MHP) affects HP Recovery, Increase Recuperative Power, and Spirits Recovery.

3rd Class HP Table

Current HP values assuming Base Level 175 and Job Level 1, with 0 VIT, no equipment, and no skill modifiers (Faith, Rising Dragon, etc.):

Class Base HP Base HP With Trans Modifier (x1.25)
Rune Knight 24392 30465
Royal Guard 18489 23086
Guillotine Cross 18135 22643
Sura 15291 19088
Mechanic & Genetic 15026 18757
Shadow Chaser & Ranger 14244 17780
Minstrel & Wanderer 12352 15415
Sorcerer & Arch Bishop 12705 15856
Warlock 9577 11946

Calculation

Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:

var BASE_HP = 35;
  
BASE_HP += BASE_LEVEL * HP_JOB_B;
  
for (var i = 2; i <= BASE_LEVEL; i++) {
  BASE_HP += Math.round(HP_JOB_A * i);
}
  
var MAX_HP = BASE_HP;
  
MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD );
  
MAX_HP += HP_MOD_A;
  
MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );

Where:

HP_JOB_A: See the job modifier table
HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
HP_MOD_A: Sum of additive modifiers
HP_MOD_B: Sum of multiplicative modifiers
TRANS_MOD: 1.25 for transcendent classes, 1 otherwise

Notes:

Base HP is the same for all characters with the same job and same level.
Increase Base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.

Additive Modifiers

Multiplicative Modifiers

Job Modifiers

Novices

Novice Super Novice
0 0

First Job Classes

Swordsman Archer Thief Acolyte Merchant Mage Taekwon Ninja Gunslinger
0.7 0.5 0.5 0.4 0.4 0.3 0.7 0.8 0.75

2-1 Job Classes

Knight Hunter Assassin Priest Blacksmith Wizard Star Gladiator
1.5 0.85 1.1 0.75 0.9 0.5 0.9

2-2 Job Classes

Crusader Dancer/Bard Rogue Monk Alchemist Sage Soul Linker
1.1 0.75 0.85 0.9 0.9 0.75 0.75

3rd Job Classes have the same HP Modifiers as the 2nd Job they changed from. This also applies to Ninjas and Gunslingers and their 2nd Jobs.