Difference between revisions of "HP"

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(Job Modifiers)
(First Job Classes)
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=== First Job Classes ===
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=== 3-1 Job Classes ===
  
 
{|class="wikitable"
 
{|class="wikitable"
 
|- style="text-align: center; font-weight: bold;"
 
|- style="text-align: center; font-weight: bold;"
|style="text-align: center;"|[[Swordsman]]
+
|style="text-align: center;"|[[Rune Knight]]
|style="text-align: center;"|[[Archer]]
+
|style="text-align: center;"|[[Warlock]]
|style="text-align: center;"|[[Thief]]
+
|style="text-align: center;"|[[Ranger]]
|style="text-align: center;"|[[Acolyte]]
+
|style="text-align: center;"|[[Mechanic]]
|style="text-align: center;"|[[Merchant]]
+
|style="text-align: center;"|[[Guillotine Cross]]
|style="text-align: center;"|[[Mage]]
+
|style="text-align: center;"|[[Arch Bishop]]
|style="text-align: center;"|[[TaeKwon Kid]]
+
|style="text-align: center;"|[[Ninja]]
+
|style="text-align: center;"|[[Gunslinger]]
+
 
|-
 
|-
|style="text-align: center;"|0.7
+
|style="text-align: center;"|1.5
 
|style="text-align: center;"|0.5
 
|style="text-align: center;"|0.5
|style="text-align: center;"|0.5
+
|style="text-align: center;"|0.85
|style="text-align: center;"|0.4
+
|style="text-align: center;"|0.9
|style="text-align: center;"|0.4
+
|style="text-align: center;"|1.1
|style="text-align: center;"|0.3
+
|style="text-align: center;"|0.7
+
|style="text-align: center;"|0.8
+
 
|style="text-align: center;"|0.75
 
|style="text-align: center;"|0.75
 
|}
 
|}
  
 
[[Category: Mechanics]]
 
[[Category: Mechanics]]

Revision as of 19:00, 3 December 2014

For information on the class, see High Priest.

General

Max HP (also called MHP) affects HP Recovery, Increase Recuperative Power, and Spiritual Cadence.

3rd class trans HP table

Current HP values (post-balance patch) assuming level 150 with 0 VIT, no equipment on, and no skill modifiers (Faith, Rising Dragon, etc.):

Class Base HP Base HP With Trans Modifier (x1.25)
Rune Knight 14883 18603
Royal Guard, Guillotine Cross, Shadow Chaser 13188 16485
Mechanic 12531 15663
Sura 10897 13621
Ranger, Maestro, Wanderer 10451 13063
Geneticist 9111 11388
Sorcerer 8883 11103
Arch Bishop 8283 10353
Warlock 7669 9586

The following table is outdated and are the HP values before the balance patch:

Max HP

Calculation

Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:

var BASE_HP = 35;
  
BASE_HP += BASE_LEVEL * HP_JOB_B;
  
for (var i = 2; i <= BASE_LEVEL; i++) {
  BASE_HP += Math.round(HP_JOB_A * i);
}
  
var MAX_HP = BASE_HP;
  
MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD );
  
MAX_HP += HP_MOD_A;
  
MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );

Where:

HP_JOB_A: See the job modifier table
HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
HP_MOD_A: Sum of additive modifiers
HP_MOD_B: Sum of multiplicative modifiers
TRANS_MOD: 1.25 for transcendent classes, 1 otherwise

Notes:

Base HP is the same for all characters with the same job and same level.
Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.

Additive Modifiers

Multiplicative Modifiers

Job Modifiers

Novices

Novice Super Novice
0 0

First Job Classes

Swordsman Archer Thief Acolyte Merchant Mage TaeKwon Kid Ninja Gunslinger
0.7 0.5 0.5 0.4 0.4 0.3 0.7 0.8 0.75

2-1 Job Classes

Knight Hunter Assassin Priest Blacksmith Wizard TaeKwon Master
1.5 0.85 1.1 0.75 0.9 0.55 0.9

2-2 Job Classes

Crusader Dancer/Bard Rogue Monk Alchemist Sage Soul Linker
1.1 0.75 0.85 0.9 0.9 0.75 0.75

3-1 Job Classes

Rune Knight Warlock Ranger Mechanic Guillotine Cross Arch Bishop
1.5 0.5 0.85 0.9 1.1 0.75