Difference between revisions of "Repair"

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|spcost = 25/30/35/40/45
 
|spcost = 25/30/35/40/45
 
|catalyst = 1 Magic Gear Fuel
 
|catalyst = 1 Magic Gear Fuel
|item = Repair A/B/C
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|item = Repair Kit, Repair A/B/C
|equip = Repair Kit
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|prereqs = [[Madogear License]] }}
|prereqs = [[Madogear License]]
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}}
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== Overview ==
 
== Overview ==
Triggers the nanomachines present on Repair potions to restore a Madogear's health based on a percentage of it's total HP. Can be used on self and allies.
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Triggers the nanomachines present on Repair Potions to restore a Mado Gear's health based on a percentage of its total HP. Can be used on self and allies. The Repair Potions can be consumed as other potions can; however, doing so provides insignificant amounts of HP. Players must be using a Mado Gear in order to use this skill.
  
 
== Mechanics ==  
 
== Mechanics ==  
Similar to [[Potion Pitcher]], using diferent levels of the skill will require different potions, A for 1 and 2, B for 3 and 4, level 5 asks for a C. The healing is based on the max HP of the target, the higher the level, the better the healing.
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Similar to [[Potion Pitcher]], different levels of the skill require different items. Level 1 and 2 require Repair A. Level 3 and 4 require Repair B. Level 5 requires Repair C. The healing is based on the target's max HP and higher skill levels provide more healing. All the potions have specific weights. Repair C, while healing the most amount of HP, is also the heaviest.
  
{| class="wikitablec"
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{|
  ! Level !! [[HP]] Recovered
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|- style="vertical-align: top;"
 +
|
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{{Skill Mechanics
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|delay = 1 second
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|time = 0.1 + (Skill Level * 0.1) seconds (fixed, interruptable)
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|range_x = 5
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|target = self or allies
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}}
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||
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{| class="wikitable"
 +
  ! Level !! [[HP]] Recovered !! Repair Potion Type
 
  |-
 
  |-
 
  ! 1
 
  ! 1
 
  | 4%
 
  | 4%
 +
| Repair A
 
  |-
 
  |-
 
  ! 2
 
  ! 2
 
  | 7%
 
  | 7%
 +
| Repair A
 
  |-
 
  |-
 
  ! 3
 
  ! 3
 
  | 13%
 
  | 13%
 +
| Repair B
 
  |-
 
  |-
 
  ! 4
 
  ! 4
 
  | 17%
 
  | 17%
 +
| Repair B
 
  |-
 
  |-
 
  ! 5
 
  ! 5
 
  | 23%
 
  | 23%
 +
|Repair C
 +
|}
 
|}
 
|}
  
All the potions have specific weight, Repair C being used for the best amount of heal it is also the heaviest. There's a fix cast time of 0.1 and it increases to max of 0.5 seconds. This skill can be interrupted.
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{{Navbox Blacksmith}}
 
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== Miscellaneous ==
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*You can consume a Repair Potion as regular ones, whoever, it will give insignificants amount of healing
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*Requires the player to be on a Madogear.
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Latest revision as of 16:47, 27 January 2016

Repair-icon.png Repair
Repair-screen.gif
Type: Supportive Skill
Levels: 5 (selectable)
SP Cost: 25/30/35/40/45
Catalyst: 1 Magic Gear Fuel
Item: Repair Kit, Repair A/B/C
Prerequisites
Madogear License

Overview

Triggers the nanomachines present on Repair Potions to restore a Mado Gear's health based on a percentage of its total HP. Can be used on self and allies. The Repair Potions can be consumed as other potions can; however, doing so provides insignificant amounts of HP. Players must be using a Mado Gear in order to use this skill.

Mechanics

Similar to Potion Pitcher, different levels of the skill require different items. Level 1 and 2 require Repair A. Level 3 and 4 require Repair B. Level 5 requires Repair C. The healing is based on the target's max HP and higher skill levels provide more healing. All the potions have specific weights. Repair C, while healing the most amount of HP, is also the heaviest.

Mechanics
Cast Time: 0.1 + (Skill Level * 0.1) seconds (fixed, interruptable)
Cast Delay: 1 second
Target: self or allies
Range: 5 cells


Level HP Recovered Repair Potion Type
1 4% Repair A
2 7% Repair A
3 13% Repair B
4 17% Repair B
5 23% Repair C