Difference between revisions of "High Heal"

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(Created page with "{{Update}} {{Skill Info | class = Arch Bishop | type = Supportive | levels = 5 (Selectable) | prereqs = (Arch Bishop) Renovatio Lv.1 | spcost = 40 + (Skill Level × 3...")
 
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== Notes ==
 
== Notes ==
* The [[Heal]] skill itself is not affected by this skill at all, and can be used during the Cooldown of '''High Heal'''.
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* The [[Heal]] skill itself is not affected by this skill at all, and can be used during the Cooldown of High Heal.
* One must have access to the [[Heal]] skill in order to use '''High Heal''' (i.e. [[Shadow Chaser]]'s [[Reproduce]]).
+
* One must have access to the [[Heal]] skill in order to use High Heal (i.e. [[Shadow Chaser|Shadow Chaser's]] [[Reproduce]]).
* The Cooldown of this skill can be completely removed with one [[Mora Enchants#Master of Relics (Arch Bishop)|Cure Lv1 enchant]], which can be enchanted on the {{item |id=2864 Light of Cure}} accessory. However, the Cast Delay still remains, which can only be reduced by [[Magic Strings]] usually since {{item |id=4403 '''Kiel-D-01 Cards'''}} would be unaffordable by most players.
+
* The Cooldown of this skill can be completely removed with one [[Mora Enchants#Master of Relics (Arch Bishop)|Cure Lv1 enchant]], which can be enchanted on the Light of Cure accessory. However, the Cast Delay still remains, which can only be reduced by [[Magic Strings]] usually since Kiel-D-01 Cards would be unaffordable by most players.
  
  
 
{{Navbox Priest}}
 
{{Navbox Priest}}

Revision as of 21:55, 24 June 2015


High Heal-icon.png High Heal
High Heal-screen.gif
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: 40 + (Skill Level × 30)
Cast Time: 1 second (var)
Cast Delay: 1 second
Cooldown: 3 seconds
Target: Self, Enemy or Player
Prerequisites
(Arch Bishop) Renovatio Lv.1


Description

Restores a lot of HP to a single target, but at a slower pace. Acts as Offensive Healing when used against Undead property targets, which deals half of the recovered HP as Holy property damage. Amount recovered is based on the HP amount recovered by the Heal skill, multiplied by a special modifier.


  • Recovered HP: {[(INT + BaseLv) ÷ 8] × [(HealLv × 8) + 4] × [CardMod + WeapMod]} × HealRate
Level Heal Rate SP Cost
1 200% 70
2 230% 100
3 260% 130
4 290% 160
5 320% 190

Notes

  • The Heal skill itself is not affected by this skill at all, and can be used during the Cooldown of High Heal.
  • One must have access to the Heal skill in order to use High Heal (i.e. Shadow Chaser's Reproduce).
  • The Cooldown of this skill can be completely removed with one Cure Lv1 enchant, which can be enchanted on the Light of Cure accessory. However, the Cast Delay still remains, which can only be reduced by Magic Strings usually since Kiel-D-01 Cards would be unaffordable by most players.