Beginner Guide

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This guide was originally written by Zeta Ghost and Flash Combo, two veteran players of both Ragnarok Online and LeikaRO.

The Basics

Ragnarok Online is a Massively Multiplayer Online Role Playing Game (MMORPG). It was created by the Gravity Corporation based in Seoul, South Korea. Ragnarok Online (RO) allows you to create a virtual character, customize it, and partake in epic adventures across exotic lands. RO is a great way to hang out with friends as well as make new ones. With an ever-expanding universe, in-game events, and a large community of users, there are always places to see, things to do, and people to meet in the world of Ragnarok!

The rates of the server are slightly increased to 15x/15x/10x. This means that the Base Experience/Job Experience/Item Drop rates are increased by that much in comparison to the official server rates, in effort to make the game slightly less grind-heavy than normal. Due to this server being private, the rates are slightly increased to 15/15/10, this means the "Base" experience is 15x regular rates, "Job" experience is 15x regular rates and the "Item Drop" rates are 10x the regular rates on official servers, to make this game slightly less grind heavy than the usual.

Character Creation

Creating a character in RO is an easy process. Choosing an empty character slot, you can create a new character with a range of options for hair colors and hairstyles. The initial set of options available is small, but the Stylist NPC found in all major towns can change your clothing color, hair color, and hairstyle for free. Your character's gender is determined by the gender you chose when you created your server account. You then can name your character. Names must contain only letters or numbers. If a character is found with an offensive name, they will be asked to change their name immediately. All other features, such as clothing style, depend on the character' class, to help players identify others' classes more easily.

In RO, a character's gender will determine what classes are available to them as well as some specific skills and features. For example, only males can become Bards or Kagerou while only females can become Dancers and Oboro. In addition, getting married gives you a few new skills, such as being able to summon your spouse to your side. A character's gender can be changed at any time, unless they become a gender-specific class, such as a Bard or Oboro.

Interface

Here I will give you a screen shot of the majority of controls you will be using, and certainly no more at the basic level.

Ok let's start from the top! On the top left hand side, your name is displayed followed by your class. I am Zeta Ghost, a Warlock. The HP and SP is displayed and the percentage of health. underneath shows my level and the percentage through that level i am, 167 in this image, max level being 175/60. You can scroll over the blue bar to see how far to the next level you are to the first decimal place e.g. 50.5% exp, so 49.5% to go. Your Job level is placed below your base level. Under all this is the your maximum weight limit and how much of that weight limit you are using. If you reach 50% or 90%, where the buffs are shown (ill get to that in a moment) a graphic is displayed, clearly telling you that you are over the weight limit. The chat bar will also tell you this. Finally, the total amount of zeny on this character is shown. Under all this is an easy access variety of selections to bring up a multiple screens, like your inventory and guild log. I recommend you get used to the hot keys however as it is simply faster. To minimize and maximize this whole section, please hold down Alt + V. All information is then hidden bar your name, HP, SP, Base level, Job level and EXP.

Next below all this, is the Equipment, costume and Status section. To access it please hold down Alt + Q. From the top left, is your headgear, below is the lower headgear, below is the Weapon, below is the garment, below is the first accessory slot. On the top right, is the middle headgear, the armor, the Shield, two-handed weapon second slot (it takes up both slots) or for select classes, another weapon slot. Below is the Shoes and below that is the final Accessory slot. Now as you may have noticed, two things, one the only customization visible is my head, this is because within Ragnarok online, only the headgear can be changed. This is called a costume, it will disguise your actual headgear and display one of your choice instead. You must make them in game for 500k each on this server. Below all of this are the status, now under status points you can see how many i may use, you get given some per level. After 9 or so points are put into a stat, the requirement is increased. The requirements are shown next to the arrows. E.G. STR |1 +1 |>| 2 | The 1 shows my current stat, +1 shows bonuses from buffs and equipment and the 2 shows how many status points it consume to increase it by 1. The "Show Equip" tab when ticked will allow others to see your equipment.

Moving on, under this shows the chat bar, press enter to reveal it, and enter again to hide it, to click the Red X in the top right hand corner of the chat area to reveal it (its tiny and easy to miss). You can open new tabs by pressing the "+" and close them with the "-", You can also name them by clicking on the "NewTab" and renaming them like you would a folder on your desktop. You will see a lock at the end, doing this means nothing about your chat will change. The circle opens up the chat options, allowing you to show and hide certain information such as guild chat and battle information.

  1. Your General public chat shows in Green.
  2. Others General public chat shows in White.
  3. Private messages show in Yellow.
  4. Party messages are Orange.
  5. Guild messages are bright Green.
  6. "#main" messages are Cream.
  7. Announcements show in Red.
  8. Admin and GMs announce in Yellow and at the top of the screen.
  • In the chat there are 2 bars, the first bar is to select an address to where your message *should be sent, whether a specific person or something more general like main chat.
  • To PM someone it would be like |Someone Else| |Hi |.
  • To talk in main chat |#main| |Hello Everyone |
  • To join a channel |#main| |@join #main |

At the top left you will see many empty boxes and boxes with pictures. These are Hot keys. Press F12 to access the hot keys. You will need to edit them yourself but it couldn't be simpler. Just press "esc" and click short cuts, then simply assign the keys you would like. Some laptops use F12 for things like the internet, so you will need to use the function button, known as "fn" on you keyboard + F12 to access it. Simply put, press the key will activate the assigned skill. Its much quicker than normal use. Just select the skill you already have (U must have the skill), then drag it to the slot you want. You can also assign consumables and equipment to the hotkeys but no Miscs (non-usable items).

Below the hotkeys are the emotions, simply for fun you can have you character display these by clicking on them, and pressing enter into the chat bar. They all have assigned shortcuts, the Happy is "/ heh" is /heh, Ok is "/ ok" /ok and thumbs up is "/ no1" /no1, just type them in and its displayed. /sit to sit down, "/ omg" is /omg , /doridori and /bingbing are fun ones too. Alt + L brings this up.

In the bottom middle, the guild I'm in is shown. I am apart of the Reviled guild. The guild level is displayed and all of our allies & antagonists. The castles we own, the guild master/leader, average guild member level and how many are online is also shown. The other tabs show individual members, the guild "skills", the announcements and who has been kicked and why, those who leave on their own don't display a reason. Alt + G brings it up.

OK back to the top, by pressing Alt + M another short cut screen is displayed. This shows anything from Alt + 1 to Alt + 0 on the keyboard. Just assign any keyboard inputs you want displayed like a word or a command and this short cut will do it. You can change the key bindings by pressing "Esc" and going to the short cut settings.

Next to it, press Alt + U to bring up the quest log. This will show information on each quest, the cool down timers, NPC's, Items, and monsters required for both active (quests you are doing) and passive (quests you may have put aside) quests. By right clicking a quest it will place it into the inactive section of the interface. You can show the quests by clicking on them, and it will tell you the quest information.

Next to the right, is the Inventory, accessed by Alt + E. The first tab is consumables like white and blue potions. The second is equipment and third are non-usable items. The forth tab is the private or "favourite" tab, best to use this for special items which cant be dropped/stored, or putting your favorite gear in there. Anything can be stored here. The Drop lock stops you from accidentally dropping items when using them. Click and drag out of the box with the equipment tab closed to drop an item.

To the right again is the map. When talking to guides in various cities notable points on the map are highlighted. The map can be made transparent or zoomed in and out. Ctrl + ' and then Tab brings up a much larger map of the world, where the locations and various monsters can be found. A feature called navigation can be used to create a trail to allow you to locate various maps or NPC's. This can be found by pressing Ctrl + v and clicking "Navigation".

Below this is the chat window options, it shows what's being displayed (ON) and what isn't (off). You may display Exp or Item's dropped if you like using this window. Press the little. I can be accessed by clicking the circle button at the top right of the chat box.

Next to it (on the right) you will see a strange green box, in a vertical line from this, all buffs/debuffs and over limit signs are shown. This green box is my Warlocks "Energy Coat" ability, scrolling over it will show by the second how long it has left before it ends.

Under this is the skill tree, sorted into first, second, third and Misc tree. All straight forward, first is first class skills, second is second class and transcendent, third is third class. Misc includes skills learnt through equipping an item. Passive skills cannot be clicked on or moved to the hotkey bar as they are always on. Alt + S to access.

On the far left is the "Party" menu and friends list, Alt + Z to access. This shows all of the members within a party and their HP while they are within view range. You can use supportive skills directly to a member of the party by using the skill on their name if they are within its parameters. 12 people can be within one party on this server. You must be within 30 levels of each other to share exp from the kills, but no limit to share item drops. After 3 people are in a party, the exp split from monsters is increased as to gain advantage from partying instead of a disadvantage. The other tab is the friends list. The limit is 40 people, and it only displays if they are on or offline. Here there is a tab called friend setup, untick the boxes if you want your pm's to go directly into your chat box and not an exterior box.

Finally - (the bits i missed) Scrolling over my name shows my "Name" "Party Name" under shows "Guild" "Title within guild". Right clicking equipment will show any enchantments with multicolored orbs or crystals and will show you if it has a slot or a card equipped to that slot. Right clicking them will show you the effect of the equipped card and clicking "show" will show you a picture associated to the card of the monster in-case you don't know the name of said monster.

By pressing "Esc" you can change the key bindings, sounds, skins, video settings, and exiting the game.

Gameplay & Mechanics

RO is a point-and-click style game, and almost all interactions in the game occur through mouse clicks. This includes using skills in combat, interacting with NPCs, and more. All of the maps are made of "cells", like a grid system. Every space, including the ground, is considered a cell, usually noted by a green border that appears around the specific cell when you hover your mouse over it. If you hover over a spot on the map and a border does not appear, that means that that cell is un-targetable and you cannot enter that cell or use it for skills.

Skills

Skills can be broken up into two main categories: Active and Passive. Active skills include offensive skills, such as Cold Bolt, and supportive skills, such as Heal and Aura Blade. Like the name implies, the user must "actively" choose to use skills. Conversely, Passive skills are skills that are always in effect, whether the player intends them to be or not. This includes skills like Increase Recuperative Power or Katar Mastery.

All Active skills must be used on a specific target, unless they are designated as "ground-targeting" skills, meaning that the user targets a specific location on the ground instead of a specific target such as a monster or another player. Some skills are single target while others are Area of Effect skills, which means they affect a specific range of cells instead of a single cell as described in the skill's information.

Items and Weight Limit

Players often wonder how many items they can carry at once in their inventory. In RO, a player's carrying capacity is determined by their Weight Limit. Every item in the game has a set Weight, which can be viewed in the item's details by right clicking on the item in the inventory, shops, or bank menus. Players can continue to pick up items up until they reach 90% of their Weight Limit.

Weight Limit does not affect just the player's inventory capacity, though. It also affects general abilities. If a player is at 49% or their Weight Limit or lower, they can use all of their skills normally and attack normally. In addition, their HP and SP recovery rate will double while sitting. If a player is at 50% or more of their Weight Limit, their natural HP and SP recovery will be disabled and the only recovery methods are from either skills or items. This recovery disable even occurs while the player is sitting. If a player reaches 90% of their Weight Limit or more, the ability to use skills is disabled and any auto-attack abilities are also disabled. The only options available to players is movement, using items, or talking to NPCs.

Some classes, such as the Merchant classes, allow players to increase their personal Weight Limit or to rent a Pushcart to store excess items. In addition, increasing STR increases a player's maximum Weight Limit.

See the Weight Limit page for more information on this mechanic.

Commerce

The currency in the world of Midgard is the Zeny and can be used for purchasing items from players and NPCs, travel, resting, and in some cases, even attacking monsters! Players have a lot of options when it comes to using and storing their money as well as trading both with players and NPCs. For more information on how to get involved with trading, it's recommended that players check out the Commerce guide. LeikaRO also has a Bank option for those that are interested in storing money.


Death Penalty

In RO, death happens. You may be ambushed by monsters or engage in combat that you aren't prepared for. When you die, you lose 1% of your Base and Job Experience. This has been disabled in towns, Battlegrounds, PvP, WoE, and some event maps. Be careful!

Stats

When a player gains a new Base Level, they have the opportunity to spend Status Points on various attributes ("Stats") in their character window for various effects, such as increasing their max HP, increasing ATK or MATK, and more. There are 6 main stats in the game:

  • Strength (STR)
  • Agility (AGI)
  • Vitality (VIT)
  • Intelligence (INT)
  • Dexterity (DEX)
  • Luck (LUK)

Every stat has a minimum of 1 point put into it at the creation of every character. If the character has changed to their Second Class, they can put up to 99 points into a single stat. Once the character has reached their Third Job, they can put up to 130 points into a single stat. Each stat provides various benefits. As characters progress in their chosen Classes, they will find that certain stats naturally improve; classes provide natural stat increases in certain stats, depending on the class itself. Below is a brief summary of each, but new players are strongly encouraged to look at the Stats page for more detailed information.

STR

STR represents physical prowess, including Physical Attacks and Weight Limit.

For each point added to STR, players will:

  • Get +1 Status Attack (ATK)
  • Get +0.5% Weapon (Neutral element) Attack (WATK)

AGI

AGI represents evasion and speed in combat. It should be noted that AGI does not directly affect After-Cast Delay. However, AGI does improve ASPD, which reduces the After-Cast Delay for many skills, making AGI a viable investment to help reduce casting times.

For each point added to AGI, players will:

For every 5 points added into AGI, a player's Soft Defense increases by +1.

VIT

VIT represents bodily health and endurance.

For each point added into VIT, players will:

  • Get +1% added to their Max HP
  • Receive +2% effectiveness from healing items
  • Reduce the chance to be Stunned, Poisoned, and Deadly Poisoned by approximately 0.75%, up to a maximum of 90% chance reduction. The duration of these Status Effects is also reduced, up to a maximum of 90% duration reduction.
  • Durations for Burning, Freezing, and Mode Cold are reduced by 0.1 seconds

For every 2 points added to VIT, a player's Soft Defense increases by +1.

For every 5 points added to VIT, a player's Soft Magic Defense and HP Recovery Rate increase by +1.

INT

INT represents magical aptitude and ability.

For each point added into INT, players will:

  • Get +1.5 Magical Attack
  • Get +1% added to their maximum SP
  • Increase effectiveness of SP Recovery items by +1%
  • Decrease their Cast Time
  • Increase resistance to Blindness, Sleeping, and Chaos by 0.75%, up to a maximum of 90%
  • Increase successful potion creation rates by 0.05% for Alchemist classes.

For every 2 points added into INT, a player's Soft Magic Defense increases by +1.

For every 6 points added into INT, SP Recovery increases by +1.

DEX

DEX represents speed, deception, and working with one's hands.

For each point added into DEX, players will:

LUK

LUK represents fortune and the ability to perform something successfully and extraordinarily well.

For each point added into LUK, players will:

Every 5 points added into LUK adds +1 FLEE and +1% CRIT resistance.

Secondary Stats

ATK It will be displayed as " 220 + 350" . The first part is status ATK, The second value is actually a sum of your weapon ATK and equipment ATK. Whilst they are shown added together for a final result, they are still calculated independent from each other.

Magical Attack Same for weapon and physical attack, it works exactly the same but with Magic multipliers instead. 200 + 300 as an example. This is calculated the same as ATK.

Defense Defense is made up of Soft Defense and Hard Defense. Example 20 +5. In this example Soft defense is 20 and Hard or "Equipment" Defense is 5. Hard Defense reduces the incoming physical attack by a percentage. Hard defense is affected by your gear and certain buffs. Hard defense has diminishing returns at higher levels (the more you stack, the less you get). Soft defense is affected by your level, status points and buffs. An example of this is a player with 275 Hard Def would reduce incoming physical damage by 1/3rd. 500 damage with 275 hard def and 100 soft def (275 + 100), would first be reduced by 100, and then cut by 1/3rd, giving us, (500 - 100) = 400. (400 / 3) = 133.3 400 - 133.3 = 266.7 Total damage.

Magical Defense Generally works the same, the first number being soft magical defense, the second being hard magical defense. The hard magical defense works slightly differently, however you will never actually reach something as high as 275 hard magical DEF. Each point of hard magical applies 0.75% resistance to frozen and stone curse.

Hit Basically how likely you are to hit something. To calculate the chance of hitting in PvP, 80 + HIT - FLEE, example: Your hit 300, your opponent's FLEE 340. 80 + 300 = 380 - 340 = 40. 40% chance of hitting. If the opponent is a Monster it's +100 instead of +80 and a 95% chance of hitting is calculated by the monster, Divine Pride has all the FLEE for this next to the individual monsters.

Critical Strikes Increases damage by 40%, success rate doubled with Katar weapons. It ignores FLEE rate and contrary to popular belief, it doesn't ignore DEF. Perfect Dodge can dodge Critical strikes. CRIT works off a percentage basis, 50 CRIT = 50% chance per auto attack of a critical strike. Some skills have the ability to CRIT, but most do not. Magic cannot CRIT. 3 LUK status point = 1 CRIT.

Perfect Dodge Absolute dodge of auto attacks, that works off percentage again, 100 PD means 100% dodge, however you will be hit by spells and skills.

ASPD Attack Speed, 193 being maximum on this server and officials. Completely dependent on weapon class (and will drastically increase without a weapon), skills, stats, buffs. 193 is max before third class. 190 is maximum before 3rd class. ASPD will also reduce many skills after cast delay.

Commands

Commands are specific lines of text that you can enter into the in-game chat box for various effects. Anything that starts with a "/" (ie., "/nc") is an official command from the game client, while anything starting with "@" ("@commands") is a server-specific command, which means that the staff has made this available to the user.

/nc - Turns Auto attack on and off /ns - Turns the ability to use all skills (even supportive skills) on monsters, and also allows you to target other players. /nc and /ns - off & shift + right click - activates auto follow. /showname - will change the appearance of your name /where - will tell you your co-ordinates on the X and Y axis. (200, 399) means 200 across, 399 up. Map coordinates begin in the bottom left most corner of the map, at the (0,0) origin.

@autoloot [insert percentage] allows you to pick up any items that drop at that rate. Example: @autoloot 100 means 100% of everything that a monster drops will automatically go into your inventory. @autoloot 1 means 1% only items that have a 1% chance of dropping will be picked up. @mi [monster name] will allows you to view a monsters status and drops, for example @mi Poring

Check the Commands page for more specific information on various commands available in-game.

Novice Stage

Once you create your character, you begin in the novice training ground. This area lets players get used to various game mechanics and interface components. Completing the quests in the training grounds will get your character to at least level 11, if not higher, and give you a decent stet of starting equipment.

From there, it is strongly recommended that players sign up with the Eden Group as they provide decent equipment and ways to gain experience. And then it's up to the player to figure out how they want to explore the world of RO!

Classes

In Ragnarok online there are a world of classes to pick from, but how to choose? Well first you need to know what they are. In Ragnarok Levels are set out in [Base level]/[Job Level] e.g. 99/70. A job aka Class is something you gain after acquiring all of your Basic Skill points (Job level 10). As each base level allows status to be gained, Job levels allow skills to be acquired. The Job Changer on this server will automatically change your class in Prontera once you meet the specific criteria. The attributes of a class is determined by their Damage, Tankiness, the Supportive and the Debuffing abilities. But most classes have an amalgamation of many of these attributes, but excel in something more specific.

Class Details

A novice turns into a first class after 9 job points have been put into the "Basic Skill" skill. At 40 to 50 Job level, any first class can change to Second job. At 99/50 a 2nd can either go 3rd job or transcend, meaning in exchange for 25% more HP and Sp, and a bonus 100 status points, then the player must start from level 1 and work themselves back to level 99/70. They gain bonus skills and skill points this way also. I HIGHLY, HIGHLY, recommend all "mains" (the class you play the most) transcend,as-well change class at the maximum job level.

For First Class you need 10 Job, 9 skill points into Basic Skill.

First Classes:

  1. Swordsman - Great for tanking and high damage types with medium mobility. Makes a good damage soak. Turns into Knight or Crusader.
  2. Archer - Long range high attack speed and DPS type with low HP. Very good for farming items. Turns into Hunter, if Male - Bard, if female - Dancer.
  3. Magician - Powerful in Magical attacks and AoE nuking with many CC (Crowd control( using status affects to immobilize the opponent))) skills. Good for Nuking and High CC with low mobility and HP. Turns into Wizard or Sage.
  4. Merchant - Powerful but expensive classes, with a range of both supportive and offensive skills. With the ability to sell items at a steeper cost for a lot of Zeny. Medium to High Damage potential with an average amount of HP. Turns into Alchemist or Blacksmith.
  5. Thief - High DPS or Debuff types. Tend to be solo players requiring very little help from other classes till later levels. High mobility, medium to high HP and High single target Damage potential, or High CC with Low damage potential. Turns into Assassin or Rouge.
  6. Acolyte - The healing class, turning into super high damage potential or complete support types (with many hybrids devised online). High Damage potential, High mobility, medium to high CC, low HP and sustain. Turns into Priest or Monk.

Expanded Classes + Extended Classes

  1. Super Novice - Unlike all other classes, this class requires you to change at level 45/10 (base 45, job 10). The class can use specific first class skills from multiple first classes. Max level is 99/99. After 99/99 you can change to expanded super novice. This character can learn specific skills of second classes and it's max level is extended to 160/50. There are a few secrets about this class for you to discover.
  2. Taekwondo Girl or Boy - Classes based off bare handed attacks. Not recommended to main until a new expansion class is available. Turns into Soul Linker or Star Gladiator. You can stay as the first class and use Taekwon mission to get a certain monster you have to kill 100 times. (Can't get MVP) IF you manage to do that, you get 1 fame point. (Similar to Blacksmith ranking) With "/taekwon" you can check your ranking.

If this skill is used while the player's Target Percent is at 0% (no monster killed yet), they have a 1% chance to receive a new random target. The ten players on each server with the most amount of Fame points become TaeKwon Rankers (no effect if the player is already a TaeKwon Master or Soul Linker). TaeKwon Rankers can perform an infinite combo of all kicks - Tornado Kick, Heel Drop, Roundhouse, Counter Kick, but they must prepare the stance of at least one of said kicks and spam the hotkeys when it triggers. Also, the kicks must be alternated; performing the same kick twice in a row ends the spam. The exception to this is Flying Kick, which cannot be used to continue a kick combo (but can be used infinitely without stance activation, as usual).

  • Level 90+ TaeKwon Ranker players receive tripled Maximum HP and SP, and are able to use all of the TaeKwon skills.
  • If your target is Goblin, any monster called "Goblin" will count toward the mission (All 5 "Goblin"s will count, but not Goblin Steamrider).
  • You can get a mini boss for target (ingame skill description says you can't).
  1. Soul Linkers - Is a pure support class, gives you access to various buffs to each class in the game, and some more general buffs such as Kaahi. It can also deal moderate damage on it's own.
  2. Star Gladiators - Star Gladiators are straight up improvements of Taekwondo masters, they improve on their damage through gimmicky skills.
  1. Ninja - High damaging magical, physical or ranged combat class, however only 1 can be picked. Versatile with good mobility and great CC. Turns into (if male) Kagerou or (if female) Oboro, both classes offer high damage and a range of CC. Both classes are for the most part, the same. However each class has 3 unique skills.
  2. Gunslinger - High DPS or High Damage burst long ranged class with Low HP. Turns into Rebellion at 99/50. This class has the ability to disable targets from a long range with various abilities, with high DPS (comparable with 3rd classes), with medium mobility and low HP. This class can cause bleeding, it can bind you and overall has a lot of CC potential. It's max level is 175/60.


Below my "Examples" aren't thought out thoroughly or even tested, they are just a basic idea, you should explore your own builds to find out what works for you, this is just to help start it out. (Rating is to master the class compared to others based on skills and general difficulty (personal opinion btw guys xD). 0 easy, 5 intermediate, 10 hard - This is based off my own ideas on possible combinations, and amount of skills needed to be effective to use each class.

Anything over a difficulty of 8 is not recommended to start with for beginners.


Knight -> Lord Knight -> Rune Knight. This class has a Dragon Mount.

Knights are strong all round PvP/WoE/MvP and PvE Classes. With High hp and High DPS they are sustainable in long fights and high mobility allows an easier time in weaving in and out of the battle field. This class is a front lines tank, although with capabilities for high attack speed, It is a much more rare sight. They use Spears, Swords and Shields most commonly.

Example: Str/Vit or AGI/Dex in that order. 120 str/ 100 vit/ 90 dex

PvP Difficulty Rating: 4/10 Requires the attention of multiple allies to kill, however is very spam reliant and can run out of materials quickly, requires knowledge of runes and some decent reactions. Pretty easy to use though.

PvE Difficulty Rating: 3/10 Very tanky, but requires too much SP sapping to be called a great PvE class in general, however on this server you can heal your HP/SP very quickly, so it's actually not too bad.

Core Skills: Bowling Bash, Parry, Clashing Spiral, Dragon Breath, Hundred Spears, Ignition Break


Crusader -> Paladin -> Royal Guard. This class has a Gryphon Mount.

With high PvP/WoE and MvP qualities. High HP with great tanking abilities, high sustain within fights, great mobility and damage potential, this class can also double up as a damage soak support type with "Devotion". This class is a nightmare for physical damage dealers with the reflect ability.

Example: Str/Vit /AGI or STR/DEX/VIT in that order. 110 str/ 100 vit / 90 dex/ 100 agi.

PvP Difficulty Rating: 1/10 Very easy to use, the naturally tankyness of this class adds a huge buffer to new players who might take unnecessary damage. The classes support buffs are very strong followed by some very hard hitting DPS and mobility.

PvE Difficulty Rating: 5/10 Leveling this class has changed. The moonlight dagger + reflect build was heavily nerfed (weakened), It's still pretty simple to PvE with this character now properly, by using AoE skills to pve with this character. I would recommend making a Soul Linker for Kaahi and making sure you have the money to sustain the potions required.

Core Skills: Holy Cross, Auto Guard, Reflect Damage, Banishing Point, Overbrand, Prestige, Inspiration


Hunter -> Sniper -> Ranger. This class has a Wolf Mount.

The most over used class in the game, having access to new equipment, this class got a major buff, being able to deliver high damage in both PvE and MvP situations. However the Long range damage reductions in WoE means it's only really viable for Trapping. With high mobility and super high attack speed, its great for "emp breaking" also, which means to destroy the opponents emperium in WoE.

Main focus is Agi/Dex/Luk/Int or Str in that order. Example: 125 agi, 110 Dex, 90 luk, 30 int or for a spam build Dex/Int/Vit or Agi/ str. 125 dex/110 int/100 vit. For spamming Arrow storm. The strength is for the bonus weight limit to carry arrows.

PvP Difficulty Rating: 2/10 This class basically relies on 2 skills for damage, a few basic self buffs and a trap active (ankle snare). Very easy to use, the only reason it's not 1, is because it has serious HP issues, making it a prime target for other long range classes or invisible classes. Otherwise very simple.

PvE Difficulty Rating: 1/10 This is without a doubt the easiest class in the game to level up with. Highly recommended to those who have little MMO experience to play this class. You wont feel the grinding sting as much as most other classes will feel on their way to 175.

Core Skills: Double Strafe, Attention Concentrate, Ankle Snare, Arrow Storm, Warg Strike, Unlimit


Bard/Dancer -> Clown/Gypse -> Minstrel/Wanderer.

Grouping them together because honestly, I have no clue about this class, and I'm not writing anything about a class I do not know. I can say this, their buffs are EXTREMELY underrated, with incredible buffs and debuffs useful in MvPing, Endless Tower, PvPing, WoEing, Battle Grounds, and any other situation, these classes are clearly the most underrated class in RO. The AoE damage potential is also good for this class, however suffers from no mobility and low HP. Best as a support class.

Main focus is Dex/Agi/Int for damage. Example: 125 dex, 120 agi, 90 int. or VIT/AGI/INT for high survivability.

PvP Difficulty Rating: 8/10 Honestly doesn't have that many options for damage, this class is much more support based, the only reason I didn't give it a higher rating is because It doesn't have that many skills to learn in terms of PvP compared to other classes. It's has pretty basic strategies, but I wouldn't recommend it for PvP unless you're in a party.

PvE Difficulty Rating: 4/10 This class can level itself ok, as an archer, making it to 99 in a day really won't be a struggle for you if you put your mind to it. The class is a supportive time, however thanks to Severe Rainstorm, it does have some DPS for PvE and leveling itself, allowing it to mob and level at a reasonable pace.

Core Skills: Double Strafe, Various Songs (too many to name), Severe Rainstorm, Windmill Rush, Harmonize, Marionette Doll


Wizard -> High Wizard -> Warlock.

Super High Nuking class with low HP and suffers from lack of skill points for each useful skill. Many hard choices await. One of the best at PvE and WoE to be able to pick off key targets at the back line in 1 or 2 hits. With also many CC abilities this class is not meant to be played in a linear fashion. However its MvP and PvP capabilities are somewhat limited. The MvP's tend to have High MDEF so almost no damage is caused and PvP leads to any strong "PvP" class and player simply out-dueling Warlocks.

Example: Int/Vit/Dex/AGI, 120 Int, 100 vit, 110 dex, 100 AGI, the dex can be substituted in gear and with Warlocks already naturally low HP, you need everything you can get, the cast time is good enough.

PvP Difficulty Rating: 9/10 This Low HP and High DPS, it acts like a more versatile Ranger, dealing huge amounts of damage as long as you don't get killed by another or by a melee class who got too close. It's so/so to use, even with the most basic knowledge you can spam skills on this class and get some kills. However there's a lot of depth to this class to explore. To master this class takes a lot of time and effort, not just spamming.

PvE Difficulty Rating: 8/10 Under the assumption you have very little money and other supportive classes, this class will be a pain in the neck to level. It will require many backs to heal and many fly wings/potions to sustain. The cast time without proper gears stunts leveling growth enormously, and without proper damage equipment, you maybe require to stay in dungeons longer than other classes. Side note, this class isn't that great for MvPing but is actually one of the best choices for killing ghosts.

Core Skills: Storm Gust, Lightning Chain, Earth Strain, White Imprison, Crimson Rock, Mystic Amplification, Reading Book Spell, Telekinesis


Sage -> Professor -> Sorcerer

If Warlocks are the Super High Nuking, Sorcerers are the Super High Crowd Control, these guys are the kings of PvP and extremely deadly WoE players and proficient PvE players. With brilliant buffing abilities for supporting without status changes, Sorcerers are scary beasts in the right hands. With a range of CC skills, debuff skills and High damage spells, they tend to not get the respect Sorcerers actually deserve in the PvP room. They have various buffs such as Endowing and Striking to boost their own and others damage immensely. They can also summon their own minions to add element damage.

Example: Int/Dex/Vit, 115 Int, 120 Dex, 100 vit.

PvP Difficulty Rating: 8/10 To master this class requires an RO Ph.D. This class has a plethora of skills, some high DPS, others brilliant CC, but all the choice makes the class a bit crazy to use. You need plenty of experience and great reaction times to know what skill to use when. Wouldn't recommend it as your first class, but would recommend it when later on.

PvE Difficulty Rating: 3/10 Very easy to level, just walk and cast while mobbing. Pretty simple.

Core Skills: Free Cast, Dispell, Land Protector, Auto Spell, Psychic Wave, Summons


Blacksmith -> Whitesmith -> Mechanic (This class may wear a Mecha suit.)

Once one of the most feared PvP classes, this class is now a Support type class, with technological based Buffs and debuffs, this class is something ignored by many for WOE purposes a bit like minstrel/wanderer. Most people don't know hot to react when faced against a support mechanic, and its unique buffs add a very decent edge to the battle field. With Medium level damage and High survivability potential, and one hell of a suicide exit from the battlefield, I would like to see more competitive Mech's. This class is good for Forging and as a Master smith as the upgrade rate is based on Job level, you must be job 70 to have maximum chance, aka the Transcendent. A job level 50 mechanic has the same refine rate chance. Note that forging now in renewal isn't actually very good. Since enriched and HD ori/elu's where introduced, their worth has dropped significantly, and I cannot recommend you create one unless you plan to upgrade in a massive bulk. You can upgrade both weapons and armors.

This class has SO many versions ill just name a few. Example: Forging - 125 dex 125 luk rest int, cart termo - 100 str, 120 agi, 90 dex, Mado gear - 110 str, 120 dex, 100 Int, some vit.

PvP Difficulty Rating: 8/10 This class takes a lot to master, his Low DPS and all or nothing self destruct skill, makes it a pretty risky choice. Honestly it's meant to be a tech-support character. So it's PvP abilities aren't great, but still interesting in the right hands. Would not recommend for first timers.

PvE Difficulty Rating: 5/10 Good amount of AoE clear, medium damage, medium to high HP, however requires a lot of pots to sustain. With new gear, this class can clear PvE very easily.

Core Skills: Mammonite, Major Buffs, Cart Termination, Mado Gear Skills, Self Destruct, Axe Tornado, Axe Boomerang


Alchemist -> Creator -> Genetic This class may summon a Homunculus.

Extremely potent MvP, PvP and WoE players, with incredible damage potential. They use pets called Homunculus which help them battle. They have brilliant mobility and plant based skills with high damage, however as many DPS, suffer from average HP. Easily in the top 5 PvP classes, however very expensive as a price to pay. The class does have the vending ability with Blacksmith, so can be used as a vending alternate character.

Example: Str/Dex/Vit/Int. 100 str/ 110 dex/ 90 vit/ 110 int.

PvP Difficulty Rating: 7/10 Highly Mobile, can have decent survivability, reliant on 3 skills, and has insane damage. The hardest thing about PvP for this class is getting the materials.

PvE Difficulty Rating: 5/10 This class requires some gear to be effective in pve. It has decent aoe clearing and great single target damage for mvping however mvping can be hard early on because most strong weapons are 2 handed leaving you without a shield.

Core Skills: Homunculus, Acid Demonstration, Plant Skills (too many to name), Cooking, Cart Cannon, Demonic Fire, Fire Expansion

Assassin -> Assassin Cross (SinX) -> Guillotine Cross

High DPS, high HP, high mobility, with many unique abilities to cause CC. The class is one of the easiest to control within PvP with very rewarding features. (Without trying offend any GX players) I'd put it with the Expensive noobtube category. However I would be lying if it isn't a fun class to play. The items required to reach its damage peak are very rare. With a variety of high damage skills and extremely high speed, killing becomes a matter of keeping count in PvP. However due to Flee in WoE being close to useless, most damage based GX swap to Health, making them pretty tanky, but unless you gear swap efficiently, you're still 1 shot-able. This class can MvP surprisingly well, rivaling Rangers and Sura if geared correctly.

Example: Str/Agi/Dex, 125 str/110 agi/100 dex (double impact build), or 120 str/100 vit/110 dex/rest int (Normal build)

PvP Difficulty Rating: 3/10 Go invisible, pop out, instantly kill someone. Normally I'd give this class a 1, however to actually master this class, you need some skill under your belt. Impact Dancing and Backslide dodging are legitimately difficult to pull off. It's a fun class for newcomers and old veterans.

PvE Difficulty Rating: 6/10 Requires some money to spam potions with and a few other classes to support it because limited options for reduction gears, but a very solid pve class.

Core Skills: Sonic Blow, Hiding, Cloaking, Enchant Deadly Poison, Cross Impact, Rolling Cutter, Cloaking Exceed, Dark Crow, Poisons


Rogue -> Stalker -> Shadow Chaser

This class has incredible Debuffing skills, it's pretty much the only class that can dedicate itself to debuffing an opponent and leaving the rest to your guild mates / buddies.The character I would claim is the funniest in the game, with its range of completely unique abilities to suppress all opponents and make them useless no matter what the gear. The price is Low DPS in exchange for good mobility and high durability and an incredibly high skill cap, in order to lay down the skills necessary and survive it all. This class cannot MvP that well. This class has the ability to equip bows, although it's not very common as the skills they use with bows are considered under-powered (specifically triangle shot).

Example: Dex/Vit/Int/Str, 125 dex/ 110 vit/ 80 int/ 20 str

PvP Difficulty Rating: 8/10 This class has High HP, and depending on build, decent attack speed. However it's RO's debuffing class. You won't kill anyone, you will make them want to kill you; this is the troll class. Mastering this class is very hard, because you need to get into close range to cast your skills and you need to realize that you won't be killing them. This means if there are other people around, it leaves you open to getting back stabbed.

PvE Difficulty Rating: 6/10 This class is a lot harder to level than many other classes, due to its complete lack of damage abilities. You will need to copy some skill and level using traps or bows. You will need to use the Eden quests.

Core Skills: Hiding, Strip Skills, Plagiarism, Masquerades, Shadow Form


Priest -> High Priest -> Arch Bishop

This class is the ultimate support, with the ability to do real damage if you wish to build it that way, it shines most in its ability to buff and save your friendlies by using clutch safety walls/ pnuema and Lex/Divinia's. This is the White Mage of RO, with a place in every ET/MvP/PvP/WoE/BG party ever. nuff said. play it.

Example: Int/Vit/Dex. 100 int/100 vit/100 dex/60 luk

PvP Difficulty Rating: 2/10 Has a staggering amount of self buffs which are easy to understand. Relies on 2 skills for PvP, pretty simple.

PvE Difficulty Rating: 9/10 (If soloing) 5/10 (if in party) This class, like SC, Maestro and Mechanic, is not built for leveling solo, you will find it very difficult to level it alone. However luckily, it happens to be one of the most popular classes to level with, because of its supportive abilities. It's also very key to defeating certain MvP's at the later levels, so if you are joining with friends, one of you should pick up this class.

Core Skills: Heal, Blessing, Agi Up, Resurection, Lex Aeterna, Aspersio, Assumptio, Sacrament, High Heal, Adoramus


Monk -> Champion -> Sura

Last but certainly not least is Sura. These beasts do the single most damage in the game. This class is one of the most versatile in the game, with a range of melee and long range damaging skills, as well as CC capabilities to deal with almost any situation. However a Sura can usually only go one way. (Same situation as warlocks) Almost all skills dependent on a limited exclusive resource - Spheres. Can be a very strong tank with highly limited mobility. Very item and skill dependent.

Example: Str/Int/Dex/Vit/. Str 120/Int 100/Dex 90/vit 95

PvP Difficulty Rating: 7/10 This class is the most extreme of any class in the game. It's one of the easiest to pick up for PvP, but at the same time the hardest in my honest opinion to master. It huge variety of skills, and general build versatility makes it extremely adaptable to other players PvP strategies in the right hands. It also does the most single target damage in the game.

PvE Difficulty: 4/10 The early levels are difficult until you pick up flash combo and rising dragon. It has great single target damage and built for MvPings, so that's how you'll be leveling. After a certain point, PvE will just be about gear, not levels.

Core Skills: Asura Strike (iRO known as Guillotine Fist), Snap, Cursed Circle, Gentle Touch, Rising Dragon, Flash Combo, Gate of Hell

Leveling

This one is short and sweet and can be applied to almost every class, the classes that can't tend to need a party which can anyways.

Grinding

It is recommended to finish Novice Grounds and join Eden Group right away, but if you're up for some good old grind...

  • Levels 1-3 - Kill a poring west of Izlude, the town you will start in.
  • (This will get you job level 10)
  • Levels 3-9 -Once job changed, kill a few more porings.
  • (Just to build up some HP and hit rate before payon duneon)
  • Levels 9 -30 - Payon dungeon lvl 1.
  • (Your first dungeon, stay on the first floor)
  • Levels 30-55 - Orc Dungeon lvl 1
  • (Stay here until job change, then either go back or move onto the the next step)
  • If physical class - Orc dungeon to 70, if Magic/Long ranged - Geographer to 75
  • Glast Heim St.Abbey to 86 (Do repeatable Eden quests - evil druid and wraiths)
  • Dark Priests or Stapo to 99 (Eden quests included)
  • 1-15 Anything 1 east of Prontera
  • Repeat process up top to 99.
  • 100 - 108 - Ra_fild05 - Kobolds
  • (Lighthalzen, 2 maps north, 1 map west)
  • 108 - 117 - Mag_dun02
  • (Try to mob sufficiently by using flywings, many classes may struggle and require many potions. Note this area is great for grinding Zeny.)
  • 117 - 135 - Juperos
  • (The same as Magma dungeon. Note this is one of the best spots for grinding Zeny.)
  • 135+ - Scaraba
  • (Just stay here until maximum level or until you feel your ready to MvP hunt.)


Eden

Use the Warper to walk to Eden Headquarters, and talk to “Secretary Lime Evenor”. There you will sign up for the Eden quests, allowing you to get new equipment and access more quests to ease leveling. Novices should go this route. Eden is also a very easy way to level. I would start using them at level 71-85, Evil druids and Wraiths are the quickest tasks to complete with the most pay out. From 86-91 I'd do the Turtle Island tasks. 91-99, all the Rachel/veins tasks first. Then all the turtle island quests, followed by the Dark priests/Stapo/Siroma/Roween/Soldier/Freezer/Heater. This should take you to 99. If not, you can either grind it, or just complete 1 or 2 of the other region quests. If you complete more than you need, you can turn them in once you rebirth for an extraordinary amount of exp.

For newcomers, for both equipment and exp, I highly recommend you follow the Eden quests for leveling. The exp reward is more than enough per hand in. Assigning quests and handing them in for rewards is simple.

These monsters are hunted within places where you may often find yourself going back to for gear or quests, giving you a good foundation of the sorts of areas you will have to trek through, throughtout the game. However in all honesty 90% of people just go on http://www.divine-pride.net/ in order to find what they are looking for.

Each hand in has a cool down, you can check them in the quest interface.

Equipment

Ok, so In actuality each class has it's own specific set of gears. No other class will use a Katar like the assassins do or a Bow like the Rangers, Minstrels and Wanderers do. However there is some overlap. Some pieces of equipment which are valued as important across all classes. I will explain these gears, the gears which almost everyone should have in their back pocket anyway.

I shall also explain some gears which you may not have heard of and how to acquire them.

Cards

  • Raydric Card
    • Increase resistance to Neutral Property attacks by 20%.
    • Used for defence in PvP
  • Thara Frog Card
    • Reduce damage from DemiHuman monster by 30%.
    • Arguably one of the strongest defence cards in the game for PvP
  • Alice Card
    • Receive 40% less damage from Boss monster.
    • Receive 40% more damage from normal monster.
    • Used for defence against MvP's
  • Marc or Evil Druid Card
    • Gain protection from the Freeze status and increase resistance to Water Property by 5%. (Marc)
    • Enchant Armor with the Undead Property.
    • INT + 1, DEF + 1 (Evil Druid)
    • Marc will grant immunity to frozen status and dramatically reduce damage from water spells, however Wind spells will do 100% more damage.
    • Evil Druid will grant immunity to Stone Curse and Frozen status effects, however Fire and Holy damage will do significantly more in the process.
  • Hydra or Zakudam Card
    • Increase damage on DemiHuman monster by 20%.
    • Increases magic damage against Demihuman monsters by 10%.
    • Hydra being the physically offensive card (this includes ranged physical like AD bomb and arrows), Zakudam being the magical.
  • Smokie Card
    • Enables use of Level 1 Hiding.
    • Use this for the Hide dodge manoeuvre which I will cover later, or for general hiding tricks.
  • Horong Card
    • Enables use of Level 1 Sight.
    • Reveals invisible enemies like Guillotine Crosses when the radius of Sight hits a target.
  • Scaraba Card/Golden Scaraba Card
    • MATK + 20, Max SP - 1% (Scaraba)
    • ATK + 20, Max HP - 1%. (Golden Scaraba)
    • Scaraba card is used for Magical attack, Golden Scaraba is used for Physical attack
  • Kukre Card
    • AGI + 2
    • A strong card for EMP breakers (see WoE guide), or anyone who wants maximum attack speed
  • Green Ferus Card
    • VIT + 1
    • Maximum HP + 10%
    • The important part of all this is the maximum HP, this card can be used on any character in order to improve survivability; apart from maybe ranger.
  • Abysmal Knight Card
    • Increase damage on Boss monster by 25%.
    • Extremely useful for contesting and killing MvP's, works with every class (just don't try to MvP with a magical class...)
  • Porcellio Card
    • ATK + 25 DEF - 5
    • Strong for physical attack

Other Gears To Check

Mora Gear, Vellum Gear (Not available on this server), New World Gear, MvP drops, WoE (Siege) (Not available here) Gear, Crafting and Battleground/KvM gear.

These are all "End Game" gear sets!