Difference between revisions of "Metallic Sound"
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(Created page with "{{Update}} {{Skill Info | class = Maestro | class2 = Wanderer | type = Offensive | levels = 5 | prereqs = Dominion Impulse Lv. 1 | spcost = 60 + (4 * Skill Level) | cast_f...") |
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== Description == | == Description == | ||
− | Shout a high pitched sound to damage a single target's HP and SP. This skill will cause more damage to enemies affected by [[Sleep]] or [[Deep Sleep]]. The level of [[Voice Lessons]] learned increases damage drastically (60% MATK per level of Voice Lessons). | + | Shout a high pitched sound to damage a single target's HP and SP. This skill will cause more damage to enemies affected by [[Status Effects#Sleep|Sleep]] or [[Status Effects#Deep Sleep|Deep Sleep]]. The level of [[Voice Lessons]] learned increases damage drastically (60% MATK per level of Voice Lessons). |
== Information == | == Information == | ||
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== Notes == | == Notes == | ||
− | * Base | + | * Base Level affects overall damage. |
* Complete formula: [[MATK]] * [{(Skill Level x 120) + ([[Voice Lessons]] Skill Level x 60)} x Caster’s Base Level / 100] %. | * Complete formula: [[MATK]] * [{(Skill Level x 120) + ([[Voice Lessons]] Skill Level x 60)} x Caster’s Base Level / 100] %. | ||
* No weapon requirement, similar to all skills in the Great Echo Tree. | * No weapon requirement, similar to all skills in the Great Echo Tree. | ||
− | * The damage is | + | * The damage is Neutral Element damage and is therefore reduced by Raydric cards and Ghostring cards. |
* The damage is split into the number of hits listed in table. It is not multiplied by it. | * The damage is split into the number of hits listed in table. It is not multiplied by it. | ||
− | * Targets affected by [[Sleep]] or [[Deep Sleep]] receive 1.5x the damage. The SP drain is not increased. | + | * Targets affected by [[Status Effects#Sleep|Sleep]] or [[Status Effects#Deep Sleep|Deep Sleep]] receive 1.5x the damage. The SP drain is not increased. |
− | * Targets affected by [[Deep Sleep]] also receive the 1.5x damage that Deep Sleep causes on the next attack (total of 2.25x damage). | + | * Targets affected by [[Status Effects#Deep Sleep|Deep Sleep]] also receive the 1.5x damage that Deep Sleep causes on the next attack (total of 2.25x damage). |
* These increases also stack with [[Lex Aeterna]]. | * These increases also stack with [[Lex Aeterna]]. | ||
* SP Drained is equal to [(HP Damage / 10) x {1 / (11 - [[Voice Lessons]] Skill Level)}]. | * SP Drained is equal to [(HP Damage / 10) x {1 / (11 - [[Voice Lessons]] Skill Level)}]. |
Latest revision as of 21:32, 24 June 2015
Metallic Sound | |
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Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 60 + (4 * Skill Level) |
Fixed Cast Time: | 0 |
Variable Cast Time: | 0.5 + (0.5 * Skill Level) seconds |
Cast Delay: | 1 Second |
Cooldown: | 1.5 + (0.5 * Skill Level) seconds |
Range: | 9 cells |
Prerequisites | |
Dominion Impulse Lv. 1 |
Description
Shout a high pitched sound to damage a single target's HP and SP. This skill will cause more damage to enemies affected by Sleep or Deep Sleep. The level of Voice Lessons learned increases damage drastically (60% MATK per level of Voice Lessons).
Information
Level | Damage | Hits |
---|---|---|
1 | MATK * 120% | 2 |
2 | MATK * 240% | 2 |
3 | MATK * 360% | 3 |
4 | MATK * 480% | 3 |
5 | MATK * 600% | 4 |
Notes
- Base Level affects overall damage.
- Complete formula: MATK * [{(Skill Level x 120) + (Voice Lessons Skill Level x 60)} x Caster’s Base Level / 100] %.
- No weapon requirement, similar to all skills in the Great Echo Tree.
- The damage is Neutral Element damage and is therefore reduced by Raydric cards and Ghostring cards.
- The damage is split into the number of hits listed in table. It is not multiplied by it.
- Targets affected by Sleep or Deep Sleep receive 1.5x the damage. The SP drain is not increased.
- Targets affected by Deep Sleep also receive the 1.5x damage that Deep Sleep causes on the next attack (total of 2.25x damage).
- These increases also stack with Lex Aeterna.
- SP Drained is equal to [(HP Damage / 10) x {1 / (11 - Voice Lessons Skill Level)}].
- The sound played while damaging the target also depends on the weapon type used.