Great Echo

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Great Echo-icon.png Great Echo
Great Echo-screen.gif
Type: Offensive Skill
Levels: 5
SP Cost: 120 - (12 * Num Performers)
Fixed Cast Time: 0.5
Variable Cast Time: 1.8 + (0.2 * Skill Level)
Cast Delay: 1 Second
Cooldown: 10 Seconds
Catalyst: 1 Lozenge
Weapons: Instruments or Whips
Prerequisites
Metallic Sound Lv. 1


Description

The caster and at least one other Maestro/Wanderer in the party, sing loudly to generate a sound wave that damages all nearby enemies at the cost of SP for each performer. The number of Maestros/Wanderers in the party will increase the damage dealt, as well as reduce the SP consumed for each of them. Base Level affects damage as well.

Information

Level Area Damage
1 5 x 5 600%
2 7 x 7 800%
3 7 x 7 1000%
4 9 x 9 1200%
5 9 x 9 1400%

Notes

  • Damage formula: [{(Skill Level x 200) + 400} x Caster’s Base Level / 100] %.
  • Damage is considered ranged damage and is blocked by Pneuma.
  • Damage is increased by the casters baseLvL/100.
  • If there are more than 2 Wanderers or Maestros in the party, there is an additional 100% bonus damage.
  • This bonus damage is increased by 2 times for every other Maestro/Wanderer in party. For example, 3 Performers = 100%, 4 = 200%, 5 = 400%, 6 = 800% etc.
  • Damage increase is capped at 7 Performers or 1400% + 1600% = 3000%.
  • There is no weapon requirement for this skill, unlike other Chorus Skills.
  • Area of effect is centered at the target cell the caster chooses.