Mental Sensing
From LeikaRO wiki
Mental Sensing | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | Cast: 20 Use: 1 SP / 3 seconds |
Cast Time: | None |
Duration: | 60 seconds |
Target: | Self |
Area of Effect: | 9x9 |
Weapons: | Instruments or Whips |
Prerequisites | |
(Bard & Dancer) Acoustic Rhythm Lv. 3 |
Description
Increases the EXP earned from monsters killed in the affected area. The experience earned is dependent on the skill's level.
- Does not increase EXP earned from Boss monsters.
- Ensemble Skill
- Drains 3 SP for every 3 seconds that the skill is active from the caster and the partner.
- The exp increase multiplies with Battle Manuals and Experience Shoes
Skill Level | Experience Increase |
---|---|
1 | 36% |
2 | 47% |
3 | 58% |
4 | 69% |
5 | 80% |
- Note: Specific mechanic of the song is that it applies the EXP to MONSTERS in the song effect, not players. If a monster dies in the skill effect, they give that much more experience. A ranged character can kill a monster from outside the song effect and get bonus experience as long as the monster was inside. Who gets the bonus experience works the same as it would normally (the person who killed the monster and those he is partied with). But the mental sensing team does not have to be in party with the killer for the experience to be increased.