Water Escape Technique

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Needs proper Skill Icon Water Escape Technique
Type: Supportive Skill
Levels: 10 (selectable)
SP Cost: 12 + (Skill level × 3)
Variable Cast Time: x seconds
Cast Delay: x seconds
Duration: 10 + (Skill level × 5)
Target: Ground
Range: Magic
Catalyst: 1 Ice Stone
Prerequisites
(Ninja's) Lightning Spear of Ice Lv. 5


Description

Creates a pool of water that will affect enemies within range by decreasing their AGI and reducing Movement Speed by 50%. All Ninja Class characters, including the caster, are immune to these AGI and Movement Speed penalties. The area targeted by Water Escape Technique will increase the damage of Lightning Spear of Ice and enable the use of Water Ball and Aqua Benedicta for other players.

Level AGI Penalty Area of Effect
1 None 3x3
2 -3 3x3
3 -3 3x3
4 -3 5x5
5 -5 5x5
6 -5 5x5
7 -5 7x7
8 -8 7x7
9 -8 7x7
10 -8 9x9


Notes

  • Recasting Water Escape Technique while a previous instance is still in effect will removing the previous one before placing the new instance of the skill.
  • Casting Aqua Benedicta and Water Ball will remove cells from Water Escape Technique according to the amount of shallow water cells needed.
  • The penalties from walking on Water Escape Technique lingers for a short while after leaving its Area of Effect.
  • Unlike Quagmire, Water Escape Technique does not remove speed boosting skills such as Increase Agility, Two-Hand Quicken or Wind Walk.
  • Water Escape Technique does not distinguish between allies or foes in PvP and War of Emperium. Only other Ninjas, Kagerous and Oboros are immune to its debuff.
  • Water Escape Technique and Crimson Fire Formation cannot occupy the same cells and will overwrite one another.
  • Water Escape Technique does not improve the damage of Lightning Spear of Ice.


Cards & Equipments