Difference between revisions of "Max SP"

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== General ==
+
== Overview==
 +
[[SP]] is an acronym that stands for "Spell Power" (also referred to as "Skill Points," "Spell Points," or "Mana"). It is the essence of power that lets a character perform [[skills]]. Max SP is mainly derived from the [[Jobs|Jobs]] of the character, [[INT]], and any [[equipment]] that may affect [[SP]].
  
'''SP''' is an acronym and is known to stand for '''Spell Power''' or '''Spell Points''', sometimes referred to as '''Mana''' as well. It is the essence of power that lets the player's character perform skills. Max SP is mainly derived from the [[class]] of the character, [[INT]], and any [[equipment]] that may affect SP.
+
Max SP affects [[SP Recovery]], [[Increase Spiritual Power]], and [[Spirits Recovery]].
  
Max SP affects [[SP Recovery]], [[Increase SP Recovery]], and [[Spiritual Cadence]].
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=== [[Transcendent]] Third Job SP Table ===
 
+
=== 3rd class trans SP table ===
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[[File:3rdjob_sp2.png|Max SP]]
 
[[File:3rdjob_sp2.png|Max SP]]
  
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:'''SP_MOD_A''': Sum of additive modifiers
 
:'''SP_MOD_A''': Sum of additive modifiers
 
:'''SP_MOD_B''': Sum of multiplicative modifiers
 
:'''SP_MOD_B''': Sum of multiplicative modifiers
:'''TRANS_MOD''': 1.25 for transcendent classes, 1 otherwise
+
:'''TRANS_MOD''': 1.25 for [[Transcendent]] Jobs, 1 otherwise
  
 
Notes:
 
Notes:
 
:Base SP is the same for all characters with the same job and same level.
 
:Base SP is the same for all characters with the same job and same level.
:Increase base SP by 1% per 1 INT. Then add +x SP modifiers. Finally add +x% SP modifiers.
+
:Increase base SP by 1% per 1 [[INT]]. Then add +x SP modifiers. Finally add +x% SP modifiers.
  
=== Additive modifiers ===
+
== Additive modifiers ==
  
 +
=== Cards ===
 +
* Andre Larva Card: +10
 +
* Carat Card: +150 (if headgear is +9 or higher)
 +
* Evil Nymph Card: +50
 +
* Incubus Card: +150
 +
* Roda Frog Card: +50
 +
* Willow Card: +80
 +
 +
=== Equipment ===
 
* Equipment bonus to [[INT]]: +1% per point
 
* Equipment bonus to [[INT]]: +1% per point
* {{item |id=4018 Andre Larva Card}}: +10
+
* Clip [1]: +10
* {{item |id=4288 Carat Card}}: +150 (if headgear is +9 or higher)
+
* Coif [1]: +100
* {{item |id=4258 Evil Nymph Card}}: +50
+
* Crown of Mistress: +100
* {{item |id=4269 Incubus Card}}: +150
+
* Cute Ribbon: +10
* {{item |id=4014 Roda Frog Card}}: +50
+
* Mage Hat: +150
* {{item |id=4010 Willow Card}}: +80
+
* Magician Hat: +50
* {{item |id=2607 Clip <nowiki>[1]</nowiki>}}: +10
+
* Wizard Hat: +100
* {{item |id=5093 Coif <nowiki>[1]</nowiki>}}: +100
+
* Valkyrian Shoes: +(Job Level*2) ([[Swordsman]], [[Merchant]] and [[Thief]] types only)
* {{item |id=5081 Crown of Mistress}}: +100
+
* {{item |id=2250 Cute Ribbon}}: +10
+
* {{item |id=5027 Mage Hat}}: +150
+
* {{item |id=5045 Magician Hat}}: +50
+
* {{item |id=2252 Wizard Hat}}: +100
+
* {{item |id=2421 Valkyrian Shoes}}: +(Job Level*2) (Swordman, Merchant and Thief types only)
+
  
=== Multiplicative modifiers ===
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== Multiplicative modifiers ==
 +
=== Skills ===
 +
* [[Service For You]]: see skill description for more information
  
* {{item |id=4168 Dark Lord Card}} & {{item |id=4169 Dark Illusion Card}}: +10% (-10% + 20%)
+
=== Cards ===
* {{item |id=4160 Firelock Soldier Card}}: +10% (if shoes are +9 or higher)
+
* Dark Lord Card & Dark Illusion Card: +10% (-10% + 20%)
* {{item |id=4208 Miyabi Doll Card}}: +10%
+
* Firelock Soldier Card: +10% (if shoes are +9 or higher)
* {{item |id=4100 Sohee Card}}: +15%
+
* Miyabi Doll Card: +10%
* {{item |id=4107 Verit Card}}: +8%
+
* Sohee Card: +15%
* {{item |id=1232 Assassin Dagger}}: +15%
+
* Verit Card: +8%
* {{item |id=1234 Moonlight Dagger}}: +10%
+
 
* {{item |id=2410 Sleipnir}}: +20%
+
=== Equipment ===
 +
* Assassin Dagger: +15%
 +
* Moonlight Dagger: +10%
 +
* Sleipnir: +20%
 
* Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)
 
* Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)
* [[Service For You]]: see skill description
 
  
 
== Job Modifiers ==
 
== Job Modifiers ==
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|}
 
|}
  
=== First Job Classes ===
+
=== First Jobs ===
  
 
{|class="wikitable"
 
{|class="wikitable"
 
|- style="text-align: center; font-weight: bold;"
 
|- style="text-align: center; font-weight: bold;"
|style="text-align: center;"|[[Swordman]]
+
|style="text-align: center;"|[[Swordsman]]
 
|style="text-align: center;"|[[Archer]]
 
|style="text-align: center;"|[[Archer]]
 
|style="text-align: center;"|[[Thief]]
 
|style="text-align: center;"|[[Thief]]
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|}
 
|}
  
=== 2-1 Job Classes ===
+
=== 2-1 Jobs ===
  
 
{|class="wikitable"
 
{|class="wikitable"
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|style="text-align: center;"|[[Blacksmith]]
 
|style="text-align: center;"|[[Blacksmith]]
 
|style="text-align: center;"|[[Wizard]]
 
|style="text-align: center;"|[[Wizard]]
|style="text-align: center;"|[[TaeKwon Master]]
+
|style="text-align: center;"|[[Star Gladiator]]
 
|-
 
|-
 
|style="text-align: center;"|3
 
|style="text-align: center;"|3
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|}
 
|}
  
=== 2-2 Job Classes ===
+
=== 2-2 Jobs ===
  
 
{|class="wikitable"
 
{|class="wikitable"
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|style="text-align: center;"|9
 
|style="text-align: center;"|9
 
|}
 
|}
 
  
 
{{Navbox Game Mechanics}}
 
{{Navbox Game Mechanics}}
 
[[Category:Mechanics]]
 

Latest revision as of 12:42, 11 April 2016

Overview

SP is an acronym that stands for "Spell Power" (also referred to as "Skill Points," "Spell Points," or "Mana"). It is the essence of power that lets a character perform skills. Max SP is mainly derived from the Jobs of the character, INT, and any equipment that may affect SP.

Max SP affects SP Recovery, Increase Spiritual Power, and Spirits Recovery.

Transcendent Third Job SP Table

Max SP

Calculation

var BASE_SP = 10;
BASE_SP += BASE_LEVEL * SP_JOB;

var MAX_SP = BASE_SP;

MAX_SP = Math.floor( MAX_SP * (1 + INT * 0.01) );

MAX_SP = Math.floor( MAX_SP * TRANS_MOD );

MAX_SP += SP_MOD_A;

MAX_SP = Math.floor( MAX_SP * (1 + SP_MOD_B * 0.01) );

Where:

SP_JOB: See the job modifier table
SP_MOD_A: Sum of additive modifiers
SP_MOD_B: Sum of multiplicative modifiers
TRANS_MOD: 1.25 for Transcendent Jobs, 1 otherwise

Notes:

Base SP is the same for all characters with the same job and same level.
Increase base SP by 1% per 1 INT. Then add +x SP modifiers. Finally add +x% SP modifiers.

Additive modifiers

Cards

  • Andre Larva Card: +10
  • Carat Card: +150 (if headgear is +9 or higher)
  • Evil Nymph Card: +50
  • Incubus Card: +150
  • Roda Frog Card: +50
  • Willow Card: +80

Equipment

  • Equipment bonus to INT: +1% per point
  • Clip [1]: +10
  • Coif [1]: +100
  • Crown of Mistress: +100
  • Cute Ribbon: +10
  • Mage Hat: +150
  • Magician Hat: +50
  • Wizard Hat: +100
  • Valkyrian Shoes: +(Job Level*2) (Swordsman, Merchant and Thief types only)

Multiplicative modifiers

Skills

Cards

  • Dark Lord Card & Dark Illusion Card: +10% (-10% + 20%)
  • Firelock Soldier Card: +10% (if shoes are +9 or higher)
  • Miyabi Doll Card: +10%
  • Sohee Card: +15%
  • Verit Card: +8%

Equipment

  • Assassin Dagger: +15%
  • Moonlight Dagger: +10%
  • Sleipnir: +20%
  • Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)

Job Modifiers

Novices

Novice Super Novice
1 1

First Jobs

Swordsman Archer Thief Acolyte Merchant Mage TaeKwon Kid Ninja Gunslinger
2 2 2 5 3 6 2 3 4

2-1 Jobs

Knight Hunter Assassin Priest Blacksmith Wizard Star Gladiator
3 4 4 8 4 9 4

2-2 Jobs

Crusader Dancer/Bard Rogue Monk Alchemist Sage Soul Linker
4.7 6 5 4.7 4 7 9