Difference between revisions of "Max SP"

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(Multiplicative modifiers)
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'''SP''' is an acronym and is known to stand for '''Spell Power''' or '''Spell Points''', sometimes referred to as '''Mana''' as well. It is the essence of power that lets the player's character perform skills. Max SP is mainly derived from the [[class]] of the character, [[INT]], and any [[equipment]] that may affect SP.
 
'''SP''' is an acronym and is known to stand for '''Spell Power''' or '''Spell Points''', sometimes referred to as '''Mana''' as well. It is the essence of power that lets the player's character perform skills. Max SP is mainly derived from the [[class]] of the character, [[INT]], and any [[equipment]] that may affect SP.
  
Max SP affects [[SP Recovery]], [[Increase SP Recovery]], and [[Spiritual Cadence]].
+
Max SP affects [[SP Recovery]], [[Increase Spiritual Power]], and [[Spirits Recovery]].
  
 
=== 3rd class trans SP table ===
 
=== 3rd class trans SP table ===

Revision as of 17:18, 9 December 2014

General

SP is an acronym and is known to stand for Spell Power or Spell Points, sometimes referred to as Mana as well. It is the essence of power that lets the player's character perform skills. Max SP is mainly derived from the class of the character, INT, and any equipment that may affect SP.

Max SP affects SP Recovery, Increase Spiritual Power, and Spirits Recovery.

3rd class trans SP table

Max SP

Calculation

var BASE_SP = 10;
BASE_SP += BASE_LEVEL * SP_JOB;

var MAX_SP = BASE_SP;

MAX_SP = Math.floor( MAX_SP * (1 + INT * 0.01) );

MAX_SP = Math.floor( MAX_SP * TRANS_MOD );

MAX_SP += SP_MOD_A;

MAX_SP = Math.floor( MAX_SP * (1 + SP_MOD_B * 0.01) );

Where:

SP_JOB: See the job modifier table
SP_MOD_A: Sum of additive modifiers
SP_MOD_B: Sum of multiplicative modifiers
TRANS_MOD: 1.25 for transcendent classes, 1 otherwise

Notes:

Base SP is the same for all characters with the same job and same level.
Increase base SP by 1% per 1 INT. Then add +x SP modifiers. Finally add +x% SP modifiers.

Additive modifiers

Multiplicative modifiers

Job Modifiers

Novices

Novice Super Novice
1 1

First Job Classes

Swordman Archer Thief Acolyte Merchant Mage TaeKwon Kid Ninja Gunslinger
2 2 2 5 3 6 2 3 4

2-1 Job Classes

Knight Hunter Assassin Priest Blacksmith Wizard TaeKwon Master
3 4 4 8 4 9 4

2-2 Job Classes

Crusader Dancer/Bard Rogue Monk Alchemist Sage Soul Linker
4.7 6 5 4.7 4 7 9