Difference between revisions of "Guns"

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__TOC__
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== Overview ==
'''Guns''' are the only weapons used by the [[Gunslinger]] class. Guns use [[Bullets]] as the ammunition. Guns are always two-handed, so you cannot wear a [[Shield]] if you are using a gun.  
+
Guns are exclusively used by [[Gunslinger|Gunslingers]] and [[Rebellion|Rebellions]]. They use [[Bullets]] as ammunition and are always two-handed, so adventurers cannot use a gun and a [[Shield]] at the same time.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 13: Line 13:
  
 
== Pistols ==
 
== Pistols ==
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.
+
Pistols have a faster attack speed but lower [[HIT]] and [[ATK]].
 +
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
Line 19: Line 20:
 
|{{item List|id=13106 |item=Gold Lux|simple=yes}} ||0 ||3 ||20 ||50 ||[[HIT]] -10, [[Coin Flip]] by chance
 
|{{item List|id=13106 |item=Gold Lux|simple=yes}} ||0 ||3 ||20 ||50 ||[[HIT]] -10, [[Coin Flip]] by chance
 
|-
 
|-
|{{item List|id=13101 |item=Six Shooter|simple=yes}} ||1, 2 ||1 ||30 ||40 ||HIT -10
+
|{{item List|id=13101 |item=Six Shooter|simple=yes}} ||1, 2 ||1 ||30 ||40 || [[HIT]] -10
 
|-  
 
|-  
|{{item List|id=13103 |item=Crimson Bolt|simple=yes}} ||1, 2 ||2 ||45 ||45 ||HIT -10
+
|{{item List|id=13103 |item=Crimson Bolt|simple=yes}} ||1, 2 ||2 ||45 ||45 || [[HIT]] -10
 
|-
 
|-
|{{item List|id=13107 |item=Wasteland's Outlaw|simple=yes}} ||2 ||3 ||68 ||58 ||[[AGI]] raises both HIT and [[ASPD]]
+
|{{item List|id=13107 |item=Wasteland's Outlaw|simple=yes}} ||2 ||3 ||68 ||58 ||[[AGI]] raises both [[HIT]] and [[ASPD]]
 
|-
 
|-
|{{item List|id=13105 |item=Garrison|simple=yes}} ||1, 2 ||2 ||70 ||50 ||HIT -10
+
|{{item List|id=13105 |item=Garrison|simple=yes}} ||1, 2 ||2 ||70 ||50 || [[HIT]] -10
 
|-
 
|-
 
|{{item List|id=13110 |item=Glorious Pistol|simple=yes}} || 0 || 4 || 80 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Character bound>
 
|{{item List|id=13110 |item=Glorious Pistol|simple=yes}} || 0 || 4 || 80 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Character bound>
Line 35: Line 36:
 
* Automaticly casts [[Coin Flip]] Lv 1 when [[Trigger Happy Shot]] is used.
 
* Automaticly casts [[Coin Flip]] Lv 1 when [[Trigger Happy Shot]] is used.
 
|-
 
|-
|{{item List|id=13108 |item=Soldier Revolver|simple=yes}} || 0 || 3 || 70 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>Max ASPD for 3 sec by chance<br>Character bound
+
|{{item List|id=13108 |item=Soldier Revolver|simple=yes}} || 0 || 3 || 70 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>Max [[ASPD]] for 3 sec by chance<br>Character bound
 
|}
 
|}
  
 
== Rifles ==
 
== Rifles ==
Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with.
+
Rifles are slower and more limited in compatible skills than pistols, but they are stronger and sometimes come with [[HIT]] and [[CRIT]] bonuses.  
 +
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
Line 45: Line 47:
 
|{{item List|id=13150 |item=Branch|simple=yes}} ||3 ||1 ||50 ||50 ||N/A
 
|{{item List|id=13150 |item=Branch|simple=yes}} ||3 ||1 ||50 ||50 ||N/A
 
|-
 
|-
|{{item List|id=13152 |item=Cyclone|simple=yes}} ||1, 2 ||2 ||120 ||70 ||HIT +10, [[CRIT]] +10
+
|{{item List|id=13152 |item=Cyclone|simple=yes}} ||1, 2 ||2 ||120 ||70 || [[HIT]] +10, [[CRIT]] +10
 
|-
 
|-
|{{item List|id=13170 |item=Lever Action Rifle|simple=yes}} ||2 ||3 ||138 ||77 ||HIT +20, CRIT +50, [[ASPD]] -5%
+
|{{item List|id=13170 |item=Lever Action Rifle|simple=yes}} ||2 ||3 ||138 ||77 || [[HIT]] +20, [[CRIT]] +50, [[ASPD]] -5%
 
|-
 
|-
|{{item List|id=13153 |item=Dusk|simple=yes}} ||1 ||2 ||150 ||75 ||HIT +10, CRIT +10
+
|{{item List|id=13153 |item=Dusk|simple=yes}} ||1 ||2 ||150 ||75 || [[HIT]] +10, [[CRIT]] +10
 
|-
 
|-
|{{item List|id=13164 |item=Long Barrel|simple=yes}} ||0, 1 ||3 ||150 ||100 ||CRIT +20, ASPD -3%, Lv. 5 [[Tracking]] by chance
+
|{{item List|id=13164 |item=Long Barrel|simple=yes}} ||0, 1 ||3 ||150 ||100 || [[CRIT]] +20, [[ASPD]] -3%, Lv. 5 [[Tracking]] by chance
 
|-
 
|-
|{{item List|id=13166 |item=Jungle Carbine|simple=yes}} ||0,1 ||3 ||170 ||70 || HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base [[DEX]])
+
|{{item List|id=13166 |item=Jungle Carbine|simple=yes}} ||0,1 ||3 ||170 ||70 || [[HIT]] +10, [[CRIT]] +4, [[ASPD]] +10% (Gives Hit -1 for every 3 points of base [[DEX]])
 
|-
 
|-
|{{item List|id=13176 |item=Glorious Rifle|simple=yes}} || 0 || 4 || 90 || 0 || Increase 75% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Increase [[Triple Action]] damage by 30%<br>Character bound
+
|{{item List|id=13176 |item=Glorious Rifle|simple=yes}} || 0 || 4 || 90 || 0 || Increase 75% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. [[Demi-Human]] by 20%<br>Increase [[Triple Action]] damage by 30%<br>Character bound
 
+6 upgrade bonus:
 
+6 upgrade bonus:
 
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
 
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
Line 63: Line 65:
 
* Each upgrade increases the damage inflicted with [[Tracking]] by 3%.
 
* Each upgrade increases the damage inflicted with [[Tracking]] by 3%.
 
|-
 
|-
|{{item List|id=13171 |item=Soldier Rifle|simple=yes}} || 0 || 3 || 50 || 0 || Increase 75% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>Max ASPD for 3 sec by chance<br>Reduces the cast time for [[Tracking]] by 25%.<br>Character bound
+
|{{item List|id=13171 |item=Soldier Rifle|simple=yes}} || 0 || 3 || 50 || 0 || Increase 75% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. [[Demi-Human]] by 20%<br>Max [[ASPD]] for 3 sec by chance<br>Reduces the cast time for [[Tracking]] by 25%.<br>Character bound
 
|}
 
|}
  
 
== Shotguns ==
 
== Shotguns ==
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.
+
Shotguns are slower than rifles but are also more powerful and provide splash damage on normal attacks.
 +
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
 
|-
 
|-
|{{item List|id=13169 |item=Thunder P|simple=yes}} ||1,2 ||3 ||80 ||70 ||Splash Damage, HIT -5, ASPD +20%
+
|{{item List|id=13169 |item=Thunder P|simple=yes}} ||1,2 ||3 ||80 ||70 || Splash Damage, [[HIT]] -5, [[ASPD]] +20%
 
|-
 
|-
|{{item List|id=13154 |item=Rolling Stone|simple=yes}} ||1 ||1 ||135 ||90 ||Splash Damage
+
|{{item List|id=13154 |item=Rolling Stone|simple=yes}} ||1 ||1 ||135 ||90 || Splash Damage
 
|-  
 
|-  
|{{item List|id=13155 |item=Black Rose|simple=yes}} ||1 ||2 ||180 ||90 ||Splash Damage
+
|{{item List|id=13155 |item=Black Rose|simple=yes}} ||1 ||2 ||180 ||90 || Splash Damage
 
|-
 
|-
|{{item List|id=13167 |item=Gatekeeper DD|simple=yes}} ||0 ||4 ||200 ||130 ||Splash Damage, DEX +1, Lv. 6 [[Spread Shot]] by chance, Refine level increases [[DEF]]
+
|{{item List|id=13167 |item=Gatekeeper DD|simple=yes}} ||0 ||4 ||200 ||130 || Splash Damage, [[DEX]] +1, Lv. 6 [[Spread Shot]] by chance, Refine level increases [[DEF]]
 
|-
 
|-
|{{item List|id=13156 |item=Gatekeeper|simple=yes}} ||0 ||2 ||210 ||100 ||Splash Damage, Lv. 6 Spread Shot by chance
+
|{{item List|id=13156 |item=Gatekeeper|simple=yes}} ||0 ||2 ||210 ||100 || Splash Damage, Lv. 6 [[Spread Shot]] by chance
 
|-
 
|-
|{{item List|id=13178 |item=Glorious Shotgun|simple=yes}} || 0 || 4 || 110 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Character bound
+
|{{item List|id=13178 |item=Glorious Shotgun|simple=yes}} || 0 || 4 || 110 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. [[Demi-Human]] by 20%<br>Character bound
 
+6 upgrade bonus:
 
+6 upgrade bonus:
 
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
 
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
Line 89: Line 92:
 
* Each upgrade increases the damage inflicted with [[Spread Shot]] by 3%.
 
* Each upgrade increases the damage inflicted with [[Spread Shot]] by 3%.
 
|-
 
|-
|{{item List|id=13173 |item=Soldier Shotgun|simple=yes}} || 0 || 3 || 100 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>Splash damage<br>Character bound
+
|{{item List|id=13173 |item=Soldier Shotgun|simple=yes}} || 0 || 3 || 100 || 0 || Increase 55% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. [[Demi-Human]] by 20%<br>Splash damage<br>Character bound
 
|}
 
|}
  
 
== Gatling Guns ==
 
== Gatling Guns ==
These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the [[Gatling Fever]] skill and [[AGI]] can achieve higher attack speed and attack power.
+
These electro-mechanical weapons are nearly the same as pistols. A combination of the [[Gatling Fever]] skill and [[AGI]] can achieve higher [[ASPD]] and [[ATK]].
 +
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
 
|-
 
|-
|{{item List|id=13157 |item=Drifter|simple=yes}} ||1 ||2 ||50 ||230 ||N/A
+
|{{item List|id=13157 |item=Drifter|simple=yes}} ||1 ||2 ||50 ||230 || N/A
 
|-
 
|-
|{{item List|id=13159 |item=Butcher|simple=yes}} ||0, 1 ||3 ||75 ||250 ||CRIT +10 vs. [[Brute]]
+
|{{item List|id=13159 |item=Butcher|simple=yes}} ||0, 1 ||3 ||75 ||250 || [[CRIT]] +10 vs. [[Brute]]
 
|-
 
|-
|{{item List|id=13177 |item=Glorious Gatling Gun|simple=yes}} || 0 || 4 || 90 || 0 || Increase 35% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Character bound
+
|{{item List|id=13177 |item=Glorious Gatling Gun|simple=yes}} || 0 || 4 || 90 || 0 || Increase 35% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. [[Demi-Human]] by 20%<br>Character bound
 
+6 upgrade bonus:
 
+6 upgrade bonus:
 
* Increases the damage inflicted with [[Triple Action]] by 30%.
 
* Increases the damage inflicted with [[Triple Action]] by 30%.
Line 109: Line 113:
 
* Each upgrade increases physical damage by 1%.
 
* Each upgrade increases physical damage by 1%.
 
|-
 
|-
|{{item List|id=13172 |item=Soldier Gatling Gun|simple=yes}} || 0 || 3 || 80 || 0 || Increase 35% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>[[ATK]] +80, lose 120 [[HP]] every second for 6 secs by chance<br>Character bound
+
|{{item List|id=13172 |item=Soldier Gatling Gun|simple=yes}} || 0 || 3 || 80 || 0 || Increase 35% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. [[Demi-Human]] by 20%<br>[[ATK]] +80, lose 120 [[HP]] every second for 6 secs by chance<br>Character bound
 
|}
 
|}
  
 
== Grenade Launchers ==
 
== Grenade Launchers ==
 
These monsters pack some of the highest base attack in the game and require use of [[Elemental]] bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.
 
These monsters pack some of the highest base attack in the game and require use of [[Elemental]] bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.
 +
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
 
|-
 
|-
|{{item List|id=13161 |item=Destroyer|simple=yes}} ||0, 1 ||2 ||220 ||120 ||Chance to break armor at close range
+
|{{item List|id=13161 |item=Destroyer|simple=yes}} ||0, 1 ||2 ||220 ||120 || Chance to break armor at close range
 
|-
 
|-
|{{item List|id=13162 |item=Inferno|simple=yes}} ||1 ||2 ||280 ||125 ||Chance to break armor at close range
+
|{{item List|id=13162 |item=Inferno|simple=yes}} ||1 ||2 ||280 ||125 || Chance to break armor at close range
 
|-
 
|-
|{{item List|id=13179 |item=Glorious Grenade Launcher|simple=yes}} || 0 || 4 || 90 || 0 || Increase 35% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. Demi-Human by 20%<br>Increase [[Triple Action]] damage by 30%<br>Character bound
+
|{{item List|id=13179 |item=Glorious Grenade Launcher|simple=yes}} || 0 || 4 || 90 || 0 || Increase 35% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. [[Demi-Human]] by 20%<br>Increase [[Triple Action]] damage by 30%<br>Character bound
 
+6 upgrade bonus:
 
+6 upgrade bonus:
 
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
 
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
Line 128: Line 133:
 
* Adds a 20% chance of inflicting [[Stun]] on the target when using [[Spread Shot]].
 
* Adds a 20% chance of inflicting [[Stun]] on the target when using [[Spread Shot]].
 
* Each upgrade increases the damage inflicted with [[Gunslinger Mine]] by 3%.
 
* Each upgrade increases the damage inflicted with [[Gunslinger Mine]] by 3%.
* Adds a 20% chance for when dealing physical damage, the user will gain [[Aspd]] +20% for 20 seconds.
+
* Adds a 20% chance for when dealing physical damage, the user will gain [[ASPD]] +20% for 20 seconds.
 
|-
 
|-
|{{item List|id=13174 |item=Soldier Grenade Launcher|simple=yes}} || 0 || 3 || 80 || 0 || Splash Damage<br>Increase 35% damage vs. [[Demi-Human]]<br>Bypass DEF vs. Demi-Human by 20%<br>[[ATK]] +300, lose 120 HP every second for 9 seconds by chance<br>Character bound
+
|{{item List|id=13174 |item=Soldier Grenade Launcher|simple=yes}} || 0 || 3 || 80 || 0 || Splash Damage<br>Increase 35% damage vs. [[Demi-Human]]<br>Bypass [[DEF]] vs. [[Demi-Human]] by 20%<br>[[ATK]] +300, lose 120 [[HP]] every second for 9 seconds by chance<br>Character bound
 
|}
 
|}
  
 
{{Navbox Equipment}}
 
{{Navbox Equipment}}
 
[[Category: Weapons]]
 
[[Category: Weapons]]

Revision as of 18:00, 4 June 2015

Overview

Guns are exclusively used by Gunslingers and Rebellions. They use Bullets as ammunition and are always two-handed, so adventurers cannot use a gun and a Shield at the same time.

Size Damage
Small 100%
Medium 100%
Large 100%

Pistols

Pistols have a faster attack speed but lower HIT and ATK.

Name Possible Slots Level Attack Weight Additonal Notes
13106.png Gold Lux 0 3 20 50 HIT -10, Coin Flip by chance
13101.png Six Shooter 1, 2 1 30 40 HIT -10
13103.png Crimson Bolt 1, 2 2 45 45 HIT -10
13107.png Wasteland's Outlaw 2 3 68 58 AGI raises both HIT and ASPD
13105.png Garrison 1, 2 2 70 50 HIT -10
13110.png Glorious Pistol 0 4 80 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound>

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

13108.png Soldier Revolver 0 3 70 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Max ASPD for 3 sec by chance
Character bound

Rifles

Rifles are slower and more limited in compatible skills than pistols, but they are stronger and sometimes come with HIT and CRIT bonuses.

Name Possible Slots Level Attack Weight Additonal Notes
13150.png Branch 3 1 50 50 N/A
13152.png Cyclone 1, 2 2 120 70 HIT +10, CRIT +10
13170.png Lever Action Rifle 2 3 138 77 HIT +20, CRIT +50, ASPD -5%
13153.png Dusk 1 2 150 75 HIT +10, CRIT +10
13164.png Long Barrel 0, 1 3 150 100 CRIT +20, ASPD -3%, Lv. 5 Tracking by chance
13166.png Jungle Carbine 0,1 3 170 70 HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base DEX)
13176.png Glorious Rifle 0 4 90 0 Increase 75% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Increase Triple Action damage by 30%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Increases the cast time for Tracking by 25%.
  • Each upgrade increases the damage inflicted with Tracking by 3%.
13171.png Soldier Rifle 0 3 50 0 Increase 75% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Max ASPD for 3 sec by chance
Reduces the cast time for Tracking by 25%.
Character bound

Shotguns

Shotguns are slower than rifles but are also more powerful and provide splash damage on normal attacks.

Name Possible Slots Level Attack Weight Additonal Notes
13169.png Thunder P 1,2 3 80 70 Splash Damage, HIT -5, ASPD +20%
13154.png Rolling Stone 1 1 135 90 Splash Damage
13155.png Black Rose 1 2 180 90 Splash Damage
13167.png Gatekeeper DD 0 4 200 130 Splash Damage, DEX +1, Lv. 6 Spread Shot by chance, Refine level increases DEF
13156.png Gatekeeper 0 2 210 100 Splash Damage, Lv. 6 Spread Shot by chance
13178.png Glorious Shotgun 0 4 110 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
  • Each upgrade increases the damage inflicted with Spread Shot by 3%.
13173.png Soldier Shotgun 0 3 100 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Splash damage
Character bound

Gatling Guns

These electro-mechanical weapons are nearly the same as pistols. A combination of the Gatling Fever skill and AGI can achieve higher ASPD and ATK.

Name Possible Slots Level Attack Weight Additonal Notes
13157.png Drifter 1 2 50 230 N/A
13159.png Butcher 0, 1 3 75 250 CRIT +10 vs. Brute
13177.png Glorious Gatling Gun 0 4 90 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound

+6 upgrade bonus:

  • Increases the damage inflicted with Triple Action by 30%.
  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Each upgrade increases physical damage by 1%.
13172.png Soldier Gatling Gun 0 3 80 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
ATK +80, lose 120 HP every second for 6 secs by chance
Character bound

Grenade Launchers

These monsters pack some of the highest base attack in the game and require use of Elemental bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.

Name Possible Slots Level Attack Weight Additonal Notes
13161.png Destroyer 0, 1 2 220 120 Chance to break armor at close range
13162.png Inferno 1 2 280 125 Chance to break armor at close range
13179.png Glorious Grenade Launcher 0 4 90 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Increase Triple Action damage by 30%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
  • Each upgrade increases the damage inflicted with Gunslinger Mine by 3%.
  • Adds a 20% chance for when dealing physical damage, the user will gain ASPD +20% for 20 seconds.
13174.png Soldier Grenade Launcher 0 3 80 0 Splash Damage
Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
ATK +300, lose 120 HP every second for 9 seconds by chance
Character bound