Difference between revisions of "Enchanting"

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==General Overview==
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== General Overview ==
 
Enchanting a piece of [[equipment]] involves modifying the item to provide a variety improvements. Having better enchantments will greatly improve a piece of a equipment. Some enchantment processes run the risk of potentially breaking the item being enchanted.
 
Enchanting a piece of [[equipment]] involves modifying the item to provide a variety improvements. Having better enchantments will greatly improve a piece of a equipment. Some enchantment processes run the risk of potentially breaking the item being enchanted.
  
 
Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly and sometimes the enchants are even the defining part of the gear. Some enchants have a chance of breaking the equipment and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.
 
Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly and sometimes the enchants are even the defining part of the gear. Some enchants have a chance of breaking the equipment and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.
  
==Mora Enchants==
+
 
 +
== Mora Enchants ==
 
The enchants available in the town of [[Mora]] are mainly for class specific gear and gear sets, including [[Ranger|Rangers]], [[Rune Knight|Rune Knights]], [[Guillotine Cross|Guillotine Crosses]], [[Arch Bishop|Arch Bishops]], and [[Warlock|Warlocks]].
 
The enchants available in the town of [[Mora]] are mainly for class specific gear and gear sets, including [[Ranger|Rangers]], [[Rune Knight|Rune Knights]], [[Guillotine Cross|Guillotine Crosses]], [[Arch Bishop|Arch Bishops]], and [[Warlock|Warlocks]].
  
==[[Malangdo Enchants]]==
+
 
 +
== Malangdo Enchants ==
 +
 
 +
:''Main article: [[Malangdo Enchants]]''
 +
 
 
The enchants available in the town of [[Malangdo]] are mainly for certain level 3 and 4 weapons, and can give each weapon up to two enchants.
 
The enchants available in the town of [[Malangdo]] are mainly for certain level 3 and 4 weapons, and can give each weapon up to two enchants.
  
==Malangdo Costume Enchants==
 
Some costumes can be enchanted at Malangdo for added effects.
 
  
==Biolab Enchants==
+
== Biolab Enchants ==
 
An [[NPC]] at the Biolabs sewer entrance enables certain enchants for weapons and armor dropped by Biolabs monsters.
 
An [[NPC]] at the Biolabs sewer entrance enables certain enchants for weapons and armor dropped by Biolabs monsters.
  
==Temporal Boots Enchants==
 
The Temporal Crystals and Coagulated Spells earned from doing the Glast Heim instance can be exchanged for Temporal Boots.
 
  
== Hidden Enchants==
+
== Temporal Boots Enchants ==
This system allows players to add stat bonuses to selected body armors.  The gear is randomly given +1 to +3 of one of the 6 stats.  Success rates vary according to the type of armor. Each attempt costs 400,000 zeny but no items are needed other than the armor itself.
+
 
 +
:''Main article: [[Temporal Boots Enchants]]''
 +
 
 +
The '''Temporal Crystals''' and '''Coagulated Spells''' earned from doing the Glast Heim instance can be exchanged for '''Temporal Boots''' and their enchantments.
 +
 
 +
 
 +
== Heroic Gear Enchants ==
 +
 
 +
:''Main article: [[Heroic Gear Enchants]]''
 +
 
 +
'''Contained Devil's Taints''' earned from recycling '''Devil's Essences''' can be used to enchant '''Heroic Armor and Footgear'''.
 +
 
 +
 
 +
== Hidden Enchants ==
 +
 
 +
:''Main article: [[Hidden Enchants]]''
 +
 
 +
This system allows players to add stat bonuses to selected body armors.  The gear is randomly given +2, +3, or +5 of one of the 6 stats.  Success rates vary according to the type of armor.<br />
 +
Each attempt costs 800,000 zeny but no items are needed other than the armor itself. Does not remove refine level or cards from armors unlike on other servers.
 +
 
  
 
== Card Slotting ==
 
== Card Slotting ==
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When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
 
When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
  
==Enchantment Descriptions==
+
 
 +
== Enchantment Descriptions ==
 
While certain enchantments are quite simple and straightforward (like an [[INT]] +4 enchant that simply gives four INT), some are a special type of enchantment. These special enchantments have multiple levels and may give multiple effects within a single enchantment.
 
While certain enchantments are quite simple and straightforward (like an [[INT]] +4 enchant that simply gives four INT), some are a special type of enchantment. These special enchantments have multiple levels and may give multiple effects within a single enchantment.
  
=== Attack Speed ===
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 +
=== HP ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
! Enchant Type !! Enchant Description
 
|-
 
|-
! Attack Speed 1
+
! HP Lv.1
| [[ASPD]] +4%
+
| Max HP +1%
 
|-
 
|-
! Attack Speed 2
+
! HP Lv.2
| [[ASPD]] +6%
+
| Max HP +2%
 
|-
 
|-
! Attack Speed 3
+
! HP Lv.3
| [[ASPD]] +8%
+
| Max HP +3%
 
|-
 
|-
! Attack Speed 4
+
! HP Lv.4
| [[ASPD]] +10%
+
| Max HP +4%
 +
|-
 +
! HP Lv.5
 +
| Max HP +5%
 
|}
 
|}
  
=== Expert Archer ===
 
  
 +
=== Archbishop ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
! Enchant Type !! Enchant Description
 
|-
 
|-
! Expert Archer 1
+
! Arch Bishop Lv.1
 +
| Healing done +3%
 +
|-
 +
! Arch Bishop Lv.2
 +
| Healing done +6%
 +
|-
 +
! Arch Bishop Lv.3
 +
| Healing done +9%
 +
|-
 +
! Arch Bishop Lv.4
 +
| Healing done +12%
 +
|}
 +
 
 +
 
 +
=== ASPD ===
 +
{| class="wikitable"
 +
! Enchant Type !! Enchant Description
 +
|-
 +
! ASPD Lv.1
 +
| ASPD +1
 +
|-
 +
! ASPD Lv.2
 +
| ASPD +2
 +
|-
 +
! ASPD Lv.3
 +
| ASPD +3
 +
|-
 +
! ASPD Lv.4
 +
| ASPD +4
 +
|}
 +
 
 +
 
 +
=== Expert Archer ===
 +
{| class="wikitable"
 +
! Enchant Type !! Enchant Description
 +
|-
 +
! Expert Archer Lv.1
 
| Ranged Damage +2%
 
| Ranged Damage +2%
 
|-
 
|-
! Expert Archer 2
+
! Expert Archer Lv.2
 
| Ranged Damage +4%
 
| Ranged Damage +4%
 
|-
 
|-
! Expert Archer 3
+
! Expert Archer Lv.3
 
| Ranged Damage +6%
 
| Ranged Damage +6%
 
|-
 
|-
! Expert Archer 4
+
! Expert Archer Lv.4
 
| Ranged Damage +8%
 
| Ranged Damage +8%
 
|-
 
|-
! Expert Archer 5
+
! Expert Archer Lv.5
 
| Ranged Damage +10%
 
| Ranged Damage +10%
 
|-
 
|-
! Expert Archer 6
+
! Expert Archer Lv.6
 
| Ranged Damage +12%
 
| Ranged Damage +12%
 
|-
 
|-
! Expert Archer 7
+
! Expert Archer Lv.7
 
| Ranged Damage +14%
 
| Ranged Damage +14%
 
|-
 
|-
! Expert Archer 8
+
! Expert Archer Lv.8
 
| Ranged Damage +16%
 
| Ranged Damage +16%
 
|-
 
|-
! Expert Archer 9
+
! Expert Archer Lv.9
 
| Ranged Damage +18%
 
| Ranged Damage +18%
 
|}
 
|}
  
=== Fatal ===
 
  
 +
=== Fatal ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
! Enchant Type !! Enchant Description
 
|-
 
|-
! Fatal 1
+
! Fatal Lv.1
| CRIT Damage +4%, +1 [[CRIT]]
+
| CRIT +1<br> Critical Damage +4
 
|-
 
|-
! Fatal 2
+
! Fatal Lv.2
| CRIT Damage +6%, +2 [[CRIT]]
+
| CRIT +2<br> Critical Damage +6
 
|-
 
|-
! Fatal 3
+
! Fatal Lv.3
| CRIT Damage +8%, +3 [[CRIT]]
+
| CRIT +3<br> Critical Damage +8%
 
|-
 
|-
! Fatal 4
+
! Fatal Lv.4
| CRIT Damage +10%, +4 [[CRIT]]
+
| CRIT +4<br> Critical Damage +10
 
|}
 
|}
  
=== Fighting Spirit ===
 
  
 +
=== Fighting Spirit ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
! Enchant Type !! Enchant Description
 
|-
 
|-
! Fighting Spirit 1
+
! Fighting Spirit Lv.1
| [[ATK]] +6, [[HIT]] +2
+
| ATK +6<br> HIT +2
 
|-
 
|-
! Fighting Spirit 2
+
! Fighting Spirit Lv.2
| [[ATK]] +9, [[HIT]] +3
+
| ATK +9<br> HIT +3
 
|-
 
|-
! Fighting Spirit 3
+
! Fighting Spirit Lv.3
| [[ATK]] +12, [[HIT]] +4
+
| ATK +12<br> HIT +4
 
|-
 
|-
! Fighting Spirit 4
+
! Fighting Spirit Lv.4
| [[ATK]] +15, [[HIT]] +5
+
| ATK +15<br> HIT +5
 
|-
 
|-
! Fighting Spirit 5
+
! Fighting Spirit Lv.5
| [[ATK]] +18, [[HIT]] +5
+
| ATK +18<br> HIT +5
 
|-
 
|-
! Fighting Spirit 6
+
! Fighting Spirit Lv.6
| [[ATK]] +21, [[HIT]] +5
+
| ATK +21<br> HIT +5
 
|-
 
|-
! Fighting Spirit 7
+
! Fighting Spirit Lv.7
| [[ATK]] +24, [[HIT]] +5
+
| ATK +24<br> HIT +5
 
|-
 
|-
! Fighting Spirit 8
+
! Fighting Spirit Lv.8
| [[ATK]] +27, [[HIT]] +5
+
| ATK +27<br> HIT +5
 
|-
 
|-
! Fighting Spirit 9
+
! Fighting Spirit Lv.9
| [[ATK]] +30, [[HIT]] +5
+
| ATK +30<br> HIT +5
 
|}
 
|}
  
=== Heal Amount ===
 
  
 +
=== Heal Amount ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
! Enchant Type !! Enchant Description
 
|-
 
|-
! Heal Amount 3
+
! Heal Amount Lv.3
| Increases healing power by 6%, increases SP consumption by 5%
+
| Healing done +6%<br> SP Consumption +5%
 
|-
 
|-
! Heal Amount 4
+
! Heal Amount Lv.4
| Increases healing power by 12%, increases SP consumption by 10%
+
| Healing done +12%<br> SP Consumption +10%
 
|-
 
|-
! Heal Amount 5
+
! Heal Amount Lv.5
| Increases healing power by 20%, increases SP consumption by 15%
+
| Healing done +20%<br> SP Consumption +15%
 
|}
 
|}
  
=== Magic ===
 
  
 +
=== Magic ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
! Enchant Type !! Enchant Description
 
|-
 
|-
! Magic 1
+
! Magic Lv.1
| [[MATK]] +1%, reduces [[Skills#Cast_Time|Fixed Cast Time]] of skills by 1%
+
| MATK +1%<br> Fixed Cast Time -1%
 
|-
 
|-
! Magic 2
+
! Magic Lv.2
| [[MATK]] +2%, reduces [[Skills#Cast_Time|Fixed Cast Time]] of skills by 1%
+
| MATK +2%<br> Fixed Cast Time -1%
 
|-
 
|-
! Magic 3
+
! Magic Lv.3
| [[MATK]] +3%, reduces [[Skills#Cast_Time|Fixed Cast Time]] of skills by 1%
+
| MATK +3%<br> Fixed Cast Time -1%
 
|}
 
|}
  
=== Sharp ===
 
  
 +
=== Sharp ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
! Enchant Type !! Enchant Description
 
|-
 
|-
! Sharp 1
+
! Sharp Lv.1
| [[CRIT]] +6, [[HIT]] +2
+
| CRIT +6<br> HIT +2
 
|-
 
|-
! Sharp 2
+
! Sharp Lv.2
| [[CRIT]] +9, [[HIT]] +3
+
| CRIT +9<br> HIT +3
 
|-
 
|-
! Sharp 3
+
! Sharp Lv.3
| [[CRIT]] +12, [[HIT]] +4
+
| CRIT +12<br> HIT +4
 
|-
 
|-
! Sharp 4
+
! Sharp Lv.4
| [[CRIT]] +14, [[HIT]] +5
+
| CRIT +14<br> HIT +5
 
|-
 
|-
! Sharp 5
+
! Sharp Lv.5
| [[CRIT]] +18, [[HIT]] +5
+
| CRIT +18<br> HIT +5
 
|}
 
|}
  
=== Spell ===
 
  
 +
=== Spell ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
! Enchant Type !! Enchant Description
 
|-
 
|-
! Spell 1
+
! Spell Lv.1
| [[MATK]] +6, reduces [[Skills#Cast_Time|Variable Cast Time]] of skills by 4%
+
| MATK +6<br> Variable Cast Time -4%
 
|-
 
|-
! Spell 2
+
! Spell Lv.2
| [[MATK]] +9, reduces [[Skills#Cast_Time|Variable Cast Time]] of skills by 6%
+
| MATK +9<br> Variable Cast Time -6%
 
|-
 
|-
! Spell 3
+
! Spell Lv.3
| [[MATK]] +12, reduces [[Skills#Cast_Time|Variable Cast Time]] of skills by 8%
+
| MATK +12<br> Variable Cast Time] -8%
 
|-
 
|-
! Spell 4
+
! Spell Lv.4
| [[MATK]] +15, reduces [[Skills#Cast_Time|Variable Cast Time]] of skills by 10%
+
| MATK +15<br> Variable Cast Time -10%
 
|-
 
|-
! Spell 5
+
! Spell Lv.5
| [[MATK]] +18, reduces [[Skills#Cast_Time|Variable Cast Time]] of skills by 10%
+
| MATK +18<br> Variable Cast Time -10%
 
|-
 
|-
! Spell 6
+
! Spell Lv.6
| [[MATK]] +21, reduces [[Skills#Cast_Time|Variable Cast Time]] of skills by 10%
+
| MATK +21<br> Variable Cast Time -10%
 
|-
 
|-
! Spell 7
+
! Spell Lv.7
| [[MATK]] +24, reduces [[Skills#Cast_Time|Variable Cast Time]] of skills by 10%
+
| MATK +24<br> Variable Cast Time -10%
 
|-
 
|-
! Spell 8
+
! Spell Lv.8
| [[MATK]] +27, reduces [[Skills#Cast_Time|Variable Cast Time]] of skills by 10%
+
| MATK +27<br> Variable Cast Time -10%
 
|-
 
|-
! Spell 9
+
! Spell Lv.9
| [[MATK]] +30, reduces [[Skills#Cast_Time|Variable Cast Time]] of skills by 10%
+
| MATK +30<br> Variable Cast Time -10%
 
|}
 
|}
 +
 +
 +
=== Special Enchants ===
 +
{| class="wikitable"
 +
! Enchant Type !! Enchant Description
 +
|-
 +
! Hawk's Eye
 +
| Grants DEX +200 and drains 50 SP every second for 5 sec when ranged physically attacking by a chance (2%).
 +
|-
 +
! Lucky Day
 +
| Grants LUK +200 and a very low chance (0.5%) to obtain {{item | id=7444 Treasure Box}} upon killing monsters for 5 sec when physically or magically attacking by a chance (3%).
 +
|-
 +
! Muscles of Steel
 +
| Grants DEF +1000 and reduces your Physical and Magical Damage dealt by 50% for 5 sec when physically attacked by a chance (5%).
 +
|-
 +
! Reckless Magic
 +
| Grants INT +200 and drains 200 SP every second for 10 sec when magically  attacking by a chance (4%).
 +
|-
 +
! Speed of Light
 +
| Grants ASPD +100%, Perfect Dodge +100 and drains 400 HP and 40 SP every second for 5 sec when physically attacking by a chance (2%).
 +
|-
 +
! Strenght of Bear
 +
| Grants STR +200 and drains 500 HP every second for 5 sec when melee physically attacking by a chance (3%).
 +
|-
 +
|}
 +
  
 
{{Navbox Items}}
 
{{Navbox Items}}

Latest revision as of 21:40, 26 January 2022

General Overview

Enchanting a piece of equipment involves modifying the item to provide a variety improvements. Having better enchantments will greatly improve a piece of a equipment. Some enchantment processes run the risk of potentially breaking the item being enchanted.

Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly and sometimes the enchants are even the defining part of the gear. Some enchants have a chance of breaking the equipment and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.


Mora Enchants

The enchants available in the town of Mora are mainly for class specific gear and gear sets, including Rangers, Rune Knights, Guillotine Crosses, Arch Bishops, and Warlocks.


Malangdo Enchants

Main article: Malangdo Enchants

The enchants available in the town of Malangdo are mainly for certain level 3 and 4 weapons, and can give each weapon up to two enchants.


Biolab Enchants

An NPC at the Biolabs sewer entrance enables certain enchants for weapons and armor dropped by Biolabs monsters.


Temporal Boots Enchants

Main article: Temporal Boots Enchants

The Temporal Crystals and Coagulated Spells earned from doing the Glast Heim instance can be exchanged for Temporal Boots and their enchantments.


Heroic Gear Enchants

Main article: Heroic Gear Enchants

Contained Devil's Taints earned from recycling Devil's Essences can be used to enchant Heroic Armor and Footgear.


Hidden Enchants

Main article: Hidden Enchants

This system allows players to add stat bonuses to selected body armors. The gear is randomly given +2, +3, or +5 of one of the 6 stats. Success rates vary according to the type of armor.
Each attempt costs 800,000 zeny but no items are needed other than the armor itself. Does not remove refine level or cards from armors unlike on other servers.


Card Slotting

Main article: Slotting

Not really a system of adding enchants per se but is somewhat related. Players may use this system to add an additional card slot into selected pieces of equipment. They are divided by "ranks" which will require different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates.

When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.


Enchantment Descriptions

While certain enchantments are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchantment. These special enchantments have multiple levels and may give multiple effects within a single enchantment.


HP

Enchant Type Enchant Description
HP Lv.1 Max HP +1%
HP Lv.2 Max HP +2%
HP Lv.3 Max HP +3%
HP Lv.4 Max HP +4%
HP Lv.5 Max HP +5%


Archbishop

Enchant Type Enchant Description
Arch Bishop Lv.1 Healing done +3%
Arch Bishop Lv.2 Healing done +6%
Arch Bishop Lv.3 Healing done +9%
Arch Bishop Lv.4 Healing done +12%


ASPD

Enchant Type Enchant Description
ASPD Lv.1 ASPD +1
ASPD Lv.2 ASPD +2
ASPD Lv.3 ASPD +3
ASPD Lv.4 ASPD +4


Expert Archer

Enchant Type Enchant Description
Expert Archer Lv.1 Ranged Damage +2%
Expert Archer Lv.2 Ranged Damage +4%
Expert Archer Lv.3 Ranged Damage +6%
Expert Archer Lv.4 Ranged Damage +8%
Expert Archer Lv.5 Ranged Damage +10%
Expert Archer Lv.6 Ranged Damage +12%
Expert Archer Lv.7 Ranged Damage +14%
Expert Archer Lv.8 Ranged Damage +16%
Expert Archer Lv.9 Ranged Damage +18%


Fatal

Enchant Type Enchant Description
Fatal Lv.1 CRIT +1
Critical Damage +4
Fatal Lv.2 CRIT +2
Critical Damage +6
Fatal Lv.3 CRIT +3
Critical Damage +8%
Fatal Lv.4 CRIT +4
Critical Damage +10


Fighting Spirit

Enchant Type Enchant Description
Fighting Spirit Lv.1 ATK +6
HIT +2
Fighting Spirit Lv.2 ATK +9
HIT +3
Fighting Spirit Lv.3 ATK +12
HIT +4
Fighting Spirit Lv.4 ATK +15
HIT +5
Fighting Spirit Lv.5 ATK +18
HIT +5
Fighting Spirit Lv.6 ATK +21
HIT +5
Fighting Spirit Lv.7 ATK +24
HIT +5
Fighting Spirit Lv.8 ATK +27
HIT +5
Fighting Spirit Lv.9 ATK +30
HIT +5


Heal Amount

Enchant Type Enchant Description
Heal Amount Lv.3 Healing done +6%
SP Consumption +5%
Heal Amount Lv.4 Healing done +12%
SP Consumption +10%
Heal Amount Lv.5 Healing done +20%
SP Consumption +15%


Magic

Enchant Type Enchant Description
Magic Lv.1 MATK +1%
Fixed Cast Time -1%
Magic Lv.2 MATK +2%
Fixed Cast Time -1%
Magic Lv.3 MATK +3%
Fixed Cast Time -1%


Sharp

Enchant Type Enchant Description
Sharp Lv.1 CRIT +6
HIT +2
Sharp Lv.2 CRIT +9
HIT +3
Sharp Lv.3 CRIT +12
HIT +4
Sharp Lv.4 CRIT +14
HIT +5
Sharp Lv.5 CRIT +18
HIT +5


Spell

Enchant Type Enchant Description
Spell Lv.1 MATK +6
Variable Cast Time -4%
Spell Lv.2 MATK +9
Variable Cast Time -6%
Spell Lv.3 MATK +12
Variable Cast Time] -8%
Spell Lv.4 MATK +15
Variable Cast Time -10%
Spell Lv.5 MATK +18
Variable Cast Time -10%
Spell Lv.6 MATK +21
Variable Cast Time -10%
Spell Lv.7 MATK +24
Variable Cast Time -10%
Spell Lv.8 MATK +27
Variable Cast Time -10%
Spell Lv.9 MATK +30
Variable Cast Time -10%


Special Enchants

Enchant Type Enchant Description
Hawk's Eye Grants DEX +200 and drains 50 SP every second for 5 sec when ranged physically attacking by a chance (2%).
Lucky Day Grants LUK +200 and a very low chance (0.5%) to obtain Treasure Box upon killing monsters for 5 sec when physically or magically attacking by a chance (3%).
Muscles of Steel Grants DEF +1000 and reduces your Physical and Magical Damage dealt by 50% for 5 sec when physically attacked by a chance (5%).
Reckless Magic Grants INT +200 and drains 200 SP every second for 10 sec when magically attacking by a chance (4%).
Speed of Light Grants ASPD +100%, Perfect Dodge +100 and drains 400 HP and 40 SP every second for 5 sec when physically attacking by a chance (2%).
Strenght of Bear Grants STR +200 and drains 500 HP every second for 5 sec when melee physically attacking by a chance (3%).