Difference between revisions of "Alchemist"

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After completing these tests, the player will be transformed into an Alchemist.
 
After completing these tests, the player will be transformed into an Alchemist.
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== Class Data ==
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=== Skills ===
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''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
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{| class="wikitable sortable"
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! Skill !! class="unsortable" | Description !! Levels !! Type
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|-
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! {{Skill List |skill=Acid Terror}}
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| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|300|700}}% physical + magical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
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| 5
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| style="background:#ffcccc" | Offensive
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|-
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! {{Skill List |skill=Aid Potion}}
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| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
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| 5
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Alchemical Weapon}}
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| Protects your or ally's weapon from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
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| 5
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Axe Mastery}}
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| Increases [[ATK]] +{{gr|3|30}} with [[axe]]s and [[One Handed Sword|swords]].
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| 10
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| style="background:#cccccc" | Passive
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|-
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! {{Skill List |skill=Biochemical Helm}}
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| Protects your or ally's headgear from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
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| 5
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Bomb}}
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| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|120|200}}% physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
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| 5
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| style="background:#ccffcc" | Active
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|-
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! {{Skill List |skill=Potion Research}}
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| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%.
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| 10
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| style="background:#cccccc" | Passive
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|-
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! {{Skill List |skill=Prepare Potion}}
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| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
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| 10
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Summon Flora}}
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| Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
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| 5
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Summon Marine Sphere}}
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| Creates a Marine Sphere (HP {{gr|2400|4000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
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| 5
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Synthesized Shield}}
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| Protects your or ally's shield from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
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| 5
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Synthetic Armor}}
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| Protects your or ally's armor from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
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| 5
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| style="background:#ccffff" | Supportive
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|}
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==== Quest Skills ====
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{| class="wikitable sortable"
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|-
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! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
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|-
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! {{Skill List |skill=Bioethics}}
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| Allows the learning of Homunculus Skills
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| 1
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| style="background:#cccccc"| Passive
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| N/A
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| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
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|}
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:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
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==== Homunculus Skills ====
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{| class="wikitable sortable"
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! Skill !! class="unsortable" | Description !! Levels !! Type
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|-
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! {{Skill List |skill=Call Homunculus}}
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| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill.
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| 1
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Homunculus Resurrection}}
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| Revives a Homunculus that has been defeated in battle.
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| 5
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Vaporize}}
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| Stores the owner's Homunculus.
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| 1
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| style="background:#ccffff" | Supportive
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|}
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==== Soul Link ====
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:''For more info, see the [[Alchemist Spirit]] page.''
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{| class="wikitable sortable"
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! Skill !! class="unsortable" | Description !! Levels !! Type
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|-
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! {{Skill List |skill=Aid Berserk Potion}}
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| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
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| 1
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| style="background:#ccffff" | Supportive
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|-
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! {{Skill List |skill=Spiritual Potion Creation (variant 1)}}
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| Attempts to create 200 {{item |id=504 White Potions}} rapidly.
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| 1
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| style="background:#ccffcc" | Active
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|-
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! {{Skill List |skill=Spiritual Potion Creation (variant 2)}}
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| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly.
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| 1
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| style="background:#ccffcc" | Active
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|-
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! {{Skill List |skill=Spiritual Potion Creation (variant 3)}}
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| Attempts to create 100 {{item |id=970 Alcohols}}, 50 {{item |id=7136 Acid Bottles}} and 50 {{item |id=7135 Bottle Grenades}} rapidly.
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| 1
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| style="background:#ccffcc" | Active
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|}
  
 
{{Navbox Alchemist}}
 
{{Navbox Alchemist}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Revision as of 01:21, 27 January 2016

Alchemist
caption
Job Base(s): Merchant
Job Type: 2-2
Changes At: Aldebaran
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0

Overview

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
Acid Terror-icon.png Acid Terror
Throws an Acid bottle at a foe to deal 300~700% physical + magical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
File:Aid Potion-icon.png Aid Potion
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. 5 Supportive
File:Alchemical Weapon-icon.png Alchemical Weapon
Protects your or ally's weapon from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Axe Mastery-icon.png Axe Mastery
Increases ATK +3~30 with axes and swords. 10 Passive
File:Biochemical Helm-icon.png Biochemical Helm
Protects your or ally's headgear from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
File:Bomb-icon.png Bomb
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 120~200% physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
File:Potion Research-icon.png Potion Research
Increases the chance to successfully brew potions by 1~10%. Also, increases effectiveness of potions you drink by 5~50%. 10 Passive
File:Prepare Potion-icon.png Prepare Potion
Create potions from herbs and various other ingredients by 3~30% chance. 10 Supportive
File:Summon Flora-icon.png Summon Flora
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. 5 Supportive
File:Summon Marine Sphere-icon.png Summon Marine Sphere
Creates a Marine Sphere (HP 2400~4000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. 5 Supportive
File:Synthesized Shield-icon.png Synthesized Shield
Protects your or ally's shield from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
File:Synthetic Armor-icon.png Synthetic Armor
Protects your or ally's armor from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Bioethics-icon.png Bioethics
Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.

Homunculus Skills

Skill Description Levels Type
Call Homunculus-icon.png Call Homunculus
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Vaporize skill. 1 Supportive
File:Homunculus Resurrection-icon.png Homunculus Resurrection
Revives a Homunculus that has been defeated in battle. 5 Supportive
Rest-icon.png Vaporize
Stores the owner's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.
Skill Description Levels Type
File:Aid Berserk Potion-icon.png Aid Berserk Potion
Allows to throw Berserk Potions to friendly targets regardless of their classes. 1 Supportive
File:Spiritual Potion Creation (variant 1)-icon.png Spiritual Potion Creation (variant 1)
Attempts to create 200 White Potions rapidly. 1 Active
File:Spiritual Potion Creation (variant 2)-icon.png Spiritual Potion Creation (variant 2)
Attempts to create 200 Condensed White Potions rapidly. 1 Active
File:Spiritual Potion Creation (variant 3)-icon.png Spiritual Potion Creation (variant 3)
Attempts to create 100 Alcohols, 50 Acid Bottles and 50 Bottle Grenades rapidly. 1 Active
Template:Navbox Classes