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| == Overview == | | == Overview == |
− | The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus System|Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor). | + | The '''Alchemist''' is a class which optimizes [[Brewing]] and [[Homunculus System|Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor). |
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| == Jobchange Guide == | | == Jobchange Guide == |
Revision as of 12:44, 6 April 2016
Alchemist
|
|
Job Base(s): |
Merchant
|
Job Type: |
2-2
|
Changes At: |
Aldebaran
|
Number of Skills: |
15
|
Total Skill Points: |
82
|
Total Quest Skills: |
1
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+5 |
+6 |
+3 |
+7 |
+9 |
+0
|
|
Overview
The Alchemist is a class which optimizes Brewing and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
Jobchange Guide
See Alchemist Job Change Guide for detailed information.
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
Class Data
Skills
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.
Skill |
Description |
Levels |
Type
|
|
Throws an Acid Bottle at a foe to deal 300~700% physical + magical damage. May break their armor and/or cause Bleeding status by a chance.
|
5
|
Offensive
|
|
Increases ATK +3~30 with axes and One-Handed Swords.
|
10
|
Passive
|
|
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant Bottle.
|
5
|
Supportive
|
|
Protects your or ally's armor from being stolen or broken for 1~5 minutes. Requires a Glistening Coat.
|
5
|
Supportive
|
|
Protects your or ally's headgear from being stolen or broken for 1~5 minutes. Requires a Glistening Coat.
|
5
|
Supportive
|
|
Protects your or ally's shield from being stolen or broken for 1~5 minutes. Requires a Glistening Coat.
|
5
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Supportive
|
|
Protects your or ally's weapon from being stolen or broken for 1~5 minutes. Requires a Glistening Coat.
|
5
|
Supportive
|
|
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 120~200% physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
|
5
|
Active
|
|
Increases the chance to successfully brew potions by 1~10%. Also, increases effectiveness of potions you drink by 5~50%.
|
10
|
Passive
|
|
Create potions from herbs and various other ingredients by 3~30% chance.
|
10
|
Supportive
|
|
Throws a Red, Orange Yellow, White, or Blue Potion at an ally or yourself for 110~150% effectiveness of its HP or SP recovery.
|
5
|
Supportive
|
|
Creates a Marine Sphere (HP 2400~4000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle.
|
5
|
Supportive
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Req. |
Quest
|
|
Allows the learning of Homunculus Skills
|
1
|
Passive
|
N/A
|
Bioethics Quest
|
- The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Pharmacy skill.
Homunculus Skills
Skill |
Description |
Levels |
Type
|
|
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Rest skill.
|
1
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Supportive
|
|
Revives a Homunculus that has been defeated in battle.
|
5
|
Supportive
|
|
Stores the owner's Homunculus.
|
1
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Supportive
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Soul Link
- For more info, see the Alchemist Spirit page.
Skill |
Description |
Levels |
Type
|
|
Allows user to throw Berserk Potions to friendly targets, regardless of their class.
|
1
|
Supportive
|
|
Attempts to create 200 White Potions at one time.
|
1
|
Active
|
|
Attempts to create 200 Condensed White Potions at one time.
|
1
|
Active
|
|
Attempts to create 100 Alcohols, 50 Acid Bottles, and 50 Bottle Grenades at one time.
|
1
|
Active
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Template:Navbox Classes