Difference between revisions of "Template:Skill Info"

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m (fixing typo)
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<includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{class4|}}} | [[Category:{{{class4}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} Skills]] }}{{#if: {{{quest|}}} | [[Category:Quest Skills]] }}{{#if: {{{hpcost|}}} | [[Category:HP Consuming Skills]] }}{{#if: {{{area|}}} | [[Category:AoE Skills]] }}{{#if: {{{knock|}}} | [[Category:Knock Back Skills]] }}{{#if: {{{element|}}} | [[Category:Forced Element Skills]] [[Category: {{{element}}}]] }}{{#if: {{{status|}}} | [[Category:Status Inflicting Skills]] }}{{#if: {{{catalyst|}}} | [[Category:Item Consuming Skills]] }}{{#if: {{{item|}}} | [[Category:Item Dependant Skills]] }}{{#if: {{{ammo|}}} | [[Category:Ammunition Skills]] }}{{#if: {{{weapon|}}} | [[Category:{{{weapon}}} Skills]] }}{{#if: {{{weapon2|}}} | [[Category:{{{weapon2}}} Skills]] }}{{#if: {{{weapon3|}}} | [[Category:{{{weapon3}}} Skills]] }}{{#if: {{{equip|}}} | [[Category:{{{equip}}} Skills]] }}{{#if: {{{equip2|}}} | [[Category:{{{equip2}}} Skills]] }}{{#if: {{{range|}}} | {{#switch: {{{range}}} | Melee=[[Category:Melee Skills]] | Magic=[[Category:Magic Skills]] | [[Category:Ranged Skills]] }} }}
+
<includeonly>
 
{|class="infobox" style="width:30em;"
 
{|class="infobox" style="width:30em;"
 
|-
 
|-
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{{!}}-
 
{{!}}-
 
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }}
 
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }}
|}</includeonly><noinclude>__NOTOC__
+
|}
 +
</includeonly>
 +
 
 +
<noinclude>__NOTOC__
 
{| class="infobox" style="width:30em;"
 
{| class="infobox" style="width:30em;"
 
|-
 
|-
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==Usage==
 
==Usage==
 
<pre>{{Skill Info
 
<pre>{{Skill Info
|class=
 
|class2=
 
|class3=
 
|class4=
 
 
|type=
 
|type=
 
|levels=
 
|levels=
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{| class=wikitable
 
{| class=wikitable
 
! Field !! Description !! Auto-adds Category
 
! Field !! Description !! Auto-adds Category
|-
 
! class
 
| The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
 
| Category:<class>
 
 
|-
 
|-
 
! type
 
! type
Line 226: Line 221:
 
{| class=wikitable
 
{| class=wikitable
 
|-
 
|-
! Field !! Description !! Auto-adds Category if used
+
! Field !! Description
|-
+
! class2
+
| Use in case of cross class skills.
+
| Category:<class2>
+
|-
+
! class3
+
| Use in case of cross class skills.
+
| Category:<class3>
+
|-
+
! class4
+
| Use in case of cross class skills.
+
| Category:<class4>
+
 
|-
 
|-
 
! spcost
 
! spcost
 
| SP Cost required to initiate the skill.
 
| SP Cost required to initiate the skill.
| -
 
 
|-
 
|-
 
! hpcost
 
! hpcost
 
| HP Cost required to initiate the skill.
 
| HP Cost required to initiate the skill.
| [[:Category:HP Consuming Skills]]
 
 
|-
 
|-
 
! time
 
! time
 
| Cast Time ("5 seconds", etc), only if any.
 
| Cast Time ("5 seconds", etc), only if any.
| -
 
 
|-
 
|-
 
! cast_fix
 
! cast_fix
 
| Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank.
 
| Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank.
| -
 
 
|-  
 
|-  
 
! cast_var
 
! cast_var
 
| Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only.
 
| Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only.
| -
 
 
|-
 
|-
 
! delay
 
! delay
 
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any.
 
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any.
| -
 
 
|-
 
|-
 
! animation
 
! animation
 
| Animation delay of the skill
 
| Animation delay of the skill
| -
 
 
|-
 
|-
 
! cooldown
 
! cooldown
 
| Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay.
 
| Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay.
| -
 
 
|-
 
|-
 
! duration
 
! duration
 
| Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
 
| Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
| -
 
 
|-
 
|-
 
! target
 
! target
 
| Target (ground, self, party, enemy, etc).
 
| Target (ground, self, party, enemy, etc).
| not yet implemented
 
 
|-
 
|-
 
! range
 
! range
 
| Range (Melee, Magic, 3, 4, etc).
 
| Range (Melee, Magic, 3, 4, etc).
| If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]]
 
 
|-
 
|-
 
! range_x
 
! range_x
 
| Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
 
| Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
| -
 
 
|-
 
|-
 
! area
 
! area
 
| Area of Effect (3x3, 7x7, etc).
 
| Area of Effect (3x3, 7x7, etc).
| [[:Category:AoE Skills]]
 
 
|-
 
|-
 
! knock
 
! knock
 
| Knock Back push amount (2, 7, etc).
 
| Knock Back push amount (2, 7, etc).
| [[:Category:Knock Back Skills]]
 
 
|-
 
|-
 
! element
 
! element
 
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
 
| Primary property, if applicable ("Water", "Holy", "Neutral", etc).
| [[:Category:Forced Element Skills]]
 
 
|-
 
|-
 
! status
 
! status
 
| Status Effect the skill inflicts on the target.
 
| Status Effect the skill inflicts on the target.
| [[:Category:Status Inflicting Skills]]
 
 
|-
 
|-
 
! catalyst
 
! catalyst
 
| Item the skill consumes upon casting.
 
| Item the skill consumes upon casting.
| [[:Category:Item Consuming Skills]]
 
 
|-
 
|-
 
! item
 
! item
 
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
 
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
| [[:Category:Item Dependant Skills]]
 
 
|-
 
|-
 
! ammo
 
! ammo
 
| Ammunition the skill uses upon execution. ("[[Arrows]] (1)", "[[Bullets]] (10)", etc)
 
| Ammunition the skill uses upon execution. ("[[Arrows]] (1)", "[[Bullets]] (10)", etc)
| [[:Category:Ammunition Skills]]
 
 
|-
 
|-
 
! weapon
 
! weapon
 
| Weapon that must be equipped in order for the skill to execute.
 
| Weapon that must be equipped in order for the skill to execute.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
 
 
|-
 
|-
 
! weapon2
 
! weapon2
 
| For skills with multiple allowable weapons.
 
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
 
 
|-
 
|-
 
! weapon3
 
! weapon3
 
| For skills with multiple allowable weapons.
 
| For skills with multiple allowable weapons.
| Adds category per Weapon. i.e. [[:Category:Dagger Skills]]
 
 
|-
 
|-
 
! equip
 
! equip
 
| Equipment item that must be worn for the skill to execute.
 
| Equipment item that must be worn for the skill to execute.
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
 
 
|-
 
|-
 
! equip2
 
! equip2
 
| For skills with multiple required equipment types.
 
| For skills with multiple required equipment types.
| Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
 
 
|-
 
|-
 
! cf_name
 
! cf_name
 
| Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
 
| Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
| -
 
 
|-
 
|-
 
! cf_value
 
! cf_value
 
| Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
 
| Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
| -
 
 
|-
 
|-
 
! s_icon
 
! s_icon
 
| Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in [[Status Icons]] as <code>I_'''(field)'''.png</code> (between "I_" and ".png")
 
| Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in [[Status Icons]] as <code>I_'''(field)'''.png</code> (between "I_" and ".png")
| -
 
 
|}
 
|}
  
 
[[Category:Templates]]
 
[[Category:Templates]]
 
</noinclude>
 
</noinclude>

Revision as of 16:18, 1 June 2015


Needs proper Skill Icon {{PAGENAME}}
No Image Info.gif
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Fixed Cast Time: {{{cast_fix}}}
Variable Cast Time: {{{cast_var}}}
Cast Delay: {{{delay}}}
Animation: {{{animation}}}
Cooldown: {{{cooldown}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}} cells
Area of Effect: {{{area}}}
Property: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Item: {{{item}}}
Ammunition: {{{ammo}}}
Weapon: [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]]
Equipment: [[{{{equip}}}]]
Alt. Equipment: [[{{{equip2}}}]]
{{{cf_name}}}: {{{cf_value}}}
Status Icon: [[Image:I_{{{s_icon}}}.png]]
Prerequisites
{{{prereqs}}}

This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.

Usage

{{Skill Info
|type=
|levels=
|prereqs=
|quest=
|spcost=
|hpcost=
|time=
|cast_fix=
|cast_var=
|delay=
|cooldown=
|animation=
|duration=
|target=
|range=
|range_x=
|area=
|knock=
|element=
|status=
|catalyst=
|item=
|ammo=
|weapon=
|weapon2=
|weapon3=
|equip=
|equip2=
|cf_name=
|cf_value=
|s_icon=
}}

Remember to erase the empty fields.

Mandatory Fields

Field Description Auto-adds Category
type Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive". Category:<type>
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" -
prereqs Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 -
quest Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. Category:Quest Skills

Optional Fields

Field Description
spcost SP Cost required to initiate the skill.
hpcost HP Cost required to initiate the skill.
time Cast Time ("5 seconds", etc), only if any.
cast_fix Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank.
cast_var Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only.
delay Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any.
animation Animation delay of the skill
cooldown Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay.
duration Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc).
target Target (ground, self, party, enemy, etc).
range Range (Melee, Magic, 3, 4, etc).
range_x Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
area Area of Effect (3x3, 7x7, etc).
knock Knock Back push amount (2, 7, etc).
element Primary property, if applicable ("Water", "Holy", "Neutral", etc).
status Status Effect the skill inflicts on the target.
catalyst Item the skill consumes upon casting.
item Specific item that must be present in the inventory, or equipped, prior to use the skill.
ammo Ammunition the skill uses upon execution. ("Arrows (1)", "Bullets (10)", etc)
weapon Weapon that must be equipped in order for the skill to execute.
weapon2 For skills with multiple allowable weapons.
weapon3 For skills with multiple allowable weapons.
equip Equipment item that must be worn for the skill to execute.
equip2 For skills with multiple required equipment types.
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
s_icon Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as I_(field).png (between "I_" and ".png")