Template:Skill Info

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Overview

This template displays an info box for a skill and should be used at the beginning of all skill pages.

Usage

{{Skill Info
|type =
|levels =
|spcost =
|hpcost =
|s_icon =
|time =
|cast_fix =
|cast_var =
|delay =
|animation =
|cooldown =
|duration = 
|target = 
|range =
|range_x = 
|magicrange =
|knock = 
|status =
|area = 
|element = 
|catalyst =
|item =
|ammo =
|weapon =
|weapon2 =
|weapon3 =
|equip =
|equip2 =
|cf_name =
|cf_value =
|quest = 
|prereqs = 
|required = 
}}

Remember to erase the empty fields.

Mandatory Fields

Field Description Auto-adds Category
type Main type of the skill. Values: "Active", "Passive", "Offensive", "Supportive". -
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" -
prereqs Additional skills that must have learned before acquiring this skill. -
quest Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. Category:Quest Skills

Optional Fields

Field Description
spcost SP Cost required to initiate the skill.
hpcost HP Cost required to initiate the skill.
s_icon Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as (field)-status-ico.png (before "-status-ico.png")
time Skill's cast time, if any
cast_fix Skill's fixed cast time, if any
cast_var Skill's variable cast time, if any
delay Skill's cast delay/after cast/skill delay/global delay, if any
animation Skill's animation delay, if any
cooldown Skill reuse delay, if any. This is different from cast delay if the skill has a reuse delay that is specific to itself.
duration How long the skill lasts
target Target of skill (Self, ally, enemy, ground, etc.)
range Range of the skill. (Melee, magic, ranged, etc.)
range_x Non-conditional range value for skills that have a cell-range but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
area Area of Effect (3x3, 5x5, etc.)
knock Knockback effect of the skill, if any (2 squares, 1 square, etc.)
status Status Effects the skill inflicts on the target
element Skill's primary elemental attribute, if any. Typically "Neutral" unless otherwise specified.
catalyst Item the skill consumes upon casting. ("Holy Water (1)", "Blue Gemstone (2)", etc)
item Specific item that must be present in the inventory, or equipped, prior to use the skill.
ammo Equipped ammo the skill consumes upon casting. ("Arrows (1)", "Bullets (10)", etc)
weapon Weapon that must be equipped in order for the skill to execute.
weapon2 For skills with multiple allowable weapons.
weapon3 For skills with multiple allowable weapons.
equip Equipment item that must be worn for the skill to execute.
equip2 For skills with multiple required equipment types.
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
required If this skill is required in order to learn Skill B, place Skill B here.

File Names

  • Icon (What appears next to the skill name at the top of the infobox): "(skill name)-icon.png"
    • Example: "Magnum_Break-icon.png" or "Magnum Break-icon.png"
  • Screenshot of Skill In-Game (below the skill name, toward the top of the box): "(skill name)-screen.jpg"
    • Example: "Magnum_Break-screen.jpg" or "Magnum Break-screen.jpg"
  • Status Icon (optional, for any skills that create status icons): "(skill name)-stat-ico.png"
    • Example: "Magnum_Break-stat-ico.png" or "Magnum Break-stat-ico.png"