Difference between revisions of "Template:Skill Info"
From LeikaRO wiki
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− | <includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{class4|}}} | [[Category:{{{class4}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} | + | <includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{class4|}}} | [[Category:{{{class4}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} ]] }}{{#if: {{{quest|}}} | [[Category:Quest Skills]] }}{{#if: {{{hpcost|}}} | [[Category:HP Consuming Skills]] }}{{#if: {{{area|}}} | [[Category:AoE Skills]] }}{{#if: {{{knock|}}} | [[Category:Knock Back Skills]] }}{{#if: {{{element|}}} | [[Category:Forced Element Skills]] [[Category:{{{element}}}]] }}{{#if: {{{status|}}} | [[Category:Status Inflicting Skills]] }}{{#if: {{{catalyst|}}} | [[Category:Item Consuming Skills]] }}{{#if: {{{weapon|}}} | [[Category:{{{weapon}}} Skills]] }}{{#if: {{{weapon2|}}} | [[Category:{{{weapon2}}} Skills]] }}{{#if: {{{weapon3|}}} | [[Category:{{{weapon3}}} Skills]] }}{{#if: {{{equip|}}} | [[Category:{{{equip}}} Skills]] }}{{#if: {{{equip2|}}} | [[Category:{{{equip2}}} Skills]] }}{{#if: {{{range|}}} | {{#switch: {{{range}}} | Melee=[[Category:Melee Skills]] | Magic=[[Category:Magic Skills]] | {{#expr: {{{range}}} }}=[[Category:Ranged Skills]] | }} }} |
− | {|class=" | + | {| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2" |
|- | |- | ||
− | + | | align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" | '''[[Image:{{PAGENAME}}.png]] {{PAGENAME}} Skill Info''' | |
|- | |- | ||
− | | colspan=2 | + | | colspan=2 align=center | {{#ifexist:Media:{{PAGENAME}}_Info.gif|[[Image:{{PAGENAME}}_Info.gif]]|{{#ifeq: {{{type}}} | Passive | [[Image:Passive_Info.gif]] | [[Media:{{PAGENAME}}_Info.gif|No detail image]]}}}} |
|- | |- | ||
− | | | + | | width=10em | '''Type:''' || {{{type}}} Skill |
|- | |- | ||
| '''Levels:''' || {{{levels}}} | | '''Levels:''' || {{{levels}}} | ||
Line 12: | Line 12: | ||
{{#if: {{{spcost|}}} | | {{#if: {{{spcost|}}} | | ||
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}} | {{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}} | ||
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{hpcost|}}} | | {{#if: {{{hpcost|}}} | | ||
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}} | {{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}} | ||
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{time|}}} | | {{#if: {{{time|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Cast Time:''' {{!}}{{!}} {{{time}}} |
{{!}}- | {{#if: {{{cast_fix|}}} | | {{!}}- | {{#if: {{{cast_fix|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Cast Time:''' {{!}}{{!}} {{{cast_fix}}} (fixed) {{#if: {{{cast_var|}}} | + {{{cast_var}}} (var)}} |
{{!}}- | {{!}}- | ||
− | + | }}}} | |
− | + | ||
− | + | ||
{{#if: {{{delay|}}} | | {{#if: {{{delay|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Cast Delay:''' {{!}}{{!}} {{{delay}}} |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{animation|}}} | | {{#if: {{{animation|}}} | | ||
{{!}} '''Animation:''' {{!}}{{!}} {{{animation}}} | {{!}} '''Animation:''' {{!}}{{!}} {{{animation}}} | ||
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{cooldown|}}} | | {{#if: {{{cooldown|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Cooldown:''' {{!}}{{!}} {{{cooldown}}} |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{duration|}}} | | {{#if: {{{duration|}}} | | ||
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}} | {{!}} '''Duration:''' {{!}}{{!}} {{{duration}}} | ||
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{target|}}} | | {{#if: {{{target|}}} | | ||
{{!}} '''Target:''' {{!}}{{!}} {{{target}}} | {{!}} '''Target:''' {{!}}{{!}} {{{target}}} | ||
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{range|}}} | | {{#if: {{{range|}}} | | ||
− | {{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{{range}}} cells }} | + | {{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{#expr: {{{range}}} }}={{{range}}} cells | {{{range}}} }} |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{range_x|}}} | | {{#if: {{{range_x|}}} | | ||
− | {{!}} '''Range:''' {{!}}{{!}} {{{range_x}}} | + | {{!}} '''Range:''' {{!}}{{!}} {{{range_x}}} |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{magicrange|}}} | | {{#if: {{{magicrange|}}} | | ||
− | {{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}} | + | {{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}} |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{knock|}}} | | {{#if: {{{knock|}}} | | ||
− | {{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} | + | {{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{area|}}} | | {{#if: {{{area|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Area:''' {{!}}{{!}} {{{area}}} |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{element|}}} | | {{#if: {{{element|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Element:''' {{!}}{{!}} [[{{{element}}}]] |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{status|}}} | | {{#if: {{{status|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Status:''' {{!}}{{!}} {{{status}}} |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{catalyst|}}} | | {{#if: {{{catalyst|}}} | | ||
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}} | {{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}} | ||
− | {{!}}- | + | {{!}}- }} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{{#if: {{{weapon|}}} | | {{#if: {{{weapon|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Weapon:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }} |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{equip|}}} | | {{#if: {{{equip|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Equipment:''' {{!}}{{!}} [[{{{equip}}}]] |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{equip2|}}} | | {{#if: {{{equip2|}}} | | ||
− | {{!}} '''Alt. | + | {{!}} '''Alt. Equipment:''' {{!}}{{!}} [[{{{equip2}}}]] |
− | {{!}}- }} | + | {{!}}- }} |
{{#if: {{{cf_name|}}} | | {{#if: {{{cf_name|}}} | | ||
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}} | {{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}} | ||
− | {{!}}- | + | {{!}}- }} |
− | + | ||
− | + | ||
− | + | ||
{{#if: {{{prereqs|}}} | | {{#if: {{{prereqs|}}} | | ||
− | ! colspan=2 style="background:#{{#switch: {{{type}}} | Active= | + | {{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prerequisites''' |
{{!}}- | {{!}}- | ||
− | {{!}} colspan=2 {{!}} {{{prereqs}}} }} | + | {{!}} colspan=2 {{!}} {{{prereqs}}} }} |
− | {{#if: {{{quest|}}} | | + | {{#if: {{{quest|}}} | |
− | ! colspan=2 style="background:#{{#switch: {{{type}}} | Active= | + | {{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prereqs''' |
{{!}}- | {{!}}- | ||
− | {{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]] | + | {{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]]!'' }} |
− | |}</includeonly><noinclude> | + | |} |
− | {| class=" | + | </includeonly><noinclude> |
+ | {| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2" | ||
|- | |- | ||
− | + | | align="center" colspan="2" style="background:#cccccc" | '''[[Image:<nowiki>{{PAGENAME}}</nowiki>_Info.gif]] <nowiki>{{PAGENAME}}</nowiki>''' | |
|- | |- | ||
− | | colspan=2 | + | | colspan=2 align=center | No detail image |
|- | |- | ||
− | | | + | | width=10em | '''Type:''' || {{{type}}} Skill |
|- | |- | ||
− | | '''Levels:''' || {{{levels}}} | + | | '''Levels:''' || {{{levels}}} |
|- | |- | ||
− | | '''SP Cost:''' || {{{spcost}}} | + | | '''SP Cost:''' || {{{spcost}}} |
|- | |- | ||
| '''HP Cost:''' || {{{hpcost}}} | | '''HP Cost:''' || {{{hpcost}}} | ||
+ | |- | ||
+ | | '''Cast Time:''' || {{{time}}} | ||
|- | |- | ||
− | | '''{{ | + | | '''Cast Time:''' || {{{cast_fix}}} (fixed) + {{{cast_var}}} (var) |
+ | |- | ||
+ | | '''Cast Delay:''' || {{{delay}}} | ||
+ | |- | ||
+ | | '''Animation:''' || {{{animation}}} | ||
|- | |- | ||
− | | ''' | + | | '''Cooldown:''' || {{{cooldown}}} |
|- | |- | ||
− | | ''' | + | | '''Duration:''' || {{{duration}}} |
|- | |- | ||
− | + | | '''Target:''' || {{{target}}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | '''Target:''' || {{{target}}} | + | |
|- | |- | ||
| '''Range:''' || {{{range}}} cells | | '''Range:''' || {{{range}}} cells | ||
Line 127: | Line 115: | ||
| '''Range:''' || {{{range_x}}} cells | | '''Range:''' || {{{range_x}}} cells | ||
|- | |- | ||
− | | '''Knock Back:''' || {{{knock}}} | + | | '''Knock Back:''' || {{{knock}}} |
|- | |- | ||
− | | ''' | + | | '''Area:''' || {{{area}}} |
|- | |- | ||
− | | ''' | + | | '''Element:''' || [[{{{element}}}]] |
|- | |- | ||
− | | ''' | + | | '''Status:''' || {{{status}}} |
|- | |- | ||
− | | '''Catalyst:''' || {{{catalyst}}} | + | | '''Catalyst:''' || {{{catalyst}}} |
|- | |- | ||
− | | ''' | + | | '''Weapon:''' || [[{{{weapon}}}]] |
|- | |- | ||
− | | ''' | + | | '''Equipment:''' || [[{{{equip}}}]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| '''{{{cf_name}}}:''' || {{{cf_value}}} | | '''{{{cf_name}}}:''' || {{{cf_value}}} | ||
|- | |- | ||
− | | | + | | align="center" colspan="2" style="background:#cccccc" | '''Prerequisites''' |
− | + | ||
− | + | ||
|- | |- | ||
| colspan=2 | {{{prereqs}}} | | colspan=2 | {{{prereqs}}} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == Usage == | |
− | |||
<pre>{{Skill Info | <pre>{{Skill Info | ||
− | |class= | + | | class = |
− | |class2= | + | | class2 = |
− | |class3= | + | | class3 = |
− | |class4= | + | | class4 = |
− | |type= | + | | type = |
− | |levels= | + | | levels = |
− | |prereqs= | + | | prereqs = |
− | |quest= | + | | quest = |
− | |spcost= | + | | spcost = |
− | |hpcost= | + | | hpcost = |
− | |time= | + | | time = |
− | |cast_fix= | + | | cast_fix = |
− | |cast_var= | + | | cast_var = |
− | |delay= | + | | delay = |
− | |cooldown= | + | | cooldown = |
− | |animation= | + | | animation = |
− | |duration= | + | | duration = |
− | |target= | + | | target = |
− | |range= | + | | range = |
− | |range_x= | + | | range_x = |
− | |area= | + | | area = |
− | |knock= | + | | knock = |
− | |element= | + | | element = |
− | |status= | + | | status = |
− | |catalyst | + | | catalyst = |
− | + | | weapon = | |
− | + | | weapon2 = | |
− | |weapon= | + | | weapon3 = |
− | |weapon2= | + | | equip = |
− | |weapon3= | + | | equip2 = |
− | |equip= | + | | cf_name = |
− | |equip2= | + | | cf_value = |
− | |cf_name= | + | |
− | |cf_value | + | |
− | + | ||
}}</pre> | }}</pre> | ||
− | |||
− | === | + | === Obligatory Fields === |
− | {| class=wikitable | + | {| class="wikitable" |
! Field !! Description !! Auto-adds Category | ! Field !! Description !! Auto-adds Category | ||
|- | |- | ||
− | + | | class || The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). || Category:<class> | |
− | | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). | + | |
− | | Category:<class> | + | |
|- | |- | ||
− | + | | type || Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. || Category:<type> | |
− | | Main type of the skill. Values have to be | + | |
− | | Category:<type> | + | |
|- | |- | ||
− | + | | levels || Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) || - | |
− | | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: | + | |
− | | - | + | |
|- | |- | ||
− | + | | prereqs || Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3 || - | |
− | | | + | |
− | | - | + | |
|- | |- | ||
− | + | | quest || Prerequisite quest of the skill. If it has one, set this instead of prereqs. || [[:Category:Quest Skills]] | |
− | | | + | |
− | | [[:Category:Quest Skills]] | + | |
|} | |} | ||
− | ===Optional Fields=== | + | === Optional Fields === |
− | {| class=wikitable | + | {| class="wikitable" |
|- | |- | ||
− | ! Field !! Description !! Auto-adds Category if used | + | ! Field !! Description !! Auto-adds Category if used |
|- | |- | ||
− | + | | class2 || Use in case of cross class skills. || Category:class2 | |
− | | Use in case of cross class skills. | + | |
− | | Category: | + | |
|- | |- | ||
− | + | | class3 || Use in case of cross class skills. || Category:class3 | |
− | | Use in case of cross class skills. | + | |
− | | Category: | + | |
|- | |- | ||
− | + | | class4 || Use in case of cross class skills. || Category:class4 | |
− | | Use in case of cross class skills. | + | |
− | | Category: | + | |
|- | |- | ||
− | + | | spcost || SP Cost required to initiate the skill. || - | |
− | | SP Cost required to initiate the skill. | + | |
− | | - | + | |
|- | |- | ||
− | + | | hpcost || HP Cost required to initiate the skill. || [[:Category:HP Consuming Skills]] | |
− | | HP Cost required to initiate the skill. | + | |
− | | [[:Category:HP Consuming Skills]] | + | |
|- | |- | ||
− | + | | time || Cast Time (1 seconds, none/instant, etc). || - | |
− | | Cast Time ( | + | |
− | | - | + | |
|- | |- | ||
− | + | | cast_fix || Fixed cast time of a skill, this will only show if {{{time}}} is left blank || - | |
− | | Fixed | + | |
− | | - | + | |
|- | |- | ||
− | + | | cast_var || Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. || - | |
− | | Variable | + | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | - | + | |
|- | |- | ||
− | + | | delay || After Cast/Skill Delay (2 sec, none, aspd dependent, etc). || - | |
− | | | + | |
− | | - | + | |
|- | |- | ||
− | + | | animation || Animation delay of the skill || - | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | + | | cooldown || for skills that have a re-use delay specific to that skill, this is distinct from a skill delay || - | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | + | | duration || Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). || - | |
− | | | + | |
− | | - | + | |
|- | |- | ||
− | + | | target || Target (ground, self, party, enemy, etc). || not yet implemented | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | + | | range || Range (Melee, Magic, 3, 4, etc). || If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]] | |
− | | | + | |
− | | [[:Category: | + | |
|- | |- | ||
− | + | | range_x || Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. || - | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | + | | area || Area of Effect (3x3, 7x7, etc). || [[:Category:AoE Skills]] | |
− | | | + | |
− | | [[:Category: | + | |
|- | |- | ||
− | + | | knock || Knock back push amount (2 cells, 7 cells, level dependent, etc). || [[:Category:Knock Back Skills]] | |
− | | | + | |
− | | [[:Category: | + | |
|- | |- | ||
− | + | | element || Primary elemental property if applicable (Water, Holy, Neutral, etc). || [[:Category:Forced Element Skills]] | |
− | | | + | |
− | | [[:Category: | + | |
|- | |- | ||
− | + | | status || Status the skill inflicts on the Foe. || [[:Category:Status Inflicting Skills]] | |
− | | | + | |
− | | [[:Category: | + | |
|- | |- | ||
− | + | | catalyst || Item the skill consumes upon casting. || [[:Category:Item Consuming Skills]] | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | + | | weapon || Weapon that must be equipped in order for the skill to execute. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]] | |
− | | | + | |
− | | Adds category per Weapon. i.e. [[:Category: | + | |
|- | |- | ||
− | + | | weapon2 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]] | |
− | | For skills with multiple allowable weapons. | + | |
− | | Adds category per Weapon. i.e. [[:Category: | + | |
|- | |- | ||
− | + | | weapon3 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]] | |
− | | | + | |
− | | Adds category per | + | |
|- | |- | ||
− | + | | equip || Equipment item that must be worn for the skill to execute. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]] | |
− | | | + | |
− | | Adds category per Equipment type. i.e. [[:Category:Shield Skills]] | + | |
|- | |- | ||
− | + | | equip2 || For skills with multiple required equipment types. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]] | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | + | | cf_name || Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. || - | |
− | | Custom Field | + | |
− | | - | + | |
|- | |- | ||
− | + | | cf_value || Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. || - | |
− | | | + | |
− | | - | + | |
|} | |} | ||
− | [[Category:Templates]] | + | [[Category:Templates|Skill Info]] |
</noinclude> | </noinclude> |
Revision as of 05:25, 3 December 2014
[[Image:{{PAGENAME}}_Info.gif]] {{PAGENAME}} | |
No detail image | |
Type: | {{{type}}} Skill |
Levels: | {{{levels}}} |
SP Cost: | {{{spcost}}} |
HP Cost: | {{{hpcost}}} |
Cast Time: | {{{time}}} |
Cast Time: | {{{cast_fix}}} (fixed) + {{{cast_var}}} (var) |
Cast Delay: | {{{delay}}} |
Animation: | {{{animation}}} |
Cooldown: | {{{cooldown}}} |
Duration: | {{{duration}}} |
Target: | {{{target}}} |
Range: | {{{range}}} cells |
Range: | {{{range_x}}} cells |
Knock Back: | {{{knock}}} |
Area: | {{{area}}} |
Element: | [[{{{element}}}]] |
Status: | {{{status}}} |
Catalyst: | {{{catalyst}}} |
Weapon: | [[{{{weapon}}}]] |
Equipment: | [[{{{equip}}}]] |
{{{cf_name}}}: | {{{cf_value}}} |
Prerequisites | |
{{{prereqs}}} |
Usage
{{Skill Info | class = | class2 = | class3 = | class4 = | type = | levels = | prereqs = | quest = | spcost = | hpcost = | time = | cast_fix = | cast_var = | delay = | cooldown = | animation = | duration = | target = | range = | range_x = | area = | knock = | element = | status = | catalyst = | weapon = | weapon2 = | weapon3 = | equip = | equip2 = | cf_name = | cf_value = }}
Obligatory Fields
Field | Description | Auto-adds Category |
---|---|---|
class | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). | Category:<class> |
type | Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. | Category:<type> |
levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) | - |
prereqs | Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 | - |
quest | Prerequisite quest of the skill. If it has one, set this instead of prereqs. | Category:Quest Skills |
Optional Fields
Field | Description | Auto-adds Category if used |
---|---|---|
class2 | Use in case of cross class skills. | Category:class2 |
class3 | Use in case of cross class skills. | Category:class3 |
class4 | Use in case of cross class skills. | Category:class4 |
spcost | SP Cost required to initiate the skill. | - |
hpcost | HP Cost required to initiate the skill. | Category:HP Consuming Skills |
time | Cast Time (1 seconds, none/instant, etc). | - |
cast_fix | Fixed cast time of a skill, this will only show if {{{time}}} is left blank | - |
cast_var | Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. | - |
delay | After Cast/Skill Delay (2 sec, none, aspd dependent, etc). | - |
animation | Animation delay of the skill | - |
cooldown | for skills that have a re-use delay specific to that skill, this is distinct from a skill delay | - |
duration | Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). | - |
target | Target (ground, self, party, enemy, etc). | not yet implemented |
range | Range (Melee, Magic, 3, 4, etc). | If value is is "Melee", Category:Melee Skills If value is "Magic", Category:Magic Skills If value is numeric, Category:Ranged Skills |
range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. | - |
area | Area of Effect (3x3, 7x7, etc). | Category:AoE Skills |
knock | Knock back push amount (2 cells, 7 cells, level dependent, etc). | Category:Knock Back Skills |
element | Primary elemental property if applicable (Water, Holy, Neutral, etc). | Category:Forced Element Skills |
status | Status the skill inflicts on the Foe. | Category:Status Inflicting Skills |
catalyst | Item the skill consumes upon casting. | Category:Item Consuming Skills |
weapon | Weapon that must be equipped in order for the skill to execute. | Adds category per Weapon. i.e. Category:Pistol Skills |
weapon2 | For skills with multiple allowable weapons. | Adds category per Weapon. i.e. Category:Pistol Skills |
weapon3 | For skills with multiple allowable weapons. | Adds category per Weapon. i.e. Category:Pistol Skills |
equip | Equipment item that must be worn for the skill to execute. | Adds category per Equipment type. i.e. Category:Shield Skills |
equip2 | For skills with multiple required equipment types. | Adds category per Equipment type. i.e. Category:Shield Skills |
cf_name | Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. | - |
cf_value | Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. | - |