Difference between revisions of "Spear Cannon"

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(Created page with "{{Update}} {{Skill Info | class = Royal Guard | type = Offensive | levels = 5 | prereqs = (Royal Guard) Pinpoint Attack Lv. 1 | spcost = 8 + (Skill Level × 4) | cool...")
 
 
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{{Update}}
 
 
 
{{Skill Info
 
{{Skill Info
| class = Royal Guard | type = Offensive | levels = 5 | prereqs = ([[Royal Guard]]) [[Pinpoint Attack]] Lv. 1 | spcost = 8 + (Skill Level × 4) | cooldown = 2 seconds| target = Enemy | range = 11 | area = {{Tooltip|11x3|Approx.  in direction of the target}} | weapon = Spears }}
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| class = Royal Guard  
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| type = Offensive  
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| levels = 5  
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| prereqs = {{skill|n=Pinpoint Attack|v=1|simple=yes}}
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| sp = 8 + (Skill Level × 4)  
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| cooldown = 2 seconds
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| target = Enemy  
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| range = 11  
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| area = {{Tooltip|3x11|Approx.  in direction of the target}}  
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| weapon = Spear }}
  
== Description ==
 
Damages all enemies in an 11x3 path in front of the caster. Damage is increased depending on the caster's [[STR]].
 
  
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Damages all enemies in an 3x11 path in front of the caster. Damage is increased depending on the caster's [[STR]] and [[Levels#Base Level|Base Level]].
  
'''Damage formula''': ATK [{(Skill level * 50) + (STR * Skill level)} * ([[Levels#Base Level|Base Level]] / 100)] %
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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| 250% || 28
 
| 250% || 28
 
|}
 
|}
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===Formula===
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<code>'''Damage''': [{(Skill level × 50) + (STR × Skill level)} × ([[Levels#Base Level|Base Level]] ÷ 100)] %</code>
  
 
== Enhanced via ==
 
== Enhanced via ==
* Cannon Spear [1] - Damage +13%; Enhanced further with refine
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* {{item | id=1435 Cannon Spear [1&#93;}}
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* {{item | id=1433 Imperial Spear [1&#93;}}
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* {{item | id=18823 Imperial Feathers }}
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{{Navbox Crusader}}
 
{{Navbox Crusader}}

Latest revision as of 00:24, 14 December 2021

Spear Cannon-icon.png Spear Cannon
Type: Offensive Skill
Levels: 5
Cooldown: 2 seconds
Target: Enemy
Range: 11 cells
Area of Effect: 3x11
Weapons: Spear
Prerequisites
Pinpoint Attack-icon.png Pinpoint Attack Lv. 1


Damages all enemies in an 3x11 path in front of the caster. Damage is increased depending on the caster's STR and Base Level.


Level Base Damage SP Cost
1 50% 12
2 100% 16
3 150% 20
4 200% 24
5 250% 28

Formula

Damage: [{(Skill level × 50) + (STR × Skill level)} × (Base Level ÷ 100)] %

Enhanced via