Skill and Mechanic Changes

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Classes

Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.

All

  • Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and certain combat support skills.


Rune Knight


Warlock

  • No changes yet.


Ranger

  • All Hunter and Ranger traps have had their HP increased by 400%.
  • Magenta Trap, Cobalt Trap, Maize Trap, and Verdure Trap have had their catalyst requirements changed to 1 colored Point from 1 Elemental Ore.
  • Camouflage currently has a 2 second cooldown upon leaving the status, as a temporary exploit workaround.
  • Falcon Mastery is now an active skill that lets you summon your Falcon, just like Warg Mastery. This requires Falcon Flute.
  • Upcoming: Aimed Bolt will work on all immobilization statuses, not just the ones applied from Hunter/Ranger skills.


Mechanic

  • Mado Gear License is now an Active skill and can be used to mount your Mado anywhere except PvP/WoE/BG maps at the cost of 20 Mado Gear Fuel, 5 min cooldown.
  • Weapon Refine was changed to Equipment Refine, which allows Whitesmiths to refine Armors as well. You can refine gear all the way up to +20 (using Bradium and Carnium past +10).
  • Magnetic Field now works when the caster is under Hovering status.
  • Arm Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
  • FAWs were improved to have good stats, unattackable by self or allies and use better skills.


Guillotine Cross

  • Removed Create Deadly Poison's aftercast delay.
  • Dark Claw debuff changed to +50% all damage received for 15 seconds up from +150% physical close-range damage received for 5 seconds.
  • Leech End poison changed to no longer interrupt casts.


Arch Bishop


Royal Guard


Sorcerer


Minstrel & Wanderer

  • No changes yet.


Geneticist

  • Homunculus EXP gain increased by 2x, increased max level of Homunculus S to 175.
  • Homunculus Intimacy gain increased by 10x.
  • Homunculus S MATK based skills were changed to be ATK based.
  • Homunculus S had visual effects added to all skills.
  • Cart Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
  • Twilight Alchemy can now be used to brew Condensed Blue Potions. You may also choose which set of items to make by having only the required materials in the inventory. The skill no longer consumes Medicine Bowls upon a failure due to the lack of materials.
  • Special Pharmacy can now be used to brew the unimplemented potions; Mana Plus, Full Swing, Falmons and Muramura


Shadow Chaser

  • Triangle Shot cast time removed and aftercast delay reduced to 0.25s.
  • There's now a visual indication upon successfully memorizing a skill with Plagiarise or Reproduce.


Sura

  • All Gentle Touch skills renamed to Pressure Point.
  • Flash Combo once again disables item usage while active.


Rebel, Kagerou and Oboro, Extended Super Novice

  • They can now reach level 175/60, this includes custom Job Level stat bonuses and the ability to raise a stat to 130, just like normal classes.
  • In addition, Extended Super Novice received Max SP boosts at level 99 and 150 (following the same model of HP boosts this class receives).
  • Many but not all equipment pieces were made wearable by those classes.

Game Mechanics

Player

  • Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. You can now only gain a maximum of 90% resistance to a Status Effect such as Stun. To reach this cap you must have a total value of 120 in the stat required to resist it.