Difference between revisions of "Shield Spell"

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{{Skill Info
 
{{Skill Info
 
| type = Supportive
 
| type = Supportive
| levels = 3 (Selectable)
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| levels = 3
| prereqs = ([[Royal Guard]]) [[Shield Press]] Lv. 3, [[Earth Drive]] Lv. 2
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| sp = 50
 
| sp = 50
| equip = Shields }}
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|cast_fix = 0
==Overview==
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|cast_var = 1 seconds
A shield exclusive skill that casts one random predefined spell based on the currently equipped Shield's base defense, magic defense, and upgrade level, respectively. Only one spell from Shield Spell can be active at any time. Successfully casting another skill from Shield Spell including offensive ones will override any other Shield Spell buff.   
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|delay = 1 seconds
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|cooldown = 2 seconds
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|target = Self
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| equip = Shields  
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| prereqs = {{skill|n=Shield Press|v=3|simple=yes}}
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{{skill|n=Earth Drive|v=2|simple=yes}}
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}}
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__NOTOC__
  
Buffs casted from Shield Spell are not cancelled when the shield is unequipped. It will last for the full duration or until:
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* The user is dispelled by [[Dispell]]/[[Battle Chant]]/[[Hermode's Rod]]/[[Inspiration]].
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A shield exclusive skill that casts one random predefined spell based on the currently equipped Shield's base defense, magic defense, and upgrade level, respectively. Only one spell from Shield Spell can be active at any time. Successfully casting another skill from Shield Spell including offensive ones will override any other Shield Spell buff.  
* The user casts another skill from Shield Spell.
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* The user dies.
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If a player has a shield with, for example, 0 [[MDEF]], equipped, and tries to cast Shield Spell Lv. 2, nothing will happen.
 
If a player has a shield with, for example, 0 [[MDEF]], equipped, and tries to cast Shield Spell Lv. 2, nothing will happen.
  
==Mechanics==
 
{|
 
|- style="vertical-align: top;"
 
|
 
{{Skill Mechanics
 
| time = 1 second
 
| delay = 1 second
 
| cooldown = 2 seconds
 
| target = Self
 
}}
 
||
 
 
{| class="wikitable"
 
{| class="wikitable"
! Level !! Ability
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! Level !! Base !! Icon
 
|-
 
|-
 
! 1
 
! 1
| Evokes magic based on shield defense
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| [[DEF]] || [[File:Shield_Spell_1-status-ico.png|link=|center]]
 
|-
 
|-
 
! 2
 
! 2
| Evokes magic based on shield magic defense
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| [[MDEF]] || [[File:Shield_Spell_2-status-ico.png|link=|center]]
 
|-
 
|-
 
! 3
 
! 3
| Evokes magic based on shield upgrade level
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| [[Refine_System|Refine]] || [[File:Shield_Spell_3-status-ico.png|link=|center]]
|}
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|}
 
|}
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===Level 1 spells ([[DEF]] based)===
 
===Level 1 spells ([[DEF]] based)===
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*'''Spell 3''': Recovers HP depending on Shield refine rate.
 
*'''Spell 3''': Recovers HP depending on Shield refine rate.
 
**[[HP]]: [([[Levels#Base Level|Base Level]] / 10) + (Shield Ref. Rate + 1)] %
 
**[[HP]]: [([[Levels#Base Level|Base Level]] / 10) + (Shield Ref. Rate + 1)] %
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 +
==Notes==
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*Shield Spell's buffs aren't removed upon triggering one of the damaging or healing effects through the skill. Swapping or unequipping the Shield removes the buffs
 +
  
 
{{Navbox Crusader}}
 
{{Navbox Crusader}}

Revision as of 01:57, 14 December 2021

Shield Spell-icon.png Shield Spell
Type: Supportive Skill
Levels: 3
Fixed Cast Time: 0
Variable Cast Time: 1 seconds
Cast Delay: 1 seconds
Cooldown: 2 seconds
Target: Self
Equipment: Shields
Prerequisites
Shield Press-icon.png Shield Press Lv. 3


Earth Drive-icon.png Earth Drive Lv. 2



A shield exclusive skill that casts one random predefined spell based on the currently equipped Shield's base defense, magic defense, and upgrade level, respectively. Only one spell from Shield Spell can be active at any time. Successfully casting another skill from Shield Spell including offensive ones will override any other Shield Spell buff.

If a player has a shield with, for example, 0 MDEF, equipped, and tries to cast Shield Spell Lv. 2, nothing will happen.

Level Base Icon
1 DEF
Shield Spell 1-status-ico.png
2 MDEF
Shield Spell 2-status-ico.png
3 Refine
Shield Spell 3-status-ico.png


Level 1 spells (DEF based)

  • Spell 1: Deals Neutral property damage around Self. Knocks them back 2 cells.
    • ATK: [{(Base Level * 4) + (Shield DEF * 10)} + (VIT * 2)] %
    • 3x3 when Shield DEF is 0 ~ 40.
    • 5x5 when Shield DEF is 41 ~ 80.
    • 7x7 when Shield DEF is 81+.
  • Spell 2: Reflects melee attacks. (Does not work against Bosses).
    • Duration: [Shield DEF] seconds.
    • Reflect rate: [Shield DEF / 10] %
  • Spell 3: Increases ATK for the spell duration.
    • Duration: [Shield DEF * 3] seconds.
    • ATK Bonus: [Shield DEF]


Level 2 spells (MDEF based)

  • Spell 1: Deals Holy property magic damage around Self.
    • MATK: [{(Base Level * 4) + (Shield MDEF * 100)} + (INT * 2)] %
    • 3x3 when Shield MDEF is 1 ~ 3.
    • 5x5 when Shield MDEF is 4 ~ 5.
    • 7x7 when Shield MDEF is 6+.
  • Spell 2: Casts Lex Divina around Self.
    • Duration: [Shield MDEF * 30] seconds.
    • 3x3 when Shield MDEF is 1 ~ 3.
    • 5x5 when Shield MDEF is 4 ~ 5.
    • 7x7 when Shield MDEF is 6+.
  • Spell 3: Casts Magnificat.

Level 3 spells (Refine based)

  • Spell 1: Allows you to break armor at a 100% rate when you do damage.
    • Duration: [Shield Ref. Rate * 30]
  • Spell 2: Increases DEF and Status Effect resistance depending on Shield refine rate
    • Duration: [Shield Ref. Rate * 20] seconds.
    • DEF Bonus: [(Shield Ref. Rate * 10) + (Base Level / 100)]
    • Status Effect Resistance: [(Shield Ref. Rate * 2) + (LUK / 10)] %
  • Spell 3: Recovers HP depending on Shield refine rate.

Notes

  • Shield Spell's buffs aren't removed upon triggering one of the damaging or healing effects through the skill. Swapping or unequipping the Shield removes the buffs