Difference between revisions of "Ray of Genesis"

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== Overview ==
 
== Overview ==
Somewhat similar to the [[Crusader]]'s [[Grand Cross]], calls down the wrath of God's messenger from the sky to deal holy element damage to all targets in a 7 cell radius using a combination of ATK and MATK. The damage is increased by the number of Banding Royal Guards in the party minus the caster, and sacrifices a portion of the user's [[Max HP|HP]]. When used on [[Undead]] or [[Demon]] monsters, has a 50% chance of causing [[Status Effects#Blind|Blind]].
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Somewhat similar to the [[Crusader]]'s [[Grand Cross]], calls down the wrath of God's messenger from the sky to deal [[Holy]] element damage to all targets in a 7 cell radius using a combination of ATK and MATK. The damage is increased by the number of Banding Royal Guards in the party minus the caster, and sacrifices a portion of the user's [[Max HP|HP]]. When used on [[Undead]] or [[Demon]] monsters, has a 50% chance of causing [[Status Effects#Blind|Blind]].
  
 
== Mechanics ==
 
== Mechanics ==

Revision as of 04:06, 30 December 2020

Ray of Genesis-icon.png Ray of Genesis
Type: Offensive Skill
Levels: 5
SP Cost: 55 + 5 * Skill level
HP Cost: 3% * Skill Level
Fixed Cast Time: 0.5 seconds
Variable Cast Time: 1.0 + (0.5 * Skill Level) seconds
Cast Delay: 2 seconds
Cooldown: 5 seconds
Target: Ground
Range: 2 cells
Area of Effect: 7x7
Element: Holy
Prerequisites
(Crusader) Grand Cross Lv. 5

Overview

Somewhat similar to the Crusader's Grand Cross, calls down the wrath of God's messenger from the sky to deal Holy element damage to all targets in a 7 cell radius using a combination of ATK and MATK. The damage is increased by the number of Banding Royal Guards in the party minus the caster, and sacrifices a portion of the user's HP. When used on Undead or Demon monsters, has a 50% chance of causing Blind.

Mechanics

  • Ignores FLEE and defensive skills.
Level ATK MATK HP Cost
1 600% 750% 3%
2 900% 1125% 6%
3 1200% 1500% 9%
4 1500% 1875% 12%
5 1800% 2250% 15%