Difference between revisions of "Rage Burst"
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m (Frost moved page Burst Attack to Rage Burst) |
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| type = Offensive | | type = Offensive | ||
| levels = 1 | | levels = 1 | ||
− | | prereqs = | + | | prereqs = {{skill|n=Force of Vanguard|v=1|simple=yes}} |
− | | | + | | sp = 150 |
− | == | + | | delay = 3 seconds |
+ | | target = Enemy | ||
+ | | range = 1 cell | ||
+ | | cf_name = Rage Counter | ||
+ | | cf_value = All | ||
+ | }} | ||
+ | |||
+ | |||
Releases all Rage Counters on the caster in order to deal damage to the enemy. The more Rage Counters the caster has and the lower the caster's current HP, the greater the damage will be. | Releases all Rage Counters on the caster in order to deal damage to the enemy. The more Rage Counters the caster has and the lower the caster's current HP, the greater the damage will be. | ||
− | == | + | === Formula === |
− | + | <code>'''Damage''':{(Rage Counters × 200) + [(MaxHP - CurrHP) ÷ 100] × (Base Level ÷ 100)}%</code> | |
+ | |||
+ | == Notes == | ||
+ | * The smaller the ratio of current HP to [[Max HP]], the higher the damage. | ||
* For each Rage Counter the caster has, [[ATK]] increases by 200%, which stacks additively to the HP based damage. | * For each Rage Counter the caster has, [[ATK]] increases by 200%, which stacks additively to the HP based damage. | ||
− | * [[ | + | * Doesn't ignore [[FLEE]]. |
− | + | ||
* Weapons that ignore [[DEF]] or modify damage based on [[DEF]] ({{item |id=1230 Ice Pick}}), work with this skill. | * Weapons that ignore [[DEF]] or modify damage based on [[DEF]] ({{item |id=1230 Ice Pick}}), work with this skill. | ||
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− | + | ||
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{{Navbox Crusader}} | {{Navbox Crusader}} |
Latest revision as of 00:27, 14 December 2021
Rage Burst | |
---|---|
Type: | Offensive Skill |
Levels: | 1 |
Cast Delay: | 3 seconds |
Target: | Enemy |
Range: | 1 cell cells |
Rage Counter: | All |
Prerequisites | |
Force of Vanguard Lv. 1 |
Releases all Rage Counters on the caster in order to deal damage to the enemy. The more Rage Counters the caster has and the lower the caster's current HP, the greater the damage will be.
Formula
Damage:{(Rage Counters × 200) + [(MaxHP - CurrHP) ÷ 100] × (Base Level ÷ 100)}%
Notes
- The smaller the ratio of current HP to Max HP, the higher the damage.
- For each Rage Counter the caster has, ATK increases by 200%, which stacks additively to the HP based damage.
- Doesn't ignore FLEE.
- Weapons that ignore DEF or modify damage based on DEF (Ice Pick), work with this skill.