Difference between revisions of "Moon Slasher"

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Damages players in a 3-cell radius around the caster and force them to sit. Players that are casting however will not sit. If used against monsters, they will be immobilized for 1 to 3 seconds. Damage may be increased depending on the level of [[Overbrand]] that the user has learned.
 
Damages players in a 3-cell radius around the caster and force them to sit. Players that are casting however will not sit. If used against monsters, they will be immobilized for 1 to 3 seconds. Damage may be increased depending on the level of [[Overbrand]] that the user has learned.
  
==Mechanics==
 
  
<code>'''Damage''': {[(Skill Level × 120) + ([[Overbrand]] Level × 80)] × ([[Levels#Base Level|Base Level]] ÷ 100)} %</code>
 
{|
 
|- style="vertical-align: top;"
 
|
 
{{Skill Mechanics
 
| time = 1 second
 
| delay = 1 seconds
 
| cooldown = (7 - Skill Level) seconds
 
| target = Self
 
| area = 7x7
 
| status = [[Sit]]
 
}}
 
||
 
 
{| class="wikitable"
 
{| class="wikitable"
! Level !! Base [[ATK]]% !! Sit Chance !! SP Cost
+
! Level !! Base [[ATK]]% !! Chance !! SP Cost
 
|-
 
|-
 
! 1
 
! 1
Line 48: Line 34:
 
| 600% || 72% || 36
 
| 600% || 72% || 36
 
|}
 
|}
|}
+
 
 +
=== Formula ===
 +
<code>'''Damage''': {[(Skill Level × 120) + ([[Overbrand]] Level × 80)] × ([[Levels#Base Level|Base Level]] ÷ 100)} %</code>
 +
 
 +
== Notes ==
  
 
{{Navbox Crusader}}
 
{{Navbox Crusader}}

Revision as of 07:48, 12 December 2021

Moon Slasher-icon.png Moon Slasher
Type: Offensive Skill
Levels: 5
SP Cost: 16 + (Skill Level × 4)
Fixed Cast Time: 0
Variable Cast Time: 1
Cast Delay: 1 second
Cooldown: (7 - Skill Level) Seconds
Target: Self
Area of Effect: 7x7
Weapons: Spear
Prerequisites
Spear Mastery-icon.png Spear Mastery Lv. 1

Overview

Damages players in a 3-cell radius around the caster and force them to sit. Players that are casting however will not sit. If used against monsters, they will be immobilized for 1 to 3 seconds. Damage may be increased depending on the level of Overbrand that the user has learned.


Level Base ATK% Chance SP Cost
1 120% 40% 20
2 240% 48% 24
3 360% 56% 28
4 480% 64% 32
5 600% 72% 36

Formula

Damage: {[(Skill Level × 120) + (Overbrand Level × 80)] × (Base Level ÷ 100)} %

Notes