Difference between revisions of "Moon Slasher"

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{{Skill Info
 
{{Skill Info
 +
| class = Royal Guard
 
| type = Offensive
 
| type = Offensive
 
| levels = 5
 
| levels = 5
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| cast_var = 1
 
| cast_var = 1
 
| delay = 1 second
 
| delay = 1 second
| cooldown = (Skill Level - 7) Seconds
+
| cooldown = (7 - Skill Level) Seconds
| target = Enemy
+
| target = Self
 
| area = 7x7
 
| area = 7x7
| weapon = Spears }}
+
| weapon = Spear }}
 
== Overview ==
 
== Overview ==
 
Damages players in a 3-cell radius around the caster and force them to sit. Players that are casting however will not sit. If used against monsters, they will be immobilized for 1 to 3 seconds. Damage may be increased depending on the level of [[Overbrand]] that the user has learned.
 
Damages players in a 3-cell radius around the caster and force them to sit. Players that are casting however will not sit. If used against monsters, they will be immobilized for 1 to 3 seconds. Damage may be increased depending on the level of [[Overbrand]] that the user has learned.
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==Mechanics==
 
==Mechanics==
  
'''Damage formula''': [[ATK]] [{(Skill Level * 120) + ([[Overbrand]] Level * 80)} * ([[Levels#Base Level|Base Level]] / 100)] %
+
<code>'''Damage formula''': {[(Skill Level × 120) + ([[Overbrand]] Level × 80)] × ([[Levels#Base Level|Base Level]] ÷ 100)} %</code>
 
{|
 
{|
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"

Revision as of 07:40, 12 December 2021

Moon Slasher-icon.png Moon Slasher
Type: Offensive Skill
Levels: 5
SP Cost: 16 + (Skill Level × 4)
Fixed Cast Time: 0
Variable Cast Time: 1
Cast Delay: 1 second
Cooldown: (7 - Skill Level) Seconds
Target: Self
Area of Effect: 7x7
Weapons: Spear
Prerequisites
Spear Mastery-icon.png Spear Mastery Lv. 1

Overview

Damages players in a 3-cell radius around the caster and force them to sit. Players that are casting however will not sit. If used against monsters, they will be immobilized for 1 to 3 seconds. Damage may be increased depending on the level of Overbrand that the user has learned.

Mechanics

Damage formula: {[(Skill Level × 120) + (Overbrand Level × 80)] × (Base Level ÷ 100)} %

Mechanics
Cast Time: 1 second
Cast Delay: 1 seconds
Cooldown: (7 - Skill Level) seconds
Target: Self
Area of Effect: 7x7


Level Base ATK% Sit Chance SP Cost
1 120% 40% 20
2 240% 48% 24
3 360% 56% 28
4 480% 64% 32
5 600% 72% 36