Difference between revisions of "Infinite Space"

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==== Weapons ====
 
==== Weapons ====
  
All weapons have a '''weight of 50''', one '''Card Slot''' and are '''Level 4 Weapons'''.  
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All weapons have a '''weight of 50''', one '''Card Slot''' and are '''Level 4 Weapons'''.
 +
 
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
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! colspan="4" | Weapons
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|-
 
! Name !! Type !! Jobs !! Etc.
 
! Name !! Type !! Jobs !! Etc.
 
|-
 
|-
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All armor pieces have one '''Card Slot'''.
 
All armor pieces have one '''Card Slot'''.
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{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
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! colspan="6" | Armor
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|-
 
! Name !! Position !! Weight !! Jobs !! Def. !! Etc.
 
! Name !! Position !! Weight !! Jobs !! Def. !! Etc.
 
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All equipment can be enchanted twice, receiving a random enchantment from either group. The enchanting process cannot fail but removing enchantments can, albeit at a low chance, destroying the item in the process.
 
All equipment can be enchanted twice, receiving a random enchantment from either group. The enchanting process cannot fail but removing enchantments can, albeit at a low chance, destroying the item in the process.
 
  
 
=== Weapon Enchantments ===
 
=== Weapon Enchantments ===
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| Ranged || [[DEX]] +2/+4 || [[Enchanting#Expert Archer|Expert Archer]] 1~8
 
| Ranged || [[DEX]] +2/+4 || [[Enchanting#Expert Archer|Expert Archer]] 1~8
 
|}
 
|}
 
  
 
=== Armor Enchantments ===
 
=== Armor Enchantments ===
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| Ranged || [[DEX]] +1~4 || SP +50/+75/+100
 
| Ranged || [[DEX]] +1~4 || SP +50/+75/+100
 
|}
 
|}
 
  
 
==== Headgear and Armor Enchantments ====
 
==== Headgear and Armor Enchantments ====

Revision as of 22:31, 15 July 2016

Infinite Space
caption
Information
Level Range: 100+
Party Requisites: 1+ Player
Quest Prerequisites: None
Duration: 2 Hours
Cooldown: 12 Hours

Overview

The Pharos Lighthouse was finally put to some use with this instance intended for players in their mid 100s. Providing great amounts of experience and desirable equipment, it is highly recommended for newcomers and veterans alike.

Featuring 50 rooms, with a miniboss or boss every fifth room, this instance is similar to Endless Tower, albeit much quicker to complete. Every time a boss is defeated, golden chest filled with Fading Dimensional Essences will appear in the middle of the room.


Background and Lore

From what the Explorers' Leaguesman can share and the hints from the strange, talking Galapago, it seems that Infinite Space is an isolated dimension created by an unknown entity for unclear purposes. Once adventurers activate the strange device, they become trapped inside and swamped with endless waves of powerful monsters that resemble those from Rune-Midgard. The only way to progress is to defeat every single one. Once all the 50 rooms have been cleared, the adventurers are allowed to move outside.

Strangely enough, while the place may look like a death trap, the rewards for advancing through the room are very generous. We may never know the true purpose of this place.


Rewards

4 F SHADOWCHASER.gif

Unkept Artisan

Adventurers can exchange and enchant various pieces of equipment from the Unkempt Artisan located outside of the Dimensional Gate. The artisan only takes Fading Dimensional Essences as payment, which can be obtained from the monsters inside of the Infinite Space.


Equipment

All equipment is account-bound, weapons cost 50 Fading Dimensional Essences and armor pieces cost 25 Fading Dimensional Essences. All pieces have 1 Card Slot. Characters must be at least level 100 to wear them.


Weapons

All weapons have a weight of 50, one Card Slot and are Level 4 Weapons.

Weapons
Name Type Jobs Etc.
InfinityOno.png
Infinity Ono
One-Handed Axe 3rd Swordsman, Thief, Merchant Attack: 195
InfinityGiantCleaver.png
Infinity Giant Cleaver
Two-Handed Axe 3rd Swordsman & Merchant Attack: 290
InfinityGladius.png
Infinity Gladius
One-Handed Sword 3rd Swordsman, Thief, & Merchant Attack: 180
InfinityEstoc.png
Infinity Estoc
Two-Handed Sword 3rd Swordsman Attack: 270
InfinityBaculus.png
Infinity Baculus
One-Handed Staff 3rd Mage & Acolyte Attack: 40, MATK +190
InfinityPillar.png
Infinity Pillar
Two-Handed Staff 3rd Mage & Acolyte Attack: 90, MATK +250
InfinityShiv.png
Infinity Shiv
Dagger 3rd Swordsman, Mage, Archer, Merchant, Thief, Kagerou, & Oboro Attack: 140, MATK +100
InfinityGada.png
Infinity Gada
Mace 3rd Swordsman, Merchant, & Acolyte Attack: 175
InfinityHasta.png
Infinity Hasta
One-Handed Spear 3rd Swordsman Attack: 160, MATK +80
InfinityGrimoire.png
Infinity Grimoire
Book Arch Bishop & Sorcerer Attack: 100, MATK +150
InfinityRecurveBow.png
Infinity Recurve Bow
Bow 3rd Archer & Shadow Chaser Attack: 170
Ranged Physical Damage Done +20%
InfinityKatar.png
Infinity Katar
Katar Guillotine Cross Attack: 200
InfinityFiddle.png
Infinity Fiddle
Musical Instrument Minstrel Attack: 160
MATK +100
Ranged Physical Damage Done +10%
InfinityWeave.png
Infinity Weave
Whip Wanderer Attack: 160
MATK +100
Ranged Physical Damage Done +10%

Armor

All armor pieces have one Card Slot.

Armor
Name Position Weight Jobs Def. Etc.
AncientRiftOrnament.png
Ancient Rift Ornament
Upper Headgear 20 All 8 Max HP +1000
If refined to +7 or higher:
Max HP +400
If refined to +9 or higher:
Max HP +600
AncientRiftArmor.png
Ancient Rift Armor
Armor 50 All 40 Max HP +500
Max SP -100
If refined to +7 or higher:
Max HP +400
If refined to +9 or higher:
Max HP +600

Set Bonuses
Ancient Rift Ornament
Max SP +100
Casting cannot be interrupted

Set Bonuses
Ancient Rift Cloak, Ancient Rift Shoes
Max HP +1000
Increases healing received and done by 5%
Every refine level of either set piece up to +30;
Further increases healing received and done by 1%
AncientRiftCloak.png
Ancient Rift Cloak
Garment 50 All 15 Max HP +300
Max SP -50
IF refined to +7 or higher:
Max HP +400
If refined to +9 or higher:
Max HP +600
AncientRiftShoes.png
Ancient Rift Shoes
Footgear 25 All 12 Max HP +300
Max SP -50
If refined to +7 or higher:
Max HP +400
If refined to +9 or higher:
Max HP +600


Enchantments

All equipment can be enchanted twice, receiving a random enchantment from either group. The enchanting process cannot fail but removing enchantments can, albeit at a low chance, destroying the item in the process.

Weapon Enchantments

Enchantment Type Group 1 Group 2
Melee STR +2/+4 Fighting Spirit 2~9
Magical INT +2/+4 Spell 2~9
Ranged DEX +2/+4 Expert Archer 1~8

Armor Enchantments

Garment and Footgear Enchantments

Enchantment Type Group 1 Group 2
Melee STR +1~4 HP +100/+200/+300
Magical INT +1~4 SP +50/+75/+100
Ranged DEX +1~4 SP +50/+75/+100

Headgear and Armor Enchantments

Enchantment Type Group 1 Group 2
Melee STR +1~4 Max HP +1%~3%
Magical INT +1~4 Max HP +1%~3%
Ranged DEX +1~4 Max HP +1%~3%


Cards

Bosses and minibosses all drop new, unique cards that are special versions of the existing ones.


Related Quests

NPC Quest
4 M REIDIN KURS.gif
Wandering Hunter
Outside Instance Entrance
Name: Dimensional Beast Hunting Quest
Rewards: Experience, 10 Fading Dimensional Essences
Galapago.gif
Galapago
Outside Instance Entrance
Name: Request From a Deity Quest
Rewards: Experience, 20 Fading Dimensional Essences