Difference between revisions of "ASPD"

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{{Update}}
 
{{Update}}
 
== Overview ==
 
== Overview ==
Attack Speed is abbreviated as ASPD. It depends on the player's [[Classes|class]], equipped [[Weapons|Weapon]] Type, Speed Modifiers, [[AGI]] and [[DEX]].
+
Attack Speed is abbreviated as ASPD. It depends on the player's [[Jobs]], equipped [[Weapons|Weapon]] Type, Speed Modifiers, [[AGI]] and [[DEX]].
  
 
=== Factors affecting Attack Speed ===
 
=== Factors affecting Attack Speed ===
* The player's class.
+
* The player's Job.
 
* The player's weapon type.
 
* The player's weapon type.
 
* Increasing [[Stats#AGI|AGI]] to gain higher Attack Speed. ([[Stats#DEX|DEX]] provides negligible Attack Speed increases)
 
* Increasing [[Stats#AGI|AGI]] to gain higher Attack Speed. ([[Stats#DEX|DEX]] provides negligible Attack Speed increases)
* Wearing a [[shield]] decreases Attack Speed. The difference varies by class and is more dramatic at higher base Attack Speeds.
+
* Wearing a [[shields|shield]] decreases Attack Speed. The difference varies by Job and is more dramatic at higher base Attack Speeds.
 
* Some items, skills and equipments can either increase or decrease Attack Speed.
 
* Some items, skills and equipments can either increase or decrease Attack Speed.
 
<br/>
 
<br/>
 
== ASPD Formula ==
 
== ASPD Formula ==
Each class has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a [[shield]] reduces ASPD by 5 ~ 10.
+
Each Job has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a [[shields|shield]] reduces ASPD by 5 ~ 10.
  
  
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=== Potion ASPD Modifiers ===
 
=== Potion ASPD Modifiers ===
:''Main article: [[ASPD Potion]].''
 
 
 
Only the potion with greater effect will be put into consideration, they never stack to each other.  
 
Only the potion with greater effect will be put into consideration, they never stack to each other.  
  
Line 55: Line 53:
 
  |-
 
  |-
 
  ! {{Item List |id=678 |item=Poison Bottle}}
 
  ! {{Item List |id=678 |item=Poison Bottle}}
  | style="color: blue;" | 25% || Only for [[Assassin Cross]], other classes will instantly die.
+
  | style="color: blue;" | 25% || Only for [[Assassin Cross]], other Jobs will instantly die.
 
  |-
 
  |-
 
  ! {{Item List |id=12414 |item=Guarana Candy}}
 
  ! {{Item List |id=12414 |item=Guarana Candy}}
Line 79: Line 77:
 
  |-
 
  |-
 
  ! {{Skill List |skill=Frenzy}}
 
  ! {{Skill List |skill=Frenzy}}
  | style="color: blue;" | 30% || This skill doesn't stack with [[Twohand Quicken]].
+
  | style="color: blue;" | 30% || This skill doesn't stack with [[Two-Hand Quicken]].
 
  |-
 
  |-
 
  ! {{Skill List |skill=Gatling Fever}}
 
  ! {{Skill List |skill=Gatling Fever}}
Line 114: Line 112:
 
  | style="color: blue;" | Var || [ ( 5 ~ 25 ) + [[Voice Lessons]] Skill Level ]%
 
  | style="color: blue;" | Var || [ ( 5 ~ 25 ) + [[Voice Lessons]] Skill Level ]%
 
  |-
 
  |-
  ! {{Skill List |skill=Twohand Quicken}}
+
  ! {{Skill List |skill=Two-Hand Quicken}}
 
  | style="color: blue;" | 30% || Must wield [[Two-Handed Swords|Two-Handed Sword]].
 
  | style="color: blue;" | 30% || Must wield [[Two-Handed Swords|Two-Handed Sword]].
 
|}
 
|}
Line 125: Line 123:
 
  |-
 
  |-
 
  ! {{Item List |id=1191 |item=Alca Bringer}}
 
  ! {{Item List |id=1191 |item=Alca Bringer}}
  | style="color: red;" | +0 || Grants +1 for every two [[Refinement System|upgrade]] levels.
+
  | style="color: red;" | +0 || Grants +1 for every two [[refining|upgrade]] levels.
 
  |-
 
  |-
 
  ! {{Item List |id=1232 |item=Assassin Dagger}}
 
  ! {{Item List |id=1232 |item=Assassin Dagger}}
Line 131: Line 129:
 
  |-
 
  |-
 
  ! {{Item List |id=1425 |item=Assaulter Spear}}
 
  ! {{Item List |id=1425 |item=Assaulter Spear}}
  | style="color: blue;" | 20% || Grants mod to [[Crusader]] class only.
+
  | style="color: blue;" | 20% || Grants mod to [[Crusader]] Jobs only.
 
  |-
 
  |-
 
  ! {{Item List |id=4425 |item=Atroce Card}}
 
  ! {{Item List |id=4425 |item=Atroce Card}}
  | style="color: blue;" | 100% || 1% chance to grant mod for 5 seconds when attacked. Weapon card. (MvP)
+
  | style="color: blue;" | 100% || 1% chance to grant mod for 5 seconds when attacked. Weapon card. ([[MVP]])
 
  |-
 
  |-
 
  ! {{Item List |id=2910 |item=Bakonawa Agimat Tatoo}}
 
  ! {{Item List |id=2910 |item=Bakonawa Agimat Tatoo}}
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  |-
 
  |-
 
  ! {{Item List |id=4142 |item=Doppelganger Card}}
 
  ! {{Item List |id=4142 |item=Doppelganger Card}}
  | style="color: blue;" | 10% || Weapon card. (MvP)
+
  | style="color: blue;" | 10% || Weapon card. ([[MVP]])
 
  |-
 
  |-
 
  ! {{Item List |id=1370 |item=Doom Slayer}}
 
  ! {{Item List |id=1370 |item=Doom Slayer}}
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  |-
 
  |-
 
  ! {{Item List |id=18630 |item=Drooping Alicel}}
 
  ! {{Item List |id=18630 |item=Drooping Alicel}}
  | style="color: blue;" | 100% || Chance to grant mod for 7 seconds when [[Refinement System|upgrade]] level is +7 or higher.
+
  | style="color: blue;" | 100% || Chance to grant mod for 7 seconds when [[refining|upgrade]] level is +7 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=5664 |item=Filir's Pinions}}
 
  ! {{Item List |id=5664 |item=Filir's Pinions}}
Line 193: Line 191:
 
  |-
 
  |-
 
  ! {{Item List |id=1281 |item=Glorious Bloody Roar}}
 
  ! {{Item List |id=1281 |item=Glorious Bloody Roar}}
  | style="color: blue;" | 100% || 7% chance to grant mod for 3 seconds when attacking, and when [[Refinement System|upgrade]] level is +9 or higher.
+
  | style="color: blue;" | 100% || 7% chance to grant mod for 3 seconds when attacking, and when [[refining|upgrade]] level is +9 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=1310 |item=Glorious Cleaver}}
 
  ! {{Item List |id=1310 |item=Glorious Cleaver}}
  | style="color: blue;" | 5% || Grants mod when [[Refinement System|upgrade]] level is +6 or higher.
+
  | style="color: blue;" | 5% || Grants mod when [[refining|upgrade]] level is +6 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=13416 |item=Glorious Flamberge}}
 
  ! {{Item List |id=13416 |item=Glorious Flamberge}}
  | style="color: blue;" | 5% || Grants mod when [[Refinement System|upgrade]] level is +7 or higher.
+
  | style="color: blue;" | 5% || Grants mod when [[refining|upgrade]] level is +7 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=13179 |item=Glorious Grenade Launcher}}
 
  ! {{Item List |id=13179 |item=Glorious Grenade Launcher}}
  | style="color: blue;" | 20% || 20% chance to grant mod for 20 seconds when attacking, and when [[Refinement System|upgrade]] level is +9 or higher.
+
  | style="color: blue;" | 20% || 20% chance to grant mod for 20 seconds when attacking, and when [[refining|upgrade]] level is +9 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=1282 |item=Glorious Jamadhar}}
 
  ! {{Item List |id=1282 |item=Glorious Jamadhar}}
  | style="color: blue;" | 100% || 7% chance to grant mod for 3 seconds when attacking, and when [[Refinement System|upgrade]] level is +9 or higher.
+
  | style="color: blue;" | 100% || 7% chance to grant mod for 3 seconds when attacking, and when [[refining|upgrade]] level is +9 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=1546 |item=Glorious Morning Star}}
 
  ! {{Item List |id=1546 |item=Glorious Morning Star}}
  | style="color: blue;" | 5% || Grants mod when [[Refinement System|upgrade]] level is +6 or higher.
+
  | style="color: blue;" | 5% || Grants mod when [[refining|upgrade]] level is +6 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=1426 |item=Glorious Spear}}
 
  ! {{Item List |id=1426 |item=Glorious Spear}}
  | style="color: blue;" | 10% || Grants mod when [[Refinement System|upgrade]] level is +6 or higher.
+
  | style="color: blue;" | 10% || Grants mod when [[refining|upgrade]] level is +6 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=1376 |item=Heart Breaker |slots=1}}
 
  ! {{Item List |id=1376 |item=Heart Breaker |slots=1}}
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  |-
 
  |-
 
  ! {{Item List |id=2576 |item=Heroic Backpack |slots=1}}
 
  ! {{Item List |id=2576 |item=Heroic Backpack |slots=1}}
  | style="color: blue;" | 8% || Grants mod when upgrade level is +7 or higher. Also grants absolute +1 when [[Refinement System|upgrade]] level is +9 or higher. Must have base [[Stats#AGI|AGI]] 90 or higher in all cases.
+
  | style="color: blue;" | 8% || Grants mod when upgrade level is +7 or higher. Also grants absolute +1 when [[refining|upgrade]] level is +9 or higher. Must have base [[Stats#AGI|AGI]] 90 or higher in all cases.
 
  |-
 
  |-
 
  ! {{Item List |id=4362 |item=Howard Alt-Eisen Card}}
 
  ! {{Item List |id=4362 |item=Howard Alt-Eisen Card}}
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  |-
 
  |-
 
  ! {{Item List |id=1377 |item=Hurricane Fury |slots=1}}
 
  ! {{Item List |id=1377 |item=Hurricane Fury |slots=1}}
  | style="color: blue;" | 1% || Grants +1% for each [[Refinement System|upgrade]] level.
+
  | style="color: blue;" | 1% || Grants +1% for each [[refining|upgrade]] level.
 
  |-
 
  |-
 
  ! {{Item List |id=13039 |item=Ivory Knife |slots=2}}
 
  ! {{Item List |id=13039 |item=Ivory Knife |slots=2}}
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  |-
 
  |-
 
  ! {{Item List |id=1737 |item=Ixion Wings |slots=1}}
 
  ! {{Item List |id=1737 |item=Ixion Wings |slots=1}}
  | style="color: blue;" | 7% || Grants mod for 7 seconds when attacked. Chance is [[Refinement System|upgrade]] level based.
+
  | style="color: blue;" | 7% || Grants mod for 7 seconds when attacked. Chance is [[Refining|upgrade]] level based.
 
  |-
 
  |-
 
  ! {{Item List |id=13165 |item=Jungle Carbine}}
 
  ! {{Item List |id=13165 |item=Jungle Carbine}}
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  |-
 
  |-
 
  ! {{Item List |id=1565 |item=Ledger of Death |slots=2}}
 
  ! {{Item List |id=1565 |item=Ledger of Death |slots=2}}
  | style="color: blue;" | 1% || Grants +1% for each [[Refinement System|upgrade]] level.
+
  | style="color: blue;" | 1% || Grants +1% for each [[refining|upgrade]] level.
 
  |-
 
  |-
 
  ! {{Item List |id=5589 |item=Leo Diadem}}
 
  ! {{Item List |id=5589 |item=Leo Diadem}}
  | style="color: blue;" | 3% || Grants mod when [[Refinement System|upgrade]] level is +7 or higher.
+
  | style="color: blue;" | 3% || Grants mod when [[refining|upgrade]] level is +7 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=13170 |item=Lever Action Rifle |slots=2}}
 
  ! {{Item List |id=13170 |item=Lever Action Rifle |slots=2}}
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  |-
 
  |-
 
  ! {{Item List |id=18597 |item=Mercury Riser |slots=1}}
 
  ! {{Item List |id=18597 |item=Mercury Riser |slots=1}}
  | style="color: blue;" | 3% || Also grants +2% when [[Refinement System|upgrade]] level is +7 and +8, and +4% when it's +9 or higher.
+
  | style="color: blue;" | 3% || Also grants +2% when [[refining|upgrade]] level is +7 and +8, and +4% when it's +9 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=5752 |item=Midas Whisper |slots=1}}
 
  ! {{Item List |id=5752 |item=Midas Whisper |slots=1}}
Line 291: Line 289:
 
  |-
 
  |-
 
  ! {{Item List |id=5676 |item=Scorpio Crown}}
 
  ! {{Item List |id=5676 |item=Scorpio Crown}}
  | style="color: blue;" | 3% || Also grants +2% when [[Refinement System|upgrade]] level is +8 and +9, and +4% when it's +10 or higher.
+
  | style="color: blue;" | 3% || Also grants +2% when [[refining|upgrade]] level is +8 and +9, and +4% when it's +10 or higher.
 
  |-
 
  |-
 
  ! {{Item List |id=2730 |item=Seal of Continental Guard |slots=1}}
 
  ! {{Item List |id=2730 |item=Seal of Continental Guard |slots=1}}
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  |-
 
  |-
 
  ! {{Item List |id=2770 |item=Thief Figure}}
 
  ! {{Item List |id=2770 |item=Thief Figure}}
  | style="color: blue;" | 3% || Grants mod to [[Thief]] class only.
+
  | style="color: blue;" | 3% || Grants mod to [[Thief]] Jobs only.
 
  |-
 
  |-
 
  ! {{Item List |id=13168 |item=Thunder P |slots=1}}
 
  ! {{Item List |id=13168 |item=Thunder P |slots=1}}
Line 313: Line 311:
 
  |-
 
  |-
 
  ! {{Item List |id=13072 |item=Vellum Damascus}}
 
  ! {{Item List |id=13072 |item=Vellum Damascus}}
  | style="color: blue;" | ? || Grants bonus for each [[Refinement System|upgrade]] level. Only during [[PvP]] & [[War of Emperium|WoE]].
+
  | style="color: blue;" | ? || Grants bonus for each [[refining|upgrade]] level. Only during [[PvP]] & [[War of Emperium|WoE]].
 
  |-
 
  |-
 
  ! {{Item List |id=1293 |item=Vellum Jamadhar}}
 
  ! {{Item List |id=1293 |item=Vellum Jamadhar}}
  | style="color: blue;" | ? || Grants bonus for each [[Refinement System|upgrade]] level. Only during [[PvP]] & [[War of Emperium|WoE]].
+
  | style="color: blue;" | ? || Grants bonus for each [[refining|upgrade]] level. Only during [[PvP]] & [[War of Emperium|WoE]].
 
  |-
 
  |-
 
  ! {{Item List |id=16020 |item=Vellum Stunner}}
 
  ! {{Item List |id=16020 |item=Vellum Stunner}}
  | style="color: blue;" | ? || Grants bonus for each [[Refinement System|upgrade]] level. Only during [[PvP]] & [[War of Emperium|WoE]].
+
  | style="color: blue;" | ? || Grants bonus for each [[refining|upgrade]] level. Only during [[PvP]] & [[War of Emperium|WoE]].
 
  |-
 
  |-
 
  ! {{Item List |id=5598 |item=Virgo Crown}}
 
  ! {{Item List |id=5598 |item=Virgo Crown}}

Latest revision as of 13:04, 25 July 2016

Overview

Attack Speed is abbreviated as ASPD. It depends on the player's Jobs, equipped Weapon Type, Speed Modifiers, AGI and DEX.

Factors affecting Attack Speed

  • The player's Job.
  • The player's weapon type.
  • Increasing AGI to gain higher Attack Speed. (DEX provides negligible Attack Speed increases)
  • Wearing a shield decreases Attack Speed. The difference varies by Job and is more dramatic at higher base Attack Speeds.
  • Some items, skills and equipments can either increase or decrease Attack Speed.


ASPD Formula

Each Job has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a shield reduces ASPD by 5 ~ 10.


ASPD Penalty = [ 1 − { Job Base ASPD − 144 } ÷ 50 ]

Note: Limit down to a maximum of 0.96. Keep 2 decimals.


ASPD Correction = [ { √( 205 ) − √( AGI ) } ÷ 7.15 ]

Note: Round up to 3 decimals.


Equip ASPD % = [ { 195 − Base ASPD } × Total of Equip ASPD Mod ]

Note: Round down to 1 decimal.


Base ASPD = [ 200 − { 200 − ( Job Base ASPD + Shield PenaltyASPD Correction + √[ AGI × 9.999 + DEX × 0.19212 ] × Aspd Penalty ) } × { 1 − Potion ASPD ModSkill ASPD Mod } ]

Note: Round down to 2 decimal.


Final ASPD = [ Base ASPD + { Equip ASPD % } + Equip ASPD Fixed ]

Speed Modifiers

Note: Non-percentage numbers are absolute modifiers. These ones are directly added to the ASPD at the end of the calculations.

The following items will affect ASPD:

Potion ASPD Modifiers

Only the potion with greater effect will be put into consideration, they never stack to each other.

Consumable Potions Modifier Additional notes
645.png Concentration Potion
10%
656.png Awakening Potion
15%
657.png Berserk Potion
20%
678.png Poison Bottle
25% Only for Assassin Cross, other Jobs will instantly die.
12414.png Guarana Candy
10% Concentration Potion Effect and Agi up lv 5.
12437.png Enriched Celermine Juice
10% Although it is counted as Equipment ASPD, stacks with the other potions.

Skill ASPD Modifiers

Skill Max Modifier Additional notes
Adrenaline Rush-icon.png Adrenaline Rush
30% 30% to self and 25% to party members. Must wield Axes or Maces.
Cavalry Mastery-icon.png Cavalier Mastery
0% -40% ~ 0%
Defender-icon.png Defending Aura
0% -20% ~ 0%
Frenzy-icon.png Frenzy
30% This skill doesn't stack with Two-Hand Quicken.
Gatling Fever-icon.png Gatling Fever
20% 2% ~ 20%. Possibly bugged.
File:Gravitational Field-icon.png Gravitational Field
-25% 5% ~ 25%
File:Last Stand-icon.png Last Stand
20%
File:Longing for Freedom-icon.png Longing for Freedom
0% 40% ~ 0%
Riding-icon.png Peco Peco Ride
-50% Overriden by Cavalier Mastery.
Slow Grace-icon.png Slow Grace
-30% 3% ~ 30%
File:Solar, Lunar and Stellar Shadow-icon.png Solar, Lunar and Stellar Shadow
30% 3% ~ 30%. Possibly broken.
Spear Quicken-icon.png Spear Quicken
30% 21% ~ 30%
File:Stellar Protection-icon.png Stellar Protection
Var [ ( B. Level + DEX + LUK ) ÷ 10 ]%
Study-icon.png Study
5% 0.5% ~ 5%
Swing Dance-icon.png Swing Dance
Var [ ( 5 ~ 25 ) + Voice Lessons Skill Level ]%
Two-Hand Quicken-icon.png Two-Hand Quicken
30% Must wield Two-Handed Sword.

Equipment ASPD Modifiers

Standalone items

Equipment Base Modifier Additional notes
1191.png Alca Bringer
+0 Grants +1 for every two upgrade levels.
1232.png Assassin Dagger
2%
1425.png Assaulter Spear
20% Grants mod to Crusader Jobs only.
4425.png Atroce Card
100% 1% chance to grant mod for 5 seconds when attacked. Weapon card. (MVP)
2910.png Bakonawa Agimat Tatoo
10%
1814.png Berserk Claw
1816.png Berserk Claw [1]
12%
1920.png Berserk Guitar
100%
2790.png Bradium Brooch [1]
2%
1484.png Cardo [1]
-10%
4368.png Cecil Damon Card
5% Weapon card.
13405.png Curved Sword [2]
10%
2465.png Dance Shoes
2%
2780.png Dark Knight Glove (Type 1)
2% Chance to grant mod for 10 seconds when attacking.
18540.png Demon Mask
1% Also grants +9% in a combo (see below).
4142.png Doppelganger Card
10% Weapon card. (MVP)
1370.png Doom Slayer
1371.png Doom Slayer [1]
-40%
18630.png Drooping Alicel
100% Chance to grant mod for 7 seconds when upgrade level is +7 or higher.
5664.png Filir's Pinions
2%
5210.png Flapping Angel Wings
3%
1387.png Giant Axe [1]
3% Grants mod when base STR is 96 or higher.
18110.png Giant Crossbow [2]
+1 Grants mod when base AGI is 120.
2772.png Glorious Ring
5%
1281.png Glorious Bloody Roar
100% 7% chance to grant mod for 3 seconds when attacking, and when upgrade level is +9 or higher.
1310.png Glorious Cleaver
5% Grants mod when upgrade level is +6 or higher.
13416.png Glorious Flamberge
5% Grants mod when upgrade level is +7 or higher.
13179.png Glorious Grenade Launcher
20% 20% chance to grant mod for 20 seconds when attacking, and when upgrade level is +9 or higher.
1282.png Glorious Jamadhar
100% 7% chance to grant mod for 3 seconds when attacking, and when upgrade level is +9 or higher.
1546.png Glorious Morning Star
5% Grants mod when upgrade level is +6 or higher.
1426.png Glorious Spear
10% Grants mod when upgrade level is +6 or higher.
1376.png Heart Breaker [1]
5%
5481.png Hermode Cap
10%
2576.png Heroic Backpack [1]
8% Grants mod when upgrade level is +7 or higher. Also grants absolute +1 when upgrade level is +9 or higher. Must have base AGI 90 or higher in all cases.
4362.png Howard Alt-Eisen Card
-5% Weapon card.
1377.png Hurricane Fury [1]
1% Grants +1% for each upgrade level.
13039.png Ivory Knife [2]
3%
1483.png Ivory Lance [1]
3%
1737.png Ixion Wings [1]
7% Grants mod for 7 seconds when attacked. Chance is upgrade level based.
13165.png Jungle Carbine
13166.png Jungle Carbine [1]
10%
13009.png Kamaitachi
3%
2388.png Kandura [1]
2%
1565.png Ledger of Death [2]
1% Grants +1% for each upgrade level.
5589.png Leo Diadem
3% Grants mod when upgrade level is +7 or higher.
13170.png Lever Action Rifle [2]
-5%
13163.png Long Barrel
13164.png Long Barrel [1]
-3%
1544.png Lunakaligo [3]
4% Grants mod when base STR is 77 or higher.
1165.png Masamune
+2
2725.png Medal of Honor (Merchant)
10%
18597.png Mercury Riser [1]
3% Also grants +2% when upgrade level is +7 and +8, and +4% when it's +9 or higher.
5752.png Midas Whisper [1]
+1 Grants mod when base STR is 120.
1530.png Mjolnir
10% Godly Item.
1164.png Muramasa
8%
5286.png Pecopeco Hairband
-10%
1560.png Sage's Diary [2]
5% Grants mod if base STR is 50 or higher.
5739.png Sagittarius Crown
2% Grants mod when upgrade level is +7 or higher.
5676.png Scorpio Crown
3% Also grants +2% when upgrade level is +8 and +9, and +4% when it's +10 or higher.
2730.png Seal of Continental Guard [1]
3%
5748.png Sniper Goggle [1]
+1 Grans mod when base AGI is 120.
2770.png Thief Figure
3% Grants mod to Thief Jobs only.
13168.png Thunder P [1]
13169.png Thunder P [2]
20%
1280.png Valorous Carnage Katar
5%
18113.png Vellum Arbalest
-5 Only during PvP & WoE.
13072.png Vellum Damascus
 ? Grants bonus for each upgrade level. Only during PvP & WoE.
1293.png Vellum Jamadhar
 ? Grants bonus for each upgrade level. Only during PvP & WoE.
16020.png Vellum Stunner
 ? Grants bonus for each upgrade level. Only during PvP & WoE.
5598.png Virgo Crown
1%
5599.png Virgo Diadem [1]
3%
13107.png Wasteland's Outlaw [2]
1% Grants +1% for each 14 base AGI
1307.png Windhawk
5%

Combination items

Set Modifier Additional notes
2702.png Bison Horn [1]
2124.png Thorny Buckler [1]
10% Think carefully before using this set, because the shield will penalize ASPD.
18540.png Demon Mask

- EITHER -

5072.png Incubus Horns

- OR -

5066.png Succubus Horns
9% Combo mod adds to Demon Mask base mod. (1%)
2716.png Librarian Glove [1]
2717.png Pocket Watch

- EITHER -

1572.png Principles of Magic [2]

- OR -

1573.png Ancient Magic [2]
5%
2479.png White Wing Boots [1]
2890.png White Wing Brooch
2580.png White Wing Manteau
15042.png White Wing Suit [1]
+2
Thief Card Set 5%


Hits per Second

File:ASPD.png
Hyperbolic ASPD

Hits/sec. =

  • [ 50 ÷ ( 200 − Final ASPD ) ]
  • [ 50 ÷ Delay ]
  • [ 1 ÷ Time Between Attacks ]


ASPD represents Attack Speed as a hyperbolic function (different from exponential function) that approaches infinite hits per second as ASPD gets close to 200.