Difference between revisions of "Reverse Tatami"

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(Created page with "{{Skill Info | class = Ninja; | type = Offensive | levels = 5 | spcost = 15 | delay = 3 seconds | duration = 3 seconds | target = Self | range = Melee | knock = Skill level |...")
 
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| target = Self
 
| target = Self
 
| range = Melee
 
| range = Melee
| knock = Skill level
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| knock = 3
| area = Skill level cells, cross-shaped
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| area = Cross-shaped
 
| prereqs = None
 
| prereqs = None
 
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{| class="wikitable"
 
{| class="wikitable"
!  Level !! Base Damage
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!  Level !! Base Damage !! Area of Effect
 
|-
 
|-
 
! 1
 
! 1
 
| 110%
 
| 110%
 +
| 1
 
|-
 
|-
 
! 2
 
! 2
 
| 120%
 
| 120%
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| 2
 
|-
 
|-
 
! 3
 
! 3
 
| 130%
 
| 130%
 +
| 2
 
|-
 
|-
 
! 4
 
! 4
 
| 140%
 
| 140%
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| 3
 
|-
 
|-
 
! 5
 
! 5
 
| 150%
 
| 150%
 +
| 3
 
|}
 
|}
  

Revision as of 12:37, 13 September 2016

Reverse Tatami-icon.png Reverse Tatami
Reverse Tatami-screen.gif
Type: Offensive Skill
Levels: 5
SP Cost: 15
Cast Delay: 3 seconds
Duration: 3 seconds
Target: Self
Range: Melee
Knock Back: 3 cells
Area of Effect: Cross-shaped
Prerequisites
None


Description

Flip tatami to cause the area around the caster to ignore long range physical damage for 3 seconds. Each cast is followed by a 3 seconds Cast Delay and has the chance to damage and push enemies 3 cells backward if they are within the skill's attack range.

Level Base Damage Area of Effect
1 110% 1
2 120% 2
3 130% 2
4 140% 3
5 150% 3


Notes

  • Reverse Tatami always damages and knocks back enemies in range, with respect to the accuracy check, despite the description stating that it only has a chance to do so.
  • Due to the low damage and long Cast Delay, this skill should not be relied on for damage output or as a full replacement for Pneuma.
  • This skill does not bypass Plant-Defense.