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  • * Endow: Giving a weapon an element using a [[Sage]]'s endow skill. * THQ: [[Two-Hand Quicken]]. (not used often in Renewal)
    9 KB (1,397 words) - 14:58, 11 April 2016
  • ...on the character at all times and to assign hotkeys or skill slots to each weapon, to easily toggle between one or the other as needed, as some monsters are ..., [[Adrenaline Rush]], [[Spear Quicken]], [[Two-Hand Quicken]], [[One-Hand Quicken]], [[Cart Boost]] and [[Acceleration]]. Duration is decreased on players.||
    9 KB (1,293 words) - 19:44, 22 September 2022
  • ! Coating ([[Chemical Protection Weapon]]) ...their weapon from being broken or divested. || [[Image:Chemical Protection Weapon-status-ico.png]]
    23 KB (3,135 words) - 20:46, 9 February 2021
  • ...K]] you already have. In most cases % [[MATK]] will be better since a good weapon with decent refine should give you a big chunk of flat [[MATK]] while % [[M '''Weapon'''
    73 KB (11,691 words) - 12:32, 2 June 2018
  • ...yal Guard can easily draw upon its older skills, such as Auto Guard, Spear Quicken, Sacrifice, and Shield Chain. This makes for one very powerful, vastly dyna || Gather all of your strength into the tip of your weapon and strike once for great damage. || 5
    5 KB (710 words) - 02:52, 14 December 2021
  • ...bash" effect is removed for skills where it doesn't belong, skills missing weapon motion had it added. Skills that had no animation, now have one. ..., '''Lauda Ramus''', '''Adrenaline Rush''', '''Full Adrenaline Rush''', '''Weapon Perfection''', '''Over Thrust''' and '''Wind Walk'''.
    111 KB (16,865 words) - 23:16, 26 January 2024
  • ..., Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the [[Swordsman|Swordman's]] swords. They are also allo | {{Skill List|skill=Two-Hand Quicken}}
    4 KB (546 words) - 17:45, 8 April 2016
  • ...breviated as ASPD. It depends on the player's [[Jobs]], equipped [[Weapons|Weapon]] Type, Speed Modifiers, [[AGI]] and [[DEX]]. * The player's weapon type.
    14 KB (1,919 words) - 13:04, 25 July 2016
  • ...et = Ground | range = Melee | area = Special | knock = (Skill Level + 2) | weapon = Spear }} ...amage''', up to 7 cells in front of the user. Increased by {{Tooltip|Spear Quicken|50% for each skill level}}, additively.
    2 KB (249 words) - 18:20, 12 December 2021
  • |# Weapon unaffected by [[Two-Hand Quicken]] || '''Flamberge''' |# Weapon that can attack a Nightmare monster || '''Zephyrus'''
    6 KB (984 words) - 17:39, 25 January 2016
  • * {{Skill List |skill=Weapon Quicken |level=1 |simple=yes}} * {{Skill List |skill=Weapon Quicken |level=2 |simple=yes}}
    52 KB (6,723 words) - 13:10, 15 April 2016
  • ...10) Guard (Lv10) Hammer Fall (Lv10) Heal (Lv10)<br>Power Up (Lv5) Two Hand Quicken (Lv10) Teleport (Lv1) SummonSlave (Lv1) ...p (Lv5) Summon Slave (Lv1) Teleport (Lv1)<br> Thunder Storm (Lv10) TwoHand Quicken (Lv10)
    126 KB (16,798 words) - 16:20, 13 August 2018
  • ...n Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage. ...s reduction, is fully boosted by '''Lex Aeterna''' and fully benefits from weapon's element.
    16 KB (2,362 words) - 17:22, 27 March 2017
  • | weapon = [[Guns#Rifles|Rifles]] ...nting the use of offensive skills such as '''Two-Hand Quicken''', '''Spear Quicken''' and '''Adrenaline Rush''' for up to 40s.<br>
    1 KB (159 words) - 17:03, 25 September 2020
  • ...d cancels plus halts offensive skills such as [[Two-Hand Quicken]],[[Spear Quicken]] and [[Adrenaline Rush]] ...els plus halts defensive skills such as [[Auto Guard]], [[Parrying]] and [[Weapon Blocking]]
    2 KB (317 words) - 13:50, 8 September 2023
  • The Ice Salamander will empower himself with '''Weapon Quicken''' and '''Auto Guard''' fairly often, so having somebody to remove those bu || '''Lv.4 Meteor Assault'''<br>'''Lv.8 Heal'''<br>'''Lv.5 Weapon Quicken'''<br>'''Lv.8 Blessing'''<br>'''Lv.8 Increase Agility'''<br>'''Lv.8 Decreas
    61 KB (8,959 words) - 21:04, 14 January 2022

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