Difference between revisions of "Pile Bunker"

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(Created page with "{{Skill Info |type = Offensive |levels = 3 (selectable) |spcost = 50 |weapon = Pile Bunker |prereqs = Boost Knuckle lv 2 }} == Overview == Makes the Madogear swing on...")
 
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|spcost = 50
 
|spcost = 50
 
|weapon = Pile Bunker
 
|weapon = Pile Bunker
|prereqs = [[Boost Knuckle]] lv 2
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|prereqs = [[Boost Knuckle]] Lv. 2 }}
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== Overview ==
 
== Overview ==
 
Makes the [[Madogear]] swing one time with the Pile Bunker, causing massive damage and nullfying protective magic.
 
Makes the [[Madogear]] swing one time with the Pile Bunker, causing massive damage and nullfying protective magic.
  
 
== Mechanics ==  
 
== Mechanics ==  
 
 
* This skill removes:
 
* This skill removes:
 
**[[Kyrie Eleison]]  
 
**[[Kyrie Eleison]]  
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== Miscellaneous ==  
 
== Miscellaneous ==  
 
 
*Requires the player to be on a Madogear.
 
*Requires the player to be on a Madogear.
  

Latest revision as of 15:28, 21 January 2016

Pile Bunker-icon.png Pile Bunker
Type: Offensive Skill
Levels: 3 (selectable)
SP Cost: 50
Weapons: Pile Bunker
Prerequisites
Boost Knuckle Lv. 2

Overview

Makes the Madogear swing one time with the Pile Bunker, causing massive damage and nullfying protective magic.

Mechanics

Can be used against Boss protocol monsters.

Mechanics
Cast Delay: 2
Animation: 1 second
Cooldown: 5
Target: Enemy
Range: Ranged cells
Range: 3/4/5 cells
Element: Neutral


Level Effect
Level 1 40% chance to neutralize defensive magic
Level 2 55% chance to neutralize defensive magic
Level 3 70% chance to neutralize defensie magic


The damage formula is at it follows:

  • ATK [ { ( Skill Level x 100 ) + 300 + Caster’s STR } x Caster’s Base Level / 100 ] %

Miscellaneous

  • Requires the player to be on a Madogear.
  • Requires the player to have the Mace Pile Bunker equipped.
  • It is unsure if this skill will work with the newer Pile Bunkers
  • This skill is based on the Mecha-genre trope of using Pile Bunkers to penetrate shields and heavy armor.