Difference between revisions of "Piercing Shot"

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m (Terpsichore moved page Wounding Shot to Piercing Shot)
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| levels = 10 (selectable)
 
| levels = 10 (selectable)
 
| spcost = 10 + Skill level
 
| spcost = 10 + Skill level
| time = x seconds
+
| cast_var = 0.5 seconds
| delay = x seconds
+
| delay = 0.5 seconds
 
| target = Enemy
 
| target = Enemy
| range = (Weapon range + [[Snake Eyes|Snake's Eye]])
+
| range = (Weapon range + [[Snake's Eye]])
 
| ammo = 1 Bullet
 
| ammo = 1 Bullet
 
| weapon = [[Guns#Rifles|Rifles]]
 
| weapon = [[Guns#Rifles|Rifles]]
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| prereqs = ([[Gunslinger|Gunslinger's]]) Tracking Lv. 5
 
| prereqs = ([[Gunslinger|Gunslinger's]]) Tracking Lv. 5
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
 
Inflicts [[DEF]] piercing damage that has a chance of causing [[Status_Effects#Bleeding|Bleeding]] status to the target.
 
Inflicts [[DEF]] piercing damage that has a chance of causing [[Status_Effects#Bleeding|Bleeding]] status to the target.

Revision as of 09:03, 2 August 2016

Piercing Shot-icon.png Piercing Shot
Type: Offensive Skill
Levels: 10 (selectable)
SP Cost: 10 + Skill level
Variable Cast Time: 0.5 seconds
Cast Delay: 0.5 seconds
Target: Enemy
Range: (Weapon range + Snake's Eye) cells
Ammunition: 1 Bullet
Weapons: Rifles or Revolvers
Prerequisites
(Gunslinger's) Tracking Lv. 5


Description

Inflicts DEF piercing damage that has a chance of causing Bleeding status to the target. Deals increased damage when used with a Rifle Class Weapon

Level Base Damage(Rifles) Bleeding Chance
1 120/240% 3%
2 140/280% 6%
3 160/320% 9%
4 180/360% 12%
5 200/400% 15%