Difference between revisions of "Hammer of God"

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| cooldown = 5 seconds
 
| cooldown = 5 seconds
 
| target = Ground
 
| target = Ground
| range = 14
+
| range = 12
 
| area = 7x7
 
| area = 7x7
 
| status = [[Status Effects#Stun|Stun]]
 
| status = [[Status Effects#Stun|Stun]]

Revision as of 03:20, 9 April 2017

Hammer of God-icon.png Hammer of God
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 30 + (Skill level × 5)
Fixed Cast Time: 1 second
Variable Cast Time: 1 + (Skill level × 0.5) seconds
Cast Delay: 2 seconds
Cooldown: 5 seconds
Target: Ground
Range: 12 cells
Area of Effect: 7x7
Ammunition: 1 Bullet
Weapons: Rifles
Coins: All
Status Icon: Stun-status-ico.png
Prerequisites
(Rebel's) Anti-Material Blast Lv. 3, Crimson Marker Lv.1


Description

Marks an area for orbital strike that homes onto any foe affected by Crimson Marker and splashes in a 7x7 area around, inflicting Stun at a 200% base chance. Spends all available Coins and increases ATK by 200% per every Coin spent on all targets marked by Crimson Marker.


Level Base Damage Stun Duration
1 2400% 3.0s
2 3200% 3.5s
3 4000% 4.0s
4 4800% 4.5s
5 5600% 5.0s


Notes

  • Hammer of God does nothing if there are no Crimson Marked targets available in its search radius. However, 1 Bullet and 1 Coin will still be consumed.
  • The damage increase per Coin adds to the final skill modifier. Level 5 skill with 10 Coins would have a 7600% damage modifier.
    This only affects targets affected by Crimson Marker, the rest takes normal damage.