Difference between revisions of "Hammer of God"

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| range = 14
 
| range = 14
 
| area = 7x7
 
| area = 7x7
 +
| status = [[Status Effects#Stun|Stun]]
 +
| s_icon = Stun
 
| ammo = 1 Bullet
 
| ammo = 1 Bullet
 
| weapon = [[Guns#Rifles|Rifles]]
 
| weapon = [[Guns#Rifles|Rifles]]

Revision as of 12:50, 28 January 2017

Hammer of God-icon.png Hammer of God
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 30 + (Skill level × 5)
Fixed Cast Time: 1 second
Variable Cast Time: 1 + (Skill level × 0.5) seconds
Cast Delay: 2 seconds
Cooldown: 5 seconds
Target: Ground
Range: 14 cells
Area of Effect: 7x7
Ammunition: 1 Bullet
Weapons: Rifles
Coins: All
Status Icon: Stun-status-ico.png
Prerequisites
(Rebel's) Anti-Material Blast Lv. 3, Crimson Marker Lv.1


Description

Marks an area for orbital strike that homes onto any foe affected by Crimson Marker and splashes in a 7x7 area around, inflicting Stun at a very high chance. Spends all available Coins and increases ATK by 200% per every Coin spent.


Level Base Damage Stun Duration
1 2400% 3.0s
2 3200% 3.5s
3 4000% 4.0s
4 4800% 4.5s
5 5600% 5.0s


Notes

  • Hammer of God does nothing if there are no Crimson Marked targets available in its search radius. However, 1 Bullet and 1 Coin will still be consumed.
  • The damage increase per Coin adds to the final skill modifier. Level 5 skill with 10 Coins would have a 7600% damage modifier.
  • The base stun chance is 100% at all levels