Difference between revisions of "Hammer of God"
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Terpsichore (Talk | contribs) |
Terpsichore (Talk | contribs) |
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| cooldown = 5 seconds | | cooldown = 5 seconds | ||
| target = Ground | | target = Ground | ||
− | | range = | + | | range = 12 |
| area = 7x7 | | area = 7x7 | ||
+ | | status = [[Status Effects#Stun|Stun]] | ||
+ | | s_icon = Stun | ||
| ammo = 1 Bullet | | ammo = 1 Bullet | ||
| weapon = [[Guns#Rifles|Rifles]] | | weapon = [[Guns#Rifles|Rifles]] | ||
| cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]] | | cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]] | ||
| cf_value = All | | cf_value = All | ||
− | | prereqs = ([[Rebel|Rebel's]]) Anti-Material Blast Lv. 3 | + | | prereqs = ([[Rebel|Rebel's]]) Anti-Material Blast Lv. 3, Crimson Marker Lv.1 |
}} | }} | ||
== Description == | == Description == | ||
− | Marks an area for orbital strike that homes onto any foe affected by [[Crimson Marker]] and splashes in a 7x7 area around, inflicting [[Status_Effects#Stun|Stun]] at a | + | Marks an area for orbital strike that homes onto any foe affected by [[Crimson Marker]] and splashes in a 7x7 area around, inflicting [[Status_Effects#Stun|Stun]] at a 200% base chance.<br> |
− | Spends all available Coins and increases ATK by 200% per every Coin spent. | + | Spends all available Coins and increases ATK by 200% per every Coin spent on all targets marked by Crimson Marker. |
{| class="wikitable" | {| class="wikitable" | ||
− | ! Level !! {{ | + | ! Level !! {{Tooltip|Base Damage|+200% for every Coin spent.}} !! Stun Duration |
|- | |- | ||
! 1 | ! 1 | ||
− | | | + | | 3400% |
| 3.0s | | 3.0s | ||
|- | |- | ||
! 2 | ! 2 | ||
− | | | + | | 4200% |
| 3.5s | | 3.5s | ||
|- | |- | ||
! 3 | ! 3 | ||
− | | | + | | 5000% |
| 4.0s | | 4.0s | ||
|- | |- | ||
! 4 | ! 4 | ||
− | | | + | | 5800% |
| 4.5s | | 4.5s | ||
|- | |- | ||
! 5 | ! 5 | ||
− | | | + | | 6600% |
| 5.0s | | 5.0s | ||
|} | |} | ||
Line 50: | Line 52: | ||
=== Notes === | === Notes === | ||
* '''Hammer of God''' does nothing if there are no [[Crimson Marker|Crimson Marked]] targets available in its search radius. However, 1 Bullet and 1 Coin will still be consumed. | * '''Hammer of God''' does nothing if there are no [[Crimson Marker|Crimson Marked]] targets available in its search radius. However, 1 Bullet and 1 Coin will still be consumed. | ||
− | * The damage increase per Coin adds to the final skill modifier. Level 5 skill with 10 Coins would have a | + | * Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is. |
− | + | * The damage increase per Coin adds to the final skill modifier. Level 5 skill with 10 Coins would have a 8600% damage modifier.<br>This only affects targets affected by [[Crimson Marker]], the rest takes normal damage. | |
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Latest revision as of 20:07, 15 November 2019
Hammer of God | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 30 + (Skill level × 5) |
Fixed Cast Time: | 1 second |
Variable Cast Time: | 1 + (Skill level × 0.5) seconds |
Cast Delay: | 2 seconds |
Cooldown: | 5 seconds |
Target: | Ground |
Range: | 12 cells |
Area of Effect: | 7x7 |
Ammunition: | 1 Bullet |
Weapons: | Rifles |
Coins: | All |
Status Icon: | |
Prerequisites | |
(Rebel's) Anti-Material Blast Lv. 3, Crimson Marker Lv.1 |
Description
Marks an area for orbital strike that homes onto any foe affected by Crimson Marker and splashes in a 7x7 area around, inflicting Stun at a 200% base chance.
Spends all available Coins and increases ATK by 200% per every Coin spent on all targets marked by Crimson Marker.
Level | Base Damage | Stun Duration |
---|---|---|
1 | 3400% | 3.0s |
2 | 4200% | 3.5s |
3 | 5000% | 4.0s |
4 | 5800% | 4.5s |
5 | 6600% | 5.0s |
Notes
- Hammer of God does nothing if there are no Crimson Marked targets available in its search radius. However, 1 Bullet and 1 Coin will still be consumed.
- Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is.
- The damage increase per Coin adds to the final skill modifier. Level 5 skill with 10 Coins would have a 8600% damage modifier.
This only affects targets affected by Crimson Marker, the rest takes normal damage.
Gunslinger • Rebel | |
---|---|
1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |