Difference between revisions of "Hammer of God"

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| levels = 5 (selectable)
 
| levels = 5 (selectable)
 
| spcost = 30 + (Skill level × 5)
 
| spcost = 30 + (Skill level × 5)
| time = x seconds
+
| cast_var = 1 + (Skill level × 0.5) seconds
| delay = x seconds
+
| cast_fix = 1 second
| cooldown = x seconds
+
| delay = 2 seconds
 +
| cooldown = 5 seconds
 
| target = Ground
 
| target = Ground
| range = 13
+
| range = 12
 
| area = 7x7
 
| area = 7x7
 +
| status = [[Status Effects#Stun|Stun]]
 +
| s_icon = Stun
 
| ammo = 1 Bullet
 
| ammo = 1 Bullet
 
| weapon = [[Guns#Rifles|Rifles]]
 
| weapon = [[Guns#Rifles|Rifles]]
| cf_name = [[Coin Flip|<span style="color:black;">Coins</span>]]
+
| cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]]
 
| cf_value = All
 
| cf_value = All
| prereqs = ([[Rebel|Rebel's]]) Anti-Material Blast Lv. 3
+
| prereqs = ([[Rebel|Rebel's]]) Anti-Material Blast Lv. 3, Crimson Marker Lv.1
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
Marks an area for orbital strike that homes onto any foe affected by [[Crimson Marker]] and splashes in a 7x7 area around, inflicting [[Status_Effects#Stun|Stun]] at a very high chance.
+
Marks an area for orbital strike that homes onto any foe affected by [[Crimson Marker]] and splashes in a 7x7 area around, inflicting [[Status_Effects#Stun|Stun]] at a 200% base chance.<br>
Spends all available Coins and increases ATK by 200% per every Coin spent.
+
Spends all available Coins and increases ATK by 200% per every Coin spent on all targets marked by Crimson Marker.
  
  
 
{| class="wikitable"
 
{| class="wikitable"
!  Level !! {{H:title|+200% for each Coin spent.|Base Damage}}!! Stun Duration
+
!  Level !! {{Tooltip|Base Damage|+200% for every Coin spent.}} !! Stun Duration
 
|-
 
|-
 
! 1
 
! 1
| 2400%
+
| 3400%
 
| 3.0s
 
| 3.0s
 
|-
 
|-
 
! 2
 
! 2
| 3200%
+
| 4200%
 
| 3.5s
 
| 3.5s
 
|-
 
|-
 
! 3
 
! 3
| 4000%
+
| 5000%
 
| 4.0s
 
| 4.0s
 
|-
 
|-
 
! 4
 
! 4
| 4800%
+
| 5800%
 
| 4.5s
 
| 4.5s
 
|-
 
|-
 
! 5
 
! 5
| 5600%
+
| 6600%
 
| 5.0s
 
| 5.0s
 
|}
 
|}
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=== Notes ===
 
=== Notes ===
*''Hammer of God''' does nothing if there are no [[Crimson Marker|Crimson Marked]] targets available in its search radius. However, 1 Bullet and 1 Coin will still be consumed.
+
* '''Hammer of God''' does nothing if there are no [[Crimson Marker|Crimson Marked]] targets available in its search radius. However, 1 Bullet and 1 Coin will still be consumed.
 +
* Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is.
 +
* The damage increase per Coin adds to the final skill modifier. Level 5 skill with 10 Coins would have a 8600% damage modifier.<br>This only affects targets affected by [[Crimson Marker]], the rest takes normal damage.
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 20:07, 15 November 2019

Hammer of God-icon.png Hammer of God
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 30 + (Skill level × 5)
Fixed Cast Time: 1 second
Variable Cast Time: 1 + (Skill level × 0.5) seconds
Cast Delay: 2 seconds
Cooldown: 5 seconds
Target: Ground
Range: 12 cells
Area of Effect: 7x7
Ammunition: 1 Bullet
Weapons: Rifles
Coins: All
Status Icon: Stun-status-ico.png
Prerequisites
(Rebel's) Anti-Material Blast Lv. 3, Crimson Marker Lv.1


Description

Marks an area for orbital strike that homes onto any foe affected by Crimson Marker and splashes in a 7x7 area around, inflicting Stun at a 200% base chance.
Spends all available Coins and increases ATK by 200% per every Coin spent on all targets marked by Crimson Marker.


Level Base Damage Stun Duration
1 3400% 3.0s
2 4200% 3.5s
3 5000% 4.0s
4 5800% 4.5s
5 6600% 5.0s


Notes

  • Hammer of God does nothing if there are no Crimson Marked targets available in its search radius. However, 1 Bullet and 1 Coin will still be consumed.
  • Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is.
  • The damage increase per Coin adds to the final skill modifier. Level 5 skill with 10 Coins would have a 8600% damage modifier.
    This only affects targets affected by Crimson Marker, the rest takes normal damage.