Difference between revisions of "Earth Strain"
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(Created page with "__NOTOC__{{Skill Info | class = Warlock | type = Offensive | levels = 5 | prereqs =(Warlock) Sienna Execrate Lv. 2 | spcost = 62 + (Skill Level × 8) | cast_fix = 1 se...") |
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*'''Custom Changes''' | *'''Custom Changes''' | ||
**No longer divests if no damage is dealt. | **No longer divests if no damage is dealt. | ||
− | + | **In the case of monsters the skill inflicts various debuffs for up to 40s. Success rate is based on skill's level and is reduced by target's total [[DEX]] with a minimum success rate of 5%. The duration is capped at 40s on monsters and then further halved on Bosses. | |
+ | ***Armor Break: [[FLEE]] -15% and adds 20% to receive Critical attack | ||
+ | ***Weapon Break: [[ATK]] -30% and cancels plus halts offensive skills such as [[Two-Hand Quicken]],[[Spear Quicken]] and [[Adrenaline Rush]] | ||
+ | ***Shield Break: [[DEF]] -30% and cansels plus halts defensive skills such as [[Auto Guard]], [[Parrying]] and [[Weapon Blocking]] | ||
+ | ***Helm Break: [[MDEF]] -30% and Cast Time +40% | ||
+ | ***Accessory Break: [[DEX]], [[INT]] and [[LUK]] -30% | ||
{{Navbox Wizard}} | {{Navbox Wizard}} |
Latest revision as of 13:50, 8 September 2023
Earth Strain | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 62 + (Skill Level × 8) |
Fixed Cast Time: | 1 seconds |
Variable Cast Time: | (Skill Level + 1) seconds |
Cast Delay: | 1 second |
Cooldown: | 10 seconds |
Target: | Ground |
Range: | 9 cells |
Area of Effect: | 15x5 ~ 15x9 |
Element: | Earth |
Spellbook: | 12 Mind Slots |
Prerequisites | |
(Warlock) Sienna Execrate Lv. 2 |
Description
Raises the earth, forcing it forward to slam all enemies, shaking their equipment off, divesting most of it, including Acccessories by a chance influenced by caster's and target's DEX.
Level | Base Damage (MATK) | Distance | Area of Effect | Divest Chance |
---|---|---|---|---|
1 | 2,100% | 7 cells | 15x5 | 6% |
2 | 2,200% | 8 cells | 15x6 | 14% |
3 | 2,300% | 9 cells | 15x7 | 24% |
4 | 2,400% | 10 cells | 15x8 | 36% |
5 | 2,500% | 11 cells | 15x9 | 50% |
Notes
- The damage is affected by Base Level.
- Radius does not increase the distance that this skill travels, only how far away the caster can target the ground and still activate the skill.
- This skill can only travel directly North, South, East, or West from the caster's current position relative to where the casting "circle" is on the ground.
- Obstacles and walls along the path this skill travels will stop the skill.
- Custom Changes
- No longer divests if no damage is dealt.
- In the case of monsters the skill inflicts various debuffs for up to 40s. Success rate is based on skill's level and is reduced by target's total DEX with a minimum success rate of 5%. The duration is capped at 40s on monsters and then further halved on Bosses.
- Armor Break: FLEE -15% and adds 20% to receive Critical attack
- Weapon Break: ATK -30% and cancels plus halts offensive skills such as Two-Hand Quicken,Spear Quicken and Adrenaline Rush
- Shield Break: DEF -30% and cansels plus halts defensive skills such as Auto Guard, Parrying and Weapon Blocking
- Helm Break: MDEF -30% and Cast Time +40%
- Accessory Break: DEX, INT and LUK -30%