Difference between revisions of "Dust"

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| knock = 5
 
| knock = 5
 
| ammo = 1 Bullet
 
| ammo = 1 Bullet
| weapon = [[Guns#Shotguns|Shotguns]]
+
| weapon = [[Guns#Shotguns|Shotguns]] or [[Guns#Grenade_Launchers|Grenade Launchers]]
 
| prereqs = ([[Gunslinger|Gunslinger's]]) Single Action Lv. 5
 
| prereqs = ([[Gunslinger|Gunslinger's]]) Single Action Lv. 5
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Fires a close range shot that will push an enemy 5 cells backward.
+
Fires a close range shot that will push an enemy 5 cells backward.<br>
 +
Damage scales with Base Level past 100.
  
 
{| class="wikitable"
 
{| class="wikitable"
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* '''Dust''' is technically melee, is blocked by [[Safety Wall]] instead of [[Pneuma]] and is not reduced by [[Defending Aura|Defender]]. However, the damage is not reflected by effects that reflect melee damage.
 
* '''Dust''' is technically melee, is blocked by [[Safety Wall]] instead of [[Pneuma]] and is not reduced by [[Defending Aura|Defender]]. However, the damage is not reflected by effects that reflect melee damage.
 
* '''Dust''' now fully benefits from Ranged Physical Damage increases.
 
* '''Dust''' now fully benefits from Ranged Physical Damage increases.
 +
* The full damage formula for '''Dust''' is:
 +
  Damage % = Base Damage + Base Level*4
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Revision as of 16:58, 25 September 2020

Dust-icon.png Dust
Type: Offensive Skill
Levels: 10 (selectable)
SP Cost: 3 × Skill level
Cooldown: 0.5 seconds
Target: Enemy
Range: 4 cells
Knock Back: 5 cells
Ammunition: 1 Bullet
Weapons: Shotguns or Grenade Launchers
Prerequisites
(Gunslinger's) Single Action Lv. 5


Description

Fires a close range shot that will push an enemy 5 cells backward.
Damage scales with Base Level past 100.

Level Base Damage
1 150%
2 200%
3 250%
4 300%
5 350%
6 400%
7 450%
8 500%
9 550%
10 600%


Notes

  • Dust is technically melee, is blocked by Safety Wall instead of Pneuma and is not reduced by Defender. However, the damage is not reflected by effects that reflect melee damage.
  • Dust now fully benefits from Ranged Physical Damage increases.
  • The full damage formula for Dust is:
  Damage % = Base Damage + Base Level*4